Animator +1 boosts the base HP/MP of all frames. it's extremely good if you can get itt, but it's kinda hard to do einherjar these days.
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nah i got the +1, just meant the performance
Has the OP (or anyone else with deluxe) actually tried to trade it to the magian trials NPCs? 2 people so far have said along the lines of 'I wish they let us upgrade animator with magian'. Much easier test to do than checking recasts/reaction times too.
There were no new magian trials other than the NPC level limit breaks. There's no point in trying to trade it- no trials exist.
believe me, they would have announced that and been so proud that they finally gave pups 1 of the things they have been asking for.
Guess I just like to think that SE don't give us everything on a plate, that there's still new quests/trials out there for us to stumble across.
So you're saying it would be more fun futily trying to trade something to an NPC to have it do nothing?
Out of curiosity i just thought of something to test. the Automatons Reaction speed when using Shield bash.
I noticed Shield bash will sometimes hit and stun something like 1-2 Seconds after a mob readies a TP move, successfully stunning it, sometimes it waits like 3-4 Seconds, sometimes like 4-5.
The "Reaction time" for Shield bash seems wonky, Perhaps It may make him use it quicker?
This is just a shot in the dark.
Most likely Animator +1 is probably the best based on provable known data at this time.
Nevertheless the Deluxe Animator might have another hidden effect, in addition to the confirmed hidden effect DEX+6 (Master), all though this requires testing and this may be something that can never be truly confirmed but forever speculated, I'm inclined to agree that the other additional effect is "Significantly Reduces Overload rate" As we already know all of the known Overload reduction rate pieces takes -5 points off the Overload possible threshold. I think this Deluxe Animator secretly and significantly reduces that. Just off general game play with it I do so many maneuvers on a consistent basis I never overload, and since I got this Animator it has yet to Overload no jokes. Coming from the Turbo Animator, I had the Buffoon's Collar, AF1 gloves, and the Heat-sink attachment equipped with a water maneuver up!; and I would still occasionally overload, and from to time, back to back. Since getting the Deluxe Animator as of over a week ago, I have yet to Overload, no BS! I am either incredibly lucky or this animator secretly significantly reduces overload rate. Tell me what you all think, you think my opinion holds any possible merit? Does anyone else experiences the same scenarios or suspects the same possibility?
Following is pasted directly from...... http://ffxi.gamerescape.com/wiki/Deluxe_Animator?
Deluxe animator [Rare] [Exclusive]
All Races
An improved version of the animator.
Boasts vastly simplified operation
over the standard model.
Lv. 87 PUP
Animator
Allows the use of Maneuvers when using an Automaton.
Does not affect the recast time of Maneuvers.
Hidden Effect
DEX+6 (Master)
Reduces "Overload" rate - Unconfirmed! Pure Speculation at this point! (Not in original link!)
I could be wrong on all this, Animator +1 is still without doubt a great animator just for the simple fact of all the HP/MP bonuses the automaton gets in addition the master getting DEX+4, but I am having a hard time accepting for all time that Deluxe Animator only offers another +2 DEX to the Master, end of story. Its gotta be Reduce Overload too. Why else would SE make this a Voidwatch item and hard to get on top of that, if it was complete crap and worthless??? I am done ranting now.
Now what you all think?
Nice Necrobump there.
wait....I just did the same thing didn't I? BLARGH!!!