Quote:
Originally Posted by
Afania
I NEVER argue that looking at wiki every 2~3 min is very immersive, I only said ! and pop-up window is not immersive. Stop assuming I'm defending for everything and put words in my mouth just because I disagree with pop-up window and !.
I am not putting words in your mouth, I am pointing out that by saying that they should not add these things, when the result of not adding them is that people will only continue to look things up on Wiki instead, is breaking the immersion of the game all the same. If people wouldn't use a Wiki, they won't use these, if they would use a Wiki, they will use these so long as they know they exist, which is why it is simply an in-game alternative to Wiki in the end.
If you are really going to argue that adding these things breaks immersion for players then your argument holds no ground because by saying that you are implying that if they did not make the changes, it would be more immersive to people. By implying this you must look at the actions people take now, while it is not implemented, and judge based on that if the game is, in fact, more immersive. This is why I bring up Wiki every time, because almost everyone in this game with access to it, uses it, and if you discount the fact that it too breaks immersion then your argument isn't presenting all of the facts really.
Quote:
YES, looking at wiki every 2~3 min isn't immersive, pop-up window and ! isn't immersive either. The best way is to put the info in dialogue, not to solve the lack of immersion issue by reproducing the same issue.
I would be perfectly fine with every mission/quest being as easy to follow as they made the Scaredy Cats quest in Adoulin, where they gave you a position for the places you needed to go in the CSs. However to some extent I doubt you would support them giving us the massive 'hand holding' that is a position rather than making us search entire zones, after all, the markers which would be placed on your map out of your way entirely are being objected to by you...
Quote:
That doesn't mean every complain is legit complain.
I agree, not all feedback is valuable feedback, but what you said is akin to saying that 'all games die eventually so why even try to get new players if it means changing things?' To me, that is a very stupid line of thinking, because you are basically saying they shouldn't even bother getting new people, and just let it die.
Quote:
Have you tried ARR? If not go try it. If you've tried and still dislike ARR, and wanted FFXI to be perfect game in your mind, then you will face players like me who would disagree with you. You don't want middle ground, the FFXI you want is way too different from what it originally was.
I have no doubt the FFXI I want is way different from the original game, so is FFXI of today, the one that has been alive 11 years. The changes I am talking about are not too vast or terrible, no, the two changes I primarily have argued with you about through multiple threads Afania are Mythics, and Quests.
Mythics did not exist in the original game, and while I am sure you would argue that long term goals did and that is what you support, it makes little difference, and is not the topic at hand here. Quests on the other hand have evolved in games in their entirety, 11 years ago this kind of system was common, a system like that of which I ask for was unheard of, so of course it was not in the original game. That being said, what I am asking for doesn't change the game in any way you could not easily avoid if you chose to, you do realise that right?
The Quest Log is literally pointless as it is besides giving you names, the actual description of the quests are so vague that it isn't helpful at all, changing how it is now, it would serve the same purpose, telling you that you started a quest, and unless you entered the description, you would get no 'hand holding' from it.
Adding new markers would make it so that unless you not only went to the NPC and talked to them so they could add the markers, but also went to your name, entered markers, and then went to the red/blue quest markers, it could not possibly be there.
Lastly, I have consistently said I want a way to remove !s from popping up on screen if they did that because I would find it incredibly annoying myself unless I am specifically going out of my way to do quests at the time.
Tell me, of these 3 things how it changes the game from how it originally was in such a massive way, without deferring to the same old immersion answer, and maybe it will make more sense, till then you are saying it will change things too much without really saying how it is that it will change it so much when you can avoid it all...
Oh, and so far as ARR goes, no I haven't tried it, soon as someone gives me a PC which can run it or a PS3 so I can play it, I won't be playing the game. I have said a few times I ignore information about ARR for that very reason, I can't play the game, I do want to try it, but I am unable, so unless you want to give me a PC or PS3 to play it on, I can't try it, sorry.
Quote:
I don't know your friend, but I'm going to guess that the real reason why he wouldn't come back, is because FFXI no longer interest him/make him excited, not because he has no time.
Once a friend told me, "if you really want to do something, you will find time for it no matter how busy you are"
I find this highly doubtful seeing as until he had a job, FFXI took up a great amount of his day, it was only after his time dwindled that he stopped playing as much, and then at all. Before then he was actually further in this game than I was, a higher level, better gear, so on, but after he quit I surpassed him so much that looking at me, how much time I spend, and how much I have had to spend in order to get to the point I can do events with other people, he has told me it just isn't worth the effort.
