The floor where the mobs are weak to piercing they are only immune to slashing, you can still use a blunt pet for normal damage.
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Aye, thank you.
I just found out my beetle pet "HurlerPercival" was 1 shotting all the mobs on that floor. XD
Hi Camate,
A big question. Will these upgrades apply to the Shield and Instrument relic/empryean equipment? If so, will the shield get an item level tag like Priwen and other shields (including the Aeonic)?
EDIT: I mean the REM upgrades coming in the Feb. version update.
please add: Geo-malaise, Geo-Languor, Geo torpor, geo Frailty, Indi accumen, indi focus. to autotranslate. i mean. currently we use something like this: <Magic> <Accuracy bonus> <Down> etc, but it sure is troublesome to translate for our japanese friends intense battle strategies and im sure its hard the other way around too.
What is the reasoning behind this decision? Even if all you did was add acc for ochain or spell interrupt for aegis it would be nice. You guys do realize that aegis's block rate on 126 mobs is like 12% right? This no love on shields and instruments is getting really old.
Since there is nothing to really get excited about for the Feb. update for pld, might I suggest a quality of life adjustment. Would it be possible for the dev. team to look into making it so that we can switch shields without losing tp?
At this point I think SE considers Instruments and Shields 2nd class items. SE has had little if no love for brd, ever since they changed their mind to NOT give Massacre Elegy for player use.
I apologize if this has been asked already, but since the new method of buffing REM will give everyone afterglows, would it be possible to make a way to toggle the afterglow effect on and off? To be perfectly honest the main reason I never bothered afterglowing any of my REM is because I didn't feel like looking at the annoying effect non-stop heh.
Is there a reason that instruments and shields are not included?
Would they be considered overpowered?
Does SE not want us using Ochain, Aegis, etc?
Needs more iLv Aegis.
'nough said.
Paladin has gotten scraps for a while.(If you can even call it that.)
Lack of luster in Job Gifts and still no plans to iLv Aegis even though we're starting to see Lv135 content now. Seeing RUNs tank better in both Physical and Magical reduction as of late. Anybody else feel this way?
Yeah, disappointed with no upgrade to Ochain or Aegis. Aegis is pretty much king now that we have all these nms that deal huge dmg with spells but since Aegis's block rate is sooo bad it doesn't feel quite right, that's why I suggested maybe adding some spell interrupt or like some occ to absorb that breaks the 5% limit if they were going to upgrade it. Ochain needed an upgrade in order to motivate ppl to upgrade past 90. I guess maybe them not upgrading Aegis and Ochain was their way of wanting ppl to make the new aeonic I don't know doesn't make a lot of sense. If all they are going to do is add dmg to burtgang ill pass, 150 scoria or whatever they have planned is not worth it if its just dmg. If they wanted ppl to make the aeonic shield they should have made it like a decent blocking shield with like status resistance effect +20-30% or something like that.
But guys, Gjallarhorn, Aegis and Ochain are already the equivalent of ilvl150 gear! Maybe even ilvl200! True story. ( ͡° ͜ʖ ͡°)
The reason Aegis, Ochain, Gjallarhorn, and the Harp aren't getting item level upgrades is really easy to explain with an expletive, but I'll try to be polite.
Aegis is too damn powerful as it is. Aegis is the reason that almost everything is capable of one-shotting a non-PLD via magic damage. A 99 Aegis already allows a Paladin to achieve -87.5% MDT. You're not wearing it for block rate. You're not wearing it for defense. You're wearing it because it bypasses the MDT cap and turns AoE magic attacks that do 12000 damage to everyone else in the party to instead hit you for 1500 damage. Even if the rest of the party is in enough -MDT gear to cap their MDT with Shell IV/V up, you're going to take 1000 damage from an attack that hits them for 4000. Aegis is a huge part of why encounter design is so screwed up. They have to design every encounter with the idea that any Paladin worth their salt has an Aegis. This means that every encounter needs to be designed around the idea that the tank can achieve -87.5% MDT. At roughly 2000 HP at current end game, this means an attack needs to deal approximately 16000 unmitigated magic damage to actually be a threat to an Aegis Paladin.
