If I remember correctly, in a PoL Update, SE took out Tetra Master. It is no longer affecting anything. All that is currently present is PlayOnline, and FFXI. TO my knowledge, anyways.
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If I remember correctly, in a PoL Update, SE took out Tetra Master. It is no longer affecting anything. All that is currently present is PlayOnline, and FFXI. TO my knowledge, anyways.
It would be cool if a PS2 user and an Xbox owner could post here giving testimony as to how much space FFXI takes up on their HD.
Right now the entire Playonline folder on my PC which contains all FFXI files is at 10.8 GB. It's probably a little less with pics taken in game etc.
So as of right now with all expansion and addons how much space does FFXI occupy on PS2 and Xbox?
Tetramaster is still installed (in a separate partition). It has no influence on the FFXI install.
Stop blaming PS2 players...
Top 10 Ways to Know You're a PC Snob from 2007...
The 32MB of RAM has no real impact. The PS1 had 2MB of RAM.
And FFXI for the PC Recommend 256MB of RAM. Eight times more that the PS2. So you could assume the PS2 is much more efficient with memory. So obviously the problem is the PC! It's holding the game back! OMIGOD! KILL PC VERSION! Blah blah blah...
No one can prove anything here. It's mindless speculation.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
256 mb of ram is recommended because a computer is never only running one program. ffxi will never actually use 256mb of ram.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] They reskin zones/gear repeatedly because it's very easy for them to do so, very quickly, costing very little. It has nothing to do with the ps2. Nothing. At all. Reskinning gear/zones requires exactly the same space/memory as brand new zones/gear. It allows them to push out a lot of new content without much effort.
I have the PS2 version, 360 and PC. the graphics / play on PS2 are crap compared to PC/360. Blame it on whatever you want, but i doubt its like that because the PS2 is too powerful.
I think the best outcome here would be if SE recoded the game allowing for expansion of areas gear etc, while still allowing a low detail setting that would run on PS2. I'm sure they could continue the stats like "major" & "Superior" that they use in abbysea to overcome the line limitation on gear etc. I have no clue what specific limitations Coding for PS2 Implies, But I Know that in today's world there is a lot that can be done to compress files etc.
If that's how you want to look at it, yes. You could also look at it as them trying to get more content out, in a shorter period of time, while working within their budget. Up to you.
It may be seem boring looking at the same zones, and gear we've seen for 8 years now, but would you rather have 3 original abyssea zones, or 9 reskinned zones? Would you rather have 300 pieces of reskinned gear, or 50 pieces with original models?
wow lol "there are no PS2 limitations" is this what we are going with now?......
The PS2's RAM is one limitation
PS2 HDD is another in a way (even though there is still plenty of space)
The graphics chip and CPU are again limitations
really the only big limitation is the RAM though, the GPU would only matter if graphics where enhanced, and CPU for the same reason.
But the PS2 RAM is the main reason why our inventory and MH and all our other storage is maxed at 80
Someone should make a petition for them to remove PS2 support so they can focus on way better updates.
And for the people who can't help there fanboysim of not being able to play on a Sony related system.
Eventually much later on when things get updated, make a new collection and also release that collection on PS3.
But regardless, even if there isn't a PS3 version for this game ever. They need to remove PS2 support, it's holding the game back to it's true potential.
Just take a look at the PS2 version of Phantasy Star Universe, servers = dead. Step out of last gen and enter this gen.
Neither of these matter. The only working ps2s will be in museums by the time ffxi is large enough to fill 40 gb. And the gpu/cpu are again, not a limitation. They are plenty powerful enough to get the job done, and then some. The graphics do not need to be the same on the ps2 as they are for other systems. For example, they are not even close to the same right now. You can't even read a characters name on the ps2 unless you're right next to them, meanwhile you can see them clearly from 50' away on a pc.
The ONLY limitation imposed by the ps2 is it's 32mb of ram. That's it. Nothing else.