He could not even be bothered to go out and download everything for the return campaign because he would have to download it all, install it all, update it all.
After those 2 days go by he would have to spend more than a month re-familiarizing himself with the game and trying to finish old quest lines like CoP/RotZ/ToAU for certain things, as well as unlock Adoulin, start it, get his jobs leveled to 99, gear them... the list goes on and on, yes I admit part of why he doesn't want to come back is probably because he is not interested or excited, but ask yourself why that is the case.
I think the fact he has to do so much work before he could even play with the majority of people and really join a group for things is probably a large part of that. I mean, if I were to come back to a game and I was told that it would take a month of work before I could really enjoy it, yeah, excitement and interest in that game would die out for me very, very quickly, that's part of why I have never quit FFXI, because if I do, I will never return.
Quote:
I got a friend Mr.A who I play with for years, and originally wanted to start Mythic with me, wanting a Mythic forever. Got a job and quit. I asked if he wants to come back, he replied "I only have 2hr a day to play, I don't have friends/LS in XI anymore that I can't do anything, but I'll go back sometime in the future". I invited him to my LS and offered to play with him but he refused.
However, after XIV launch he plays ARR all day, even at work. Made progress 10x faster than me and had multiple relic a few weeks after launch, and coil static etc.
He can make friends in XIV, somehow magically popped more than 2hr a day AND play ARR at work, but he couldn't do that to FFXI. It's obvious which game he likes to play more.
This example sounds the most like my friend, but there are key differences. Once he got a job he did not stop gaming, not even close, similar to the person you describe he continued to game, but one key difference is that he and I still only play Civilization V or SWTOR a few short hours(2~4 depending on the day) at best. Those days are few and far between as well, not because he does not like the games, but because he simply doesn't have time, he can't play at work, he isn't home and free long enough to play much, and this game simply takes to much time to get caught up let alone do much.
Could you imagine someone with 2~4 hours max a day playing this game? Even if his character were already caught up, that is 1~2 Ark Angels, 1 Delve run, 1 Dyna run, 1~2 Salvage runs, most of this would take his entire day to do just 1 of these events alone, the amount he could get done overall would be minor. I will not deny, some people use a lack of time as an excuse, I myself have done it on multiple occasions, but from what I see with him and other games he plays its more of an actual reason than an excuse brought up due to lack of interest, though as I explained above, a lack of interest in the fact of everything he would have to do anyways is not something I would think is uncommon.
Quote:
IMO, even spending 3 days to play a game like this is a waste of time. I mean really? Get rid of LB? Get rid of gobbie bag? Get rid of quests and missions so I can log on and do AA/delve battle instantly? Is this RPG or online action game? I used to play unhealthy amount of FFXI, because the goals in FFXI excited me, not because the road toward the goal has no obsticles.
Yes, some goals excite people, but the question is are these goals exciting or do they feel bothersome and pointless? That is what you must ask yourself from the perspective of a new player. I made my second account, the one I post on, if you look at my level it has not changed in about a month because I got tired of leveling again. I got simply bored, I hated the idea of doing so many of the quests I have already done such as CoP, RotZ, ToAU, Abyssea, LBs, Gobbie-Bags, Mog Safe/Locker upgrades, the list goes on and on.
This character was made to give me the perspective of a new, up and coming RDM, so that while I write my FFXI RDM Guide I have the ability to include some sections and information from a perspective I would not otherwise have. At the same time however, it has allowed me to give a much more personal perspective of how the quest system is by compare to the rest of FFXI of today. RoE, Trust, HP Warps and the large number of Warps in general, all very modern ideas, yet many old systems such as Missions/Quests still exist as they were. I use this character as an example of why I feel like new players would not find many of these goals or tasks exciting, but rather a roadblock to something more enjoyable that they are trying to reach, but are being stopped from reaching by tedious tasks thrown in their path.
Quote:
I don't know your friend, but your friend may be in the same situation as me, handing him everything isn't going to get him back, maybe it'll get him back for 3 days.
The time I heard the most interest in the game from him was when I told him about the return campaign as well as RoE and Trust, explaining that Trust would allow him to XP like we did in the old days if he wanted to, it wouldn't be perfect, but it was something.
In all honesty, the return campaign did seem to spark some interest in him, and he told me a few weeks ago he was thinking of coming back, but I haven't heard from him in a bit. Some of the quality of life changes do seem to have made a difference for him at least, perhaps not enough to bring him back, or change his mind, but enough that for the first time in more than a year I heard him say that coming back was even a possibility rather than simply saying he didn't care like when I have told him about many updates in the past.