umm no it would happen if they are better then skill lv 300 ws and below as well. Not to mention some have utility factos <plague>
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Stuff released after VW is not a proc and I doubt these WS will be.
Wont be unlocking Shijin Spiral but hot damn I wanna shoot Suzaku's from my fists.
Doubt I will either, but I sure would have liked to have it in my arsenal =/
Just wanted to say that I really appreciate the amount of detail put into these new weaponskill animations. Good job, dev team.
Agreed. There's uses for many of the lv300 WSes. Also, I think the problem with the lower level utility WSes is that the damage from them is *very* low compared to what you'd use for max damage. If full break did 75% as much as a raging rush, I think it would would be used more often, at least on mobs that have a buttload of def/eva/whatever.
I am very much in favor of a game where there isn't always one single WS that is the best choice for every possible target. In order to do this, the enfeebling effects of some WSes needs to be boosted a bit, or the damage of the WSes boosted while keeping the enfeebling effect the same.
Thats the point tho. full break debuff is just very low to usually be worth using(which is why i said it was a bad example on his part), but something like flat blade for its stun effect can be game changing if it saves your life. The acc down effect from kamu can be good on solo jobs for nin, blind para and silance have always been awesome on sam as well. This is what is meant by utility, for raw damage there will always be only one choice for each combat skill.
In either case, the main point was the whole merit idea that is making you choose is very disappointing for anyone who uses more then 3 weapons.