And Aegis is against ALL forms of Magic Damage. RUN can get -57.5% MDT against 3 elements, -65% MDT against 1 and -57.5% against one, or -72.5% MDT against a single element. This also requires them to harbor specific runes and use Valiance and Vallation. A Paladin can achieve far better MDT by standing still and doing nothing than the actual magic tank can get.
Ochain rarely goes above 90, because Empyrean weapons need adjustment in how annoying it is to obtain them. However, a level 90 Ochain converts 25% of damage taken to MP. You are not wearing it for its block rate, or block damage reduction. You are wear it because your job is to get beaten in the face, and Ochain gives you free MP for doing just that. MP that you can use to cure yourself, both to take burden off your WHM and to generate more enmity.
And, like Aegis, every encounter in the game is being designed with the idea that there are people who play the dedicated tanking job (PLD) who have Ochain. And that's just the stats of the 90 version. The 99 version of Ochain converts 35% of your damage taken to MP. Given the progression on Ochain from creation to 99, what would the 119 version do? Give you 50% of the damage you take as MP, in addition to have a 100% block rate on content level 130/+? What about the 119 version of Aegis? Complete immunity to magic damage?
Aegis and Ochain have very specific purposes and uses, and they are already so mindbogglingly good at their jobs that I don't know a single Paladin who uses any other shield other than those two unless they don't have them yet and are still working on getting them. Please point out all the other level 90 weapons that are getting used in Sinister Reign, Reisenjima, or any other current, relevant content.
Gjallarhorn at 99 gives a combined +50 skill and +4 to all songs. What would you like on it for item level? +100 combined skill? And +6 to all songs?
The Empyrean harp at 99 allows you to have 4 songs. What would you like an item level one to do? Allow you to have infinite songs out at once, while those poor Corsairs are sitting over in the corner unable to do more than two rolls?
These items were designed without the level cap ever being raised in mind. And, despite the fact that they're not item level, and often not raised above level 90, for the empyrean shield and harp, they're still Best in Slot and required to actually play your job in relevant content.
You might not like to hear it, and you might not understand the mechanics and other reasoning as to why these items are so incredibly powerful as they are, but they are, in fact, extremely powerful, and arguably too powerful in the first place. They're not getting upgraded.
You have a point about Aegis, maybe Ochain, but as powerful as they are I don't think adding Shield Skill to them, which is all they would get, would make them any more of an OP powerhouse than they are. Now, adding Shield Skill to Ochain would make Priwen fall off, which I'm sure is what they want to avoid.
As for Horn and Instrument, do you even GEO bro?
5 wouldn't hurt would it? What honestly would 2 more songs do to make BRD so OP? 2 minuets extra? Also, COR at least finds a niche in Pet buffs, though adding a third roll would be welcome since again, both of those jobs, BRD and COR, are second choice to GEO, third choice as sometimes just bringing 2 GEOs is better than bringing BRD or COR. I certainly still see shouts for CP parties involving COR... but BRD has been left out for a long while now and both Ghorn and Daurd, while still the best things for BRD, are not the OP Factory they were in their glory days. (And with how powerful GEO is I don't think 6 Songs or +6 songs is going to make them more OP than GEO, or remove GEO from parties due to their valuable debuffs as well)Quote:
The Empyrean harp at 99 allows you to have 4 songs. What would you like an item level one to do? Allow you to have infinite songs out at once, while those poor Corsairs are sitting over in the corner unable to do more than two rolls?
The only concern I see being raised for either of these, Shield or Instrument, that is it would make them even more necessary for PLDs and BRDs to own as a those jobs without them would be pathetic in comparison. Which is something I can see them wanting to avoid... but in the case of shield thats already happened, at least, I've yet to see a shout for a PLD that didn't involve needing Aegis and/or Ochain.
Its a tough balancing act and I'm not disagreeing with you entirely, but while Aegis and Ochain are still powerful, the Instruments, or at the very least, BRD, is hurting from what I can see.
