Well, true. Also, it would be just another /ja to macro in. I don't know about you, but I'm finding myself out of space on my macro lines (summoning the avatars take up one line already).
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Topics will go much faster the day you remember I'm an expert at the job.
1) I won't tack on Dream Shroud if it is during the day (even if you get like 2 MAB for it)
2) The rest of the time I got it on, so that leaves me minutes of free time to use Somnolence
3) The damage was the only thing I wanted, gravity would have been a bonus
4) Nether Blast BP rage timer was saved for when it took off, which is why I used the ward timer for damage
So in essence, thanks for trying to give me hints, but I usually don't need them. (Only one I need is the trick to do 8k nukes constantly in Abyssea... can't do that)
When you prove you are an expert, I'll start treating you like one. But you continue to act like a noob, so I'll keep treating you like one.
SMN doesn't debuff, they shouldn't pick a BP because it has an added effect to it. When you realize that, you will do a lot better as a SMN. Rock Throw isn't better than Geocrush.
Because a SMN debuffing would be... a NIGHTMARE!
I'll be here all week.
Anyways, back to what I was saying, I'd honestly prefer skillchains not to be triggered by JA for Summoner. I liked the mechanic where at mid ranged levels a Summoner could skillchain with itself or the party as often as the pet's Blood Pact timer was ready. I feel that changing this doesn't feel right. But who knows, maybe it is a good idea. Balance is hard, especially when you also have to deal with the "feel" of what classes are too.
Where is part II?
:confused:
Hehe thanks, I know I've read both of those but he didn't specif it was part II:rolleyes:
So I'm still waiting for it! But I'm sure it was meant to be part II
All jobs have had a response as of now?