Can not drop PS2, the player base for it is to large, and as for PSU.... that game died for other reasons then being on PS2 -.-
PSU not being world wide is what killed it over here in the states, PS2/PC died, 360 is still alive only because it is some what world wide. If PSU was PS2/PC/360 combined and world wide, it would still be going.
Yeah I'll take the originals. For the love of god drop this 11 year old system already.
A question has been bugging me. If all the PS2 players left or changed platforms to where the PS2 no longer needed to be supported, would removing the PS2 from the game be possible? Or are we stuck with PS2 limitations as long as this game shall live?
I originally started playing FFXI on PS2. I took a 3 year break back in 2008 & have just returned a month or so ago. I initially started playing the game again on my old PS2 (original PS2 1st release NA). After only 1 day i was like WTF the graphics are less then pathetic. I can not for the life of me understand how i played the game before & thought it was soooo amazing. I had to go out & buy a 360 just so i could play FFXI again. (I own a Slim PS3) Once i got the "Ultimate Collection" installed and started the game up I was Then amazed with the game again. But either i am to use to HD t.v/Games now or they have really been slacking with keeping the PS2 up & removed some of the graphics files in order to make room for the newer add-ons.
NightDagger
Server - Lakshmi
There might still be some limits present in the PC version, since it was kind of just a wrapper built around the PS2 coding so it could run on the PC (in other words, the PC is kind of an emulated version of the PS2). So the PC version would likely need some rehashing to get rid of some of the legacy PS2 crud that's still in there...so it would take a while for them to get it out. On the upside though, with a new shell they could finally get away from the DX8 restrictions and code it for DX9 and actually let our new graphics cards enhance it some.
Would be nice...but not gonna hold out much hope for it anytime soon. My old v5 PS2 is still chugging along just fine...was tinkering with FF12 just now from the hard drive. As long as they are still working, peeps will still play on them I guess.
Raist
Is it as easy as just binning the PS2 and cranking the graphics up?? I get the stuff about new content but I remember SE saying that FFVII with a new set of graphics would have taken longer than FFXIII to develop!
I thinks it's all Sony's fault for no supporting the PS2 games on the newer versions of the PS3 (especially when the PSX discs work!!). It's a big deal to buy a console that you can't play any of the games you've racked up over the years on. I bet there's a few of the people playing on PS2 have a PS3 in the lounge.
That said I don't think there will ever be an official release for PS3 cos of the effect on FFXIV sales, add to that the fact that they'd loose a fair number of subs if they canned the PS2 and I think that you'll see them milking the last drop out of the current systems before they even start looking at dropping anyone. Especially now they have bought some time with the HDD issue.
i remember starting on ps2 years ago
i for one dont care much for LeeT graphics, it was neat, fun
only real big issue i had was lag in promies(when it was done with 18 lol) and walking through jueno, or dynamis
but for the most part, i rreally miss playing it on ps2, as opposed to my laptop, which the specs far outweigh ps2 specs
but meh, idc, let SE do whatever it wants for ps2, ill still be here, and ill glady fight alongside anyone who's on a ps2
thats a surefire way im gonna know they know what they doin, been on ps2 for that long? yea, they a veteran of the world. id play on my ps2, except it fell off the table and broke years ago, long after sony discontinued fat ps2 and HDD
so go ahead all u complainers, SE is after all, a business. and if a portion of their business is on ps2, dont EXPECT them to tell that portion to f*** off and buy another platform because "the majority of our players want better graphics and bigger zones"
have fun with the flameage! ima go get my hotdogs and a stick
and a beer
and another beer
and some marshmellows
PSX is emulated quite easily in comparison to PS2. They are after all, what... 16-bit programs and ran on a RISC chip I think (don't require much power, and a small subset of instructions probly easily accessible on the chipset for PS3, as part of the alliance that designed the Cell Processor were also behind the PS1 core). The PS2 games don't emulate as well on the PS3 because of the disparity between the core processors in the systems. That is why they originally had a daughterboard in them with the PS2 Emotion chip on them--you esentially had 2 consoles in one with the 1st gen models. IDK if the emulator is still out there on the PSN, but there was one that played like 30% of the PS2 titles just fine via emulation.
