Originally Posted by
MarkovChain
Yeah clearly imply player vs monster too. Anyway be prepared for a big revolution if this happens. I can understand now how they consider this will affect darkknight without nerfing their damage now. All DDs will be doing much more damage, but berserk users, and especially DRKs, will basically be sheets of paper defensive wise. I doubt anyone is going to let their DDs take 900 dmg per hit, especially as DRK seing as the job is pretty much based on killing yourself to do damage. This can be fixed by using perfect defense though, but it's becoming very situational. So overall the advantage the use of /war is probably going to be very limited, so we might indeed go back to /nin. Remember that when we still were 75 only idiots were subbing war wether it was merits or endgame. This was due to WHM curing being quite limited, hp being lower, and -25% def being already problematic. Even colibris had a move that could put a monk into orange without even using CC. Now with berserk and the ratio change using berserk is likely going to be impossible even on decent challenge mobs.
We might go back to seigan / ninja sub in endgame unless you can afford PD (I doubt you can do anything else on ADL for instance) but even for stuff like meeble, neo salvage, neo nyzul, /nin or at least seigan.
In this sense it lowers the difference between THF-NIN // WAR-DRK-SAM // MNK, it doesn't nerf the max damage of 2handed DD though it makes it very unlikely (eg : riding hasso / berserk on war = suicide). Since MNKs and THF-NIN don't rely on hasso, they can still sub nin for a minor loss to attack (basically losing 10% DA only) and a giant gain in defense, while WARs are losing roughly 25% attack.
It's going to be interesting at least.