What we want from iLv Aegis and perhaps Ochain are enough shield skill and DEF added to the shields to not sit at a floored block rate of 5~13% using Aegis. You can sit here and tell me all about RUN having a lower MDT cap than an Aegis PLD all you like, but at the end of the day: I still see them take much less damage than a PLD using full PDT/MDT/DT equipment and they do more damage, as well as offering a debuff on the target to lower their resistance to a specific element for their SMN and/or mages to go crazy.
We've all heard SquareEnix's original reason for not allowing upgrades to Aegis and Ochain before and that was when the Weapons got the upgrades and not the Shields/Instruments, but now the times are changing again and we are seeing Lv135 content and likely higher soon I am sure.
Not asking for anything insane, just DEF and Shield Skill to adapt to the current end game. That's it.
Making these changes won't change the fact that a career PLD will need/want to get both shields in the long run either.
All the shouts I see for people wanting COR lately are for people wanting them to do Death Penalty, and to bring Corsair's Roll. And, unless I'm mistaken, it's entirely possible for a BRD to have five songs currently.
And as for GEO, a GEO can have, at best, three effects ongoing, while a JSE Harp BRD can have 18/+ effects ongoing on the same six people and doesn't even have to put themselves into harm's way to do so. A BRD is capable of putting out buffs that are just as good, if not better, than GEO and COR buffs, and not only more of them at once, but mix and match them throughout an entire party. Keeping up more the four different rolls on a COR is a nightmare, since it requires the active cooperation of your party to shuffle around so they don't get their rolls knocked off, and you're subject to busts. BRD can't miss a note and lose the ability to sing for five minutes. BRD can also change their buffs to single target to pick out an individual in a crowd, and can reapply a buff onto a party member who's lost it even if they themselves haven't.
And as for specifically CP party shouts, there's exactly two things that COR brings to a CP party, and one of them is something no one else can bring: Corsair's Roll. The fact that COR has a +%exp buff means absolutely nothing in the grand scheme of things, because no one brings a COR with them to Sinister Reign to apply Corsair's Roll. It is a level 5 Phantom Roll which only suddenly became relevant again due to Capacity Points. You might as well include snappy dress sense as a reason why people should bring COR to a party.
As someone who plays Corsair when I'm not playing Dancer, Corsair is the most incredibly frustrating thing I have ever done in this game. It's worse than herding cats. Not only do I have to depend on the Dice Gods to not screw me over, but I actively require the help of my party members to enable me to do my buffing. "Come over here, don't come over here, don't follow me, etc, etc" are all things I have to actively explain to people when I'm trying to put out more than two rolls. And putting out more than two rolls means I'm going to be spending a lot of time buffing. It's not uncommon for me to be constantly rolling dice and never getting to actually shoot anything when I'm playing Corsair, simply because in the time it takes me to position myself and/or my party for 4 rolls enough time has passed on the first batch to have to start getting ready to reroll.
A BRD, on the other hand, without using any SPs, can apply 3 different songs to themselves and five of their closest friends in the space of roughly 90 seconds, and then stand around and pick their nose for another 90 seconds before they have to start reapplying them. Or even less time, if they're not applying 15 individual songs. They can hit everyone with Double March and then just apply single target buffs to specific party members, like Ballad or Prelude or Madrigal.
You don't wear Aegis for the block rate. You don't wear Ochain for the defense. The point of the shields is the MDT on Aegis, and the Damage to MP Conversion on Ochain. Those two shields are already insanely overpowered and are still completely fulfilling their purposes despite not being item level.
All that I, and presumably, Squeenix, see when people ask for Aegis and Ochain buffs is "Do these people not understand how incredibly overpowered to the point that they actually create problems in design encounter these items are? And they want them buffed?"
You are missing the point I am trying to make, and I keep thinking to myself: "You might understand where I am coming from if you were a PLD that had both shields."
When you see someone ask for iLv Aegis, you immediately go to the extreme thinking we want full time immunity to either Physical or Magical damage.
No, what we want is to keep up with content.
A RUN can take less overall damage than a PLD using either shield and capped DT gear.
A RUN can deal more damage than a PLD.
