I'd still like to better rewards for players who work harder.
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I'd still like to better rewards for players who work harder.
Make better friends in game.
I showed interest in doing WoE, and mentioned how a pet party of 4-5 SMN/BSTs could easily take down #5 and then mentioned how apparently #7 is easy for a pet group too which has better rewards. Those with pet jobs asked me to setup a time when they're all on and we'd go. None of them have any interest in any coins, if they want a Emp WS they're working on the Emp weapon.
In other words they would go just to help me, that 1 guy who wants coins. The same is true for others in the LS while working on Helms my group all got a set of 6 Voyage Jewels, the rest we gave away to other LS members all they had to do was show up to lot. If they wanted to help awesome but it wasn't necessary.
It is really about the people you or anyone else associates with that determines how you get things in game. If you're with a group or have the mentality to tell someone who was left out to "go solo it" then it's no surprise you have to "go solo it".
You can't have that kind of system in this game. Tanks and melees will always have the upper hand heals and buffers will be put out since they won't be taking damage and healers won't be dealing damage with out getting yelled at by the rest of the party if they did that and not healing or buffing.
As far as the emps go, if you can farm the pop items by yourself, even if you can't solo the NM, it's more than easy to get a group for.
Go farm pops.
Shout for ppl who want other drops and only lock out upgrade item (So ppl coming to Sobek, for example, would get a chance at stone and card, not just card which it can only drop x1 of(unless that was also changed)). Pt fills up quick.
When I was doing Ulhuadshi, I'd go farm 2 pops at a time (myself and my mule), everything but fangs available, out of all 50 fangs, I think the longest it ever took to get enough players to do the NM was 8 minutes of shouting.
I assume that by making it "reserved" it will not be the same failga of old dynamis, and will be an instanced battlefield like BCNMs? In that case it wont be so bad :)
I don't think that lowering the amount of time in the zone is a good idea unless you are going to nerf some of the monsters.
Some people like myself still want to be able to solo or low man our coins for our weapons and we don't want to lose out and not get any gains - not to mention pi**ing off other groups by beating them to claim the zone even though I'm just solo. So far all this seems to is be catering to large groups of people while the majority of the people who in fact do walk of echos are actually just low man groups or soloers who team up if its convenient.
Its all well and good trying to make changes to walk of echos - how about upping the drop rate on coins so its like dynamis now rather than dynamis 3 years ago.
Suggestion, would it be possible to add more of a story to WoE that relate to the possible rewards, maybe even tie it into a new way to gain abilities and traits. Basically when I think of WoE I imagine it as an area that contain fragmented memories from different dimensions with the overall concept of playing the cleaner of sorts. So basically since there are plans to add more areas you could have it work in tiers where each area has it's own story arc from another dimension so players can just have fun seeing the differen "vandiel" concepts. With those concepts in mind it would be cool if just like abyssea with atma/abyssite, you could obtain memory fragments that could be used to augment your job in certain ways, like changing your JA to another one when you set the the memory to your job and such.
I dunno I just would like to see an event that's more then just "get gear". I'd like to see a variety where the reward could be a new technique to learn to enhance you jobs ability. I think it could be fun and the abilities and traits can tie into the dimension fragment you are attempting to clean out.
Does this mean that WoE will no longer be an event anyone can go in and help with?
That was probably the only thing about WoE I liked.
Sounding like generic BCNMs now.
My experience with WoE is not as rosey as yours. We've managed to get a few runs going as a linkshell without any "helpers", but the vast majority of our attempts involved some random person entering to "help" us. They were all a burden to our group. The most annoying one I remember was a RDM/NIN chasing around a mob we were attempting to kite, hitting it with joyeuse and feeding it TP. More annoying still, since these "helpers" didn't listen to orders from our leaders, they could do whatever it takes for them to be valued more highly than the rest of our members, so they almost always got one of our finishing chests when they were actually making things harder for our group. They would lot the random drop coins(ALL OF THEM... apparantly they were making every type of weapon), making it harder for us to reward our linkshell members.
Most annoying of all is that these random people who were leeching off our linkshell's abilities would get NOTHING if organized groups didn't go. They were parasites who fed off the very life force of their hosts, and I'm glad the game is no longer rewarding this kind of player.
I'm a bit concerned about people soloing in there and "sneaking" in just as a group is about to enter...
More then one group can be in the same BCNM at a time, perhaps they'll do it that way with the coming change.
Oh man, I always enjoyed getting in the top 5 on BLU...
Those damnable paladins though, I could never beat them.
Coinpurse rate will need adjustment as the top5 boxes were some of the best places to get coins.
If they just gave a chest with the treasure quality based on performance whether or not you killed the bosses, it may solve the issues. But cap it at a small chance of getting one pouch so that it doesn't defer from trying to get the win.
