I'm more surprised that some have played without manual sorting. It's very convenient to have trigger spells at the bottom of my spell list so I can sideways scroll to the end of the list.
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I'm more surprised that some have played without manual sorting. It's very convenient to have trigger spells at the bottom of my spell list so I can sideways scroll to the end of the list.
Wait, I just skimmed through the majority of the forum. Do we actually have to go out and learn these spells? On top of that use a job ability to use them? wut. No free "reign"(only limited by our points, etc.) over our spells like we used to? Damn. Well if we're getting imposed such a thing as this. I just hope the damage from these spells are justified by putting them in a category all by their own. Reconsider it, if it doesn't then reconsider it again. (The HNM ones and what have you that fall under the JA category.)
Blue Mage has gotten some pretty hyped up spells, which when we used were below our expectations, in fact, I'm pretty sure most of us felt pretty idiotic for even using them afterwards only to end up going "Oh...Uh...Hum...Mmm... Family Emergency." Then flee from the party to avoid getting lol'd at. (Looking at you 1K Needles.)
However, all in all t'is a good update. Curious what spells they're going to add on both sides of the spectrum, the non JA spells as well as the JA spells. However, I'm skeptical of most of the updates, most if not all bring some sort of bad news for every other job and great news for the others.
As for the salty thieves, come my friends. Red Mage has been shafted as well. Let's rejoice, hold hands and make job alliances against everyone else, and in time, our jobs can mate with each other and become Red Thieves, or Thief Mage. We'll uh, work out the details later or something, k'?
Wait a minute, I think I'm on to something...
I've thought it over, and this is my current expectation for how the HNM spells will perform:
Bubblemonkey gains the effect of Unbridled Knowledge.
Bubblemonkey begins casting Spiked Flail on That Thing with More Defense than a Baked Potato.
That Thing with More Defense than a Baked Potato takes 450 damage.
Bubblemonkey has discovered the HNM spells have no attack bonus.
Bubblemonkey gains the effect of Unpleasant Knowledge.
Bubblemonkey begins casting Headbutt on his desk.
I just can't imagine a Blue Magic spell ever having a decent attack value under any circumstances. I want to have faith and believe, but it's just inconceivable to me.
I think the fact that these spells will be limited by a JA in conjunction "HNM", I think these spells will really shine, MP efficient I seriously doubt it.
Yup it is indeed hard to believe SE would give us the shaft on this, if they would make them JA only, I'm not saying these spells will break the game or something, but my best guess is that these will not be spells to look over. And will certainly be desirable.
I have no doubt that the spells will have excellent modifiers and very high base damage. I have a great deal of doubt that the spells will have the attack bonus needed to be useful for situations in which Blue Mage is currently better off with a good sword and a red curry bun.
I'm not sure if the universally low attack on spells is intentional or just an issue that never occurred to anyone on the development team, but either way I have come to expect that any and all physical spells will have the same issue.
They could always surprise me, though. I like surprises!
Camate! You're the spoilers god of the DEV team! Give us some hints at what other blue magic spells we'll get! So far White Wind and Thunderbolt are confirmed from screenshots/previous posts.
Here
New Spell Animations
I just hope spells like White Wind doesn't have an insane mp cost and long casting time/recast time. That would really suck balls.
what is going to suck is I think there is only one mob in the game that does that move.