A RUN can offer a supportive debuff to enhance their mages damage for a specific element.
I think anybody would be satisfied right now if Aegis at the very least was sitting on 40% block rate or even just 30% for the current 135 content. Beats sitting at 5~13% and it isn't ridiculous either.
Personally, I wouldn't really know what to give an Ochain honestly. Though I would imagine more Defense if anything.
Now as for your theory that people want an Aegis for MDT...well, yeah. It's kind of self explanatory, but it doesn't mean we shouldn't be able to block only 5 times out of 100... Now the use of Ochain for it's "Damage coverted to MP"? You got to be joking. The entire point of Ochain was it's reliably high block rate.
I am using Aegis majority of the time with a spell interruption rate down set and I never find myself hurting for MP. I just find myself taking too much unwanted physical damage when the RUN I tank along-side with is taking very little...
Mind you, I do use capped Damage Reduction gear. So I don't think RUN is going anywhere even if SquareEnix added the iLv Aegis.
It would just make it less of a problem for PLD to keep up with RUN.
But hey, that's my opinion...I am sure though quite a few people out there feel the same.
You discredit yourself by citing Ochain's MP conversion.
Ochain's MP conversion is very very awesome but LOL. I don't wear Ochain for the MP conversion. I wear it because I expect it to block. Yeah, an Ochain paladin can't use their MP fast enough but to be honest, keeping MP with Aegis isn't that hard. I lowman content all the time (with trusts) where I'm not always getting MP support and I get by.
Do I want them to take MP-Conversion off Ochain? No. Would I have built Ochain if it was never there? Certainly.
When iLVL hit and some people were crying for ilvl shields, instruments, I was one of the many to say that they're simply not needed, but now they are--especially in Aegis' case. It's pretty bad when you expect the thing not to block.
Right now the progression path of Ochain is just wonky. There is no real reason to take Ochain past 90 and that is a flaw in the design in the shield. Like it or not shields and instruments are part of the R/E system and by that extension deserve to be the same ilvl as the other ones when they get upgraded.
First, as an Ochain 90, I agree completely. 99 Ochain is a waste of gil unless you've just run out of things to buy.
But also, there only needs to be ilvl upgrades for shields now, because shields actually need them. At Delve release, there was nothing in game that touched Ochain and Aegis at what they do best, so yeah, there was no need.
PLDs aren't asking for shield love because they want to spend gil, or because "it's not fair everyone else gets them". PLDs are asking because shields actually need it.
I don't know about instruments. The love bard needs is more in the spells department than the equipment department.
For me its kind of more about completion if that makes sense. I do have ochain at 99 and it being a empyrean weapon and not being upgraded feels incomplete in a way. I get why some ppl think that the shields are overpowered but I also think that this is a misconception. Aegis's block rate is 11% without reprisal on 126 mobs worse on 135. For me personally I don't use Ochain in the higher tiered content mostly because if I have to maintain reprisal to increase the block rate I might as well use priwen because it negates more dmg total with reprisal up. Ppl don't realize that Ochain really isnt as good as it once was and they hear garbage like oh well if Ochain were to be ilvl it would be 150 which is totally false and think that it doesn't need a boost when it really does. Ill agree aegis doesn't need like an upgrade to the mdt, however they can add something to the next upgrade to make it worth wild and not be game breaking.
Oh, it makes sense, but the sad truth really is--and I know you acknowledge this as well (just on shields alone), your Ochain 99 isn't going to get you through anything my 90 won't. However, having come back recently, I have a lot of gear for a lot of jobs to buy/improve and a few vit and more dmg->mp is low low on that priority list.
Besides blocking, the upgrade I'd like to see on Aegis is all debuffs on you lasting %-shorter duration. IE. It's a magic-natured enhancement to the magic shield, without impeding on RUN's territory. As we all know, RUN puts aegis in a weird spot. Aegis needs to be a magic shield without being a rune fencer on your arm, so I don't want to see something like magic evasion on it. (I'd love it if it were there, but I feel like it's asking too much).