Eh me and a few friends was talkin bout this earlier and Thot if 1: make it like einherjar with the reserved deal, multiple rooms per flux tier so said flux isn't locked out to other players but said room is, having said rooms with same mobs, like flux 5 have 5 rooms with the same wyvern/natrix hydra spawns. And 2 on the rewards thing if it goes to a chest that determines prizes based on performance it better not be like voidwatch where ya can work ya a$$ off and get a rock while someone gets the good item that just stood there and tosses it cuz they don't want it, and yes I've seen this happen several times. Tbh a point system like einherjar whould be great. Get points based on performance and in turn trade these to the flux in xarc [s] for coins/gear while still having the main prize chest. And the whole atma Thingy someone mentioned earlier whould be neat lol
But with a brew I can solo the NM I dont need other people to get what I want. I guess I can still go in solo and keep other 18 people waiting.
An example of why I dont like PUG groups is the first time I went to get RANI. The guy had an 18 man alliance formed mainly from PUG. 2 brews later he lost the mob to someone else who stole it from him. No win for 18 people and yet the solo player got the win.
I dont advocate either person. The first was crap at killing Rani and the second was a thf.
If you are failing at something I can two box I will let you fail and take it for myself assuming it's worth my time. Rani generally isn't at this point, but if I saw you proc it and I get it right away it could be a new ring for someone in my shell, or I could sell it to the guy who failbrewed.
Ironclads are my favorite, free plates.
two box solo player imo. Therefore not a group therefore no place in this game according to the new rules people keep telling me about solo play in this game.
katz.. you don't seem to be grasping that.. soloing as YOU described it earlier, isn't soloing. if you followed an organized group into the conflux, you're not soloing. you're crashing, and poaching. you wanna solo it, go in actually solo.
THAT'S why people have a problem with the way you "solo" WoE.
And you are not getting my point. My point is if Im solo or if Im in another 10 man LS that doesnt fight the main boss, I can still lot on the drops despite your LS rules. What you all are asking for is an event arena where only your party can lot. I dont have a problem with your area your lot, I do have a problem with LS thinking just because they are in an area they are the only people who can lot. Make WOE both. A system where an Alliance leader can chose to make the event Alliance only at a higher gil rate than an event with a free lot system. This will entitle both sets of groups to enter and do the event however they chose to do it and still allow the soloists the right to enter.
PS I do go in solo only to be gate crashed by LS
As a side point why a LS group would want to do the inferior weapons that coins support is beyond me. As a group your time would be better spent on getting the better weapons imo.
The only WoE worth doing is Gun
Waiting for Natrix to drop whatever is needed for my Emp to upgrade to 95.
I hope its a system similar to assault where you can have multiple ppl in the same zone but have it exclusive to their party. They would also have to jack the coin purse drop rate way up if they are eliminating personal chests.
This whole post is the reason SE is changing the event. Since abyssea is done they will have to add full emp. weapon upgrades some were. Its either going to be Void, new NMs in abyssea or WoEs. If its WoEs the harrassment free zone lotting would be massive. It was poor design from the start now they are fixing it.
It's the only one you're not going to benefit from the ODD
Probably because Wildfire is pretty much just as good from the WoE version - and it's pretty much regarded as a "brew" weapon skill.
If I had to choose between getting LS help for Verethragna or Ukon, I'd take those over the gun - and maybe solo the gun if people got tired of farming Empyreans after so long...
Related: Is the WoE bow or club worth a damn? I already have enough coins of decay...
I also have a ton of Glory Coins (like 20) - is there a better choice from katana/sword/g.axe?
Bow is the best option for RNG and comes pretty close to Gandiva given the ODD on ranged weapons is essentially wasted.
Some Emphs can probably be done faster but not all of them. Also have to consider that as you do WoE your going to amass a pile of all the different types of coins "Looking at you Coins of Ruin", though with the elimination of personal chests this might change. Doing a emph for your main or favorite job isn't that hard but if you play a spread of different DD jobs WOE weps are a good secondary option. Basically it all comes down to what type of group you run with play time bla bla bla as to which option is best for you.
the trouble is not everyone can get a group for the things they want and need - especially when they are just starting out. As a BST, for example, no one will take me on seal runs. I've asked and they say "do you have another job?"
Well when you've just started a new character and toiled all the way to 90 (it took me about 4 months cause I can't play non-stop) - it is pretty sucky to be told to go level a new job if you want to play with other people.
Then you are still stuck even if you do level another job because you can't afford to gear it properly/get spells for it/whatever and people don't necessarily want to help you.
Now, I am fairly lucky to have a nice LS - but still there isn't many of us and everyone has different goals, and people are often with pick up groups and stuff so - it isn't very often that people are able to put together a group for something they want out of LS mates. Add to that the fact that we aren't very pro (no one in the shell has an emp weapon for example) - and then it becomes clear that content that is designed for 18 people is really unfriendly to a LOT of the playerbase.
"Solo'ist" got me 7 coin of decay in 2 runs as whm. I'm going to miss that, but I think the change is better.
What content is designed for 18 people...?
Also, BST is a solo job, so I'm not sure what you expected but if you make a party of 4 people and you need 1x WHM, 1x BLM/BRD, 1xBLU or THF and 1xTank (Can be BLU, THF, MNK, NIN, etc) it's fairly easy to see that you don't exactly fit any of those aside from maybe THF, but Dipper can't proc additional TH so...
If you're a BST, you should have a WHM sub around 50, so just take that to 90 and 12 hours later you can get seals in pick ups.