In their defense, they TRIED to have full backwards compatability, but it proved to be too unstable and costly to continue with it. There was a limited number of chips stamped out, then they had to go back to the drawing board because of issues with the original design team splitting off and various patent issues and what not--they actually had to cut off parts of the core at one point and come up with a new die for the PS3. In the end, they just couldn't afford to keep the Emotion chip in there and sell it at a price the public would accept.
Raist
1. if HDD partition size is a problem for the PS2 version, SE might be thinking of a way of expanding that partition size for new content
2. I would love a PS3 version of the game to appear....I've been wanting to see one since PS3 came out...it would end up being just a port of the game over from PS2/pc/hexbox (laugh, the rrod on xbox's are the reason it's been dubbed "hexbox"), but it might bring some new players into the game
3. yes, the game is 9 now, but that doesn't mean it's old and clunky....Nintendo has had amazing sales porting games from 20+ years ago to the DS....including the original Final Fantasy games...and many are still better than most new games IMO
4. (unrelated, but sort of on topic) PSU died for ALOT of reasons that have nothing to do with what platform it was on....Phantasy Star Online is still out there, and has a solid playerbase, even if it is kept alive by the players, and think about how old that game is (it's a Dreamcast game..a system that still gets new games in Japan too)
5. it will take time to implement any changes to the format, and yes, it will cost money....Rome wasn't built in a day, and it sure as heck wasn't built for free
6. I'm sure SE has had debates about all of this at meetings already....they're not thinking of ways to annoy/bore/irritate the players...they're trying to think of ways to keep us playing the game we all love, even if some tasks irritate us because of the repetitious nature of them
PS2 may force limits on what the programmers can do for the game, but in the end, it's the players who really make or break the game
I for one am going to play until the last servers are finally shut down
As for RROD, true if you have the older model but my friends have almost all of them had to replace the original PS3 that came out. YLOD + RROD apparently color deaths are on both.
As for Phantasy Star Online in Japan, that's only the Blue Burst version aka the PC version.
It doesn't actually get true games. A company has been making littleish games on it the past two years and that's about it.
And players don't make the content they just pay for it.
Obvious is obvious.
PS: FFXI with out the PS2's shackles will improve the entire game as a whole.
fan boys will be fan boys.
This game will never receive a graphics update that's the biggest limitation if you ask me. I would love to see some FF XIV styled graphics running in this game but thanks to PS2 support that won't ever happen.
do ya really need the best of the best graphics? i mean, come on, its not FF1 graphics lol, arent they good enough on ps2?
i dont know anyone who decided to pick up an old game like FF1 and say "The graphics suck on this, im not playing it anymore! SE needs to up the graphics on this now!"
/sarcasm off
You know how we updated from analog to digital television? I can see the FFXI PS2 version become that on a smaller scale. Customers either give in and buy a digital television, or complain, and they got their transmitter boxes for their stubborn old TVs.
as for PS2 Limitations they are working w/ 32MB Physical System RAM, a Custom "GS/Graphic Synth" GPU, an MIPS Based Processor "Emotion Engine" @ 766mhz so be glad the game is this far as it is since its the reason its held back , the PS2 is why the game is still rated for 56k (though these days you lag more on dialup .)
Yeah, that is a common myth I hear from a lot of players who don't get how zones work.
Reskinning zones, enemies, and armor etc. saves time, not disc space. I'd speculate that the long stretch of reused content has allowed Square to focus on FFXIV. The only way in which they've reused zones without taking up space is by instancing (which isn't the same). All the reskinned iterations we've seen (Dynamis, WotG, Abyssea, etc.) are their OWN individual zone and take up their own disc space. They are not just like the single zone on your HD multiplied ad-hoc and given some mood lighting.
I've wondered about this. If the official download speeds on the box have any legal/official bearing on how much they can require you to download or something.