I think it would be cool if they added like enemy crit hit rate -5-10% to ochain. Heres the thing with the shields and the instruments they can add things that aren't game breaking but are worth while enough for ppl to want to upgrade the devs just need to get over this idea that they are overpowered because they are not. The only thing that comes close to being what they mentioned as 150 is aegis in just its mdt. Ppl forget that one stat (Ochains block rate would be the other) don't represent a true 150 shield that if it were to exist would be 150 in all its stats.
We ask SE for update just to add Skill on shield, we didn't care about more MDBII on Aegis or More convert DMG to mp on Ochain.
When you play paladin nowday you parry more often with you'r sword than with you'r shield.
that stupid to see shield block less than sword ...
But when you look for understand why, the answer is easy: SKILLl !!!
http://s2.postimg.org/sm8lajn95/Skill_A.jpg
Data from "Ragnarok.Martel" against lvl 126 mobs:
http://i580.photobucket.com/albums/s...ok/shields.png
* [R] is with Reprisal up
on level 130+ monsters, we can't parse cause result is to close to 0 to be parsed ^^;
We looking for that:
http://s15.postimg.org/85gnupc4r/Aegis_119.png
@Rune fencer (that is what we are looking for)
when you see even Shield level 99 buy with 7,000 Sparks have more skill en defence than Aegis and Ochain that turn into joke...
https://cdn.bg-wiki.com/images/1/1c/...escription.png
Please dear Camate think about that and Ajust Job Abilitty few exemple:
- Provoke: Cumulative Enmity 1 Volatile Enmity 1800 (No change since 75 Area)
- Aggressor: Raises 25 accuracy and lowers evasion by 25 (No change since 75 Area, and totally useless when you have 1200 base accu and you need 1800 accu to hit Ilevel content ilvl135+.
just turn +25 in +25% to fix it !)
Ect ....
@Camate can we count on you to have feedback on this few question ?
#don't ignore us
75 Era:
My shield
https://cdn.bg-wiki.com/images/a/ab/...escription.png
My feet:
https://cdn.bg-wiki.com/images/e/eb/...escription.png
Nowday:
My shield
https://cdn.bg-wiki.com/images/8/87/...escription.png
My feet:
https://cdn.bg-wiki.com/images/3/34/...escription.png
look at defence stat, don't you forget few increasement ?
Yes, and aegis was never about block rate, or defense, it was always about the magic dmg buff. Which is why they dont want to mess with shields/instruments. Sure it would be nice to have it i119 with +242 skill and 100 defense on aegis, but i just dont see it happening.
Ochain still gets to 100% block rate with reprisal, so the only thing that they would do is make them i119 with the exact same stats with no +skill or anything else.
They have said multiple times that content was balanced based on the tanks having level 99 versions of these shield and it would screw things up to go to i119 (not that i agree, i find it silly and arbitrary, but w/e not my call.
People keep saying Aegis was never about blocking but once upon a time, it was.
At this point, Aegis is like putting the best ranged ws on a weapon with no skill. You make it work, but it it is infuriating.Quote:
Although Aegis is a size 5 shield, it has the same base block rate as a size 3:
* Base block rate of 50% (same as size 3), +/- based on shield skill and Mob Level.
* ~75% damage will be reduced during blocking before account for Shield Mastery.
It would be nice, as said previously, if Aegis blocked 40% of the time. It's not a great blocker and that's okay but it should be better than it is.
Ugh, can't edit on mobile? Anyway, that was written about Aegis in 75 era.
Good is relative. For the most part why they are still good is because there are not a lot of other options when it comes to shields. If you don't have Ochain then you use the next best shield which is the Oboro one Priwen. And that's pretty much it.
Instruments will always be useful though because they can be swapped out freely, and the magic accuracy skill for them is actually on their main hand weapon so it's not like the lack of skill on them is hurting any.
So....
They're only good...because there's not a lot of options? Isn't it....more likely that they wouldn't be good if their design wasn't good to begin with? Not because there's suddenly more options? Any of the PLDs I've ran with for the longest of time never complained they were useless or "not good"..so it can't be relative unless we've went all these years with these particular set of "crappy" shields.