The problem is you know we need a central hub... you should really just move the Aby/VW and etc npcs to aht urgan where there is more space..
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They must be scraping the bottom of the barrel within the development team now. Instead of fixing things properly they are just gonna band-aid the game up now.
I remember a few years ago they said that the reason for all the lag in Whitegate was from players and it was a lie. You cannot walk through Whitegate even now without lagging out your mule on follow. So yeah, I think "the players are the problem" is a crap excuse. Fix it the right way SE
I seriously had to check and make sure it wasn't April 1st after reading Camate's post. Seriously? This basically sounds like punishing the players because they haven't come up with a working solution. Adding Abyssea teleports to each level of Jeuno sounds like a working solution to me.
Only bother reading the first page of this thread. So if it is not suggested, I would suggest this...
- /yell commands work in all areas that include the "Abyssea Duo NPCs"
- Tax follows where there is heavy traffic.
- A fun one where those who make purchases of at least 10 quills = 1000 gil or a certain amount in Chocobo Circuit in any race will receive a temp KI good for exiting to any town connected through the Chocobo Circuit. This is also good for the circuit to make some decent gil due to heavy traffic if everyone uses the betting system and betting against the odds. As you know the chocobo circuit betting system only works if there are a lot of people, betting. It has been dead for a long time.
Good job recognizing a problem.
Terrible job drafting a solution.
The Bazaar taxes may help, especially if Players who are AFK/Bazaar will take their Bazaar back to Rolanberry or Batallia.
However, terminating Auction House function in Port Jeuno is just .... stupid.
Here's some much better ideas:
1. Move Joachim and Horst NPC's to Upper Jeuno, and add another pair of "clone" NPCs for Abyssea (like the pair in Ru'Lude) to Lower Jeuno.
If this happened, I suspect the players in Port Jeuno would disperse and resettle with some in Lower, some in Upper, and some in Ru'Lude.
That's pretty much what it was like in Jeuno before the ToAU expansion.
2. Add stuff that people frequently bazaar at relatively low prices to the Auction House. Ancient Beastcoins, Byne Bills, Silverpieces, Whiteshells, Silver Mirrors, Abjuration Tatters, etc.
If people were not bazaaring these items, the number of bazaars would decrease ... probably drastically.
3. This idea is a bit stranger, but it would probably work, too: Give players a gil reward for every 24 hr period that they maintain a Home Point that is NOT in Jeuno.
Maybe we should steal all the reps (NA JP EU) until they realize how stupid this is (ill drop my gag now)
make every nation + every jeuno zone so that there are: auction house, homepoint, conquest NPC(instant warp), abysea teleports NPC and moghouse within 30s walking of each other, as well as /yell reach all nations, and I'll consider moving from Jeuno. If you remove PJ AH I'll just move to ru'lude gardens lol like everyone...
ALso I noticed PJ population drastically reduced after ru'lude change so idk what to say..
There is no real answer to this but a drastic one. I think the best way to remove congestion in positive & progressive light is to continue with updating the appeal to home nations. In my opinion, it is time for S.E lead us back to wear it all began.
1. Allow yelling to expand across the 3 starter nations. If that causes too much server trouble, it is possible to limit it to the port zones/disable shouts. To make it logical yelling across the world, maybe have it be an key item/linkpearl from an npc. i know you guys like the game to be as real as possible.
2. add Trials moogles, seal/crest npcs to the starter port nations. preferably west of Ratata in windy for example.
or other simple possibilities.
1. disable shouts in jeuno to save server load and require players to yell.
2. have HP locations randomize at 6 six location in jeuno. 3 home point crystals and 3 mog entrances zones when a player warps/zones to homepoint back to jeuno.
3. I'm not a fan of bazaar tax. i don't think that would solve congestion issues. the convenience of being able to bazaar merchandize where 90% of game traffic is a greater benefit to the seller than the threat of jeuno tax to the buyer. it will just prevent players from buying items not selling them. eventually we are lucky people will zone out to S.campaign and the zone will be congested.
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Now this is in no way an "I told ya so", but rather a "Camate, remember when I said--" lol. This was back when you 1st updated us about the current plans for the /yell feature:
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From a post within my /Seacomshout Command Thread, I would like to resubmit the concept to the Devs in order to possibly fix this issue once and for all. The concept is theoretical, but if it could be done, it would change the way every single player in FFXI communicates on all topics:
(Originally posted by Kingfury, Post 27)
I'll start off by saying, as I've said in other threads, I'm in no way a programmer! lol :) My thoughts on the possible workings of this /seacomshout's systems are totally based on "theoretical possibilities", so if anything seems too far fetch, take it easy on me. ^^; Hopefully the Devs will consider this a springboard concept and then tailor it to fit actual programming laws. I'm just attempting to think around the problem in a creative way.
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The Master Linkshells:
Imagine if each /seacom subject category had a respective Master Linkshell that could only discuss messages and shouts that pertain to their subject category(ex: "EXP" M.Linkshell, "Quest" M.Linkshell, "Missions" M.Linkshell, etc.). For the sake of argument, lets assume that they had the same limits of 64 members per shell as our everyday Linkshells do. The main difference between these linkshells would be that they have the ability to clone themselves multiple times to accommodate the amount of players that are "tuned in" to their respective /seacomshout subject categories. The very moment that 65 players toggle their /seacomshout channels to "ON" for that specfic channel, these Master Linkshells would instantly create a cloned version of itself to house that extra player. Cloned Linkshells would function exactly like their master versions, and would share the same messages sent to their Master Linkshell with all players housed within them. The cloned linkshells would house the same number of players as their masters. The Master Linkshells would constantly monitor how many players are tuned in so to always be ready to create the needed amount of clones to house them. The player game-side would be none the wiser as to this process's happenings, and would only notice an increase in messages being displayed within that /seacomshout subject category.•The Master LinkshellsExpansion and Sharing of Messages:
http://i19.photobucket.com/albums/b1...ples-1-WEB.jpg
On the back end behind the scenes, based on the /seacom category, the Master Linkshells could consider themselves EXP1(Master Linkshell), EXP2(Clone), EXP3(Clone), and so forth up to perhaps a specific limit as the number of tuned in players increase. So ideally, a Master Linkshell could clone itself over 9 times to accommodate 640 players tuned into it's /seacomshout subject category. Depending on the server limits governing Linkshell creation, 1000+ players could all be tuned into the same /seacomshout subject category while being being distributed amongst 16 Linkshells. All able to communicate Server-wide on the corresponding /seacom subject matter of their choosing without disturbing any other players throughout Vana'diel's zones. So long as the player inputs the appropriate subject within the /seacomshout message while composing it(ex: /seacomshout [EXP]), the message will be sent to the appropriate Master Linkshell to be distributed to all cloned linkshells. All /seacomshout messages composed and sent by players would 1st be sent to the Master Linkshells before being shared with clones so the Master Linkshells could determine how many clones need to receive the message. This would ideally happen almost instantly, and no player would be able to notice any lag between composing/sending a /seacomshout message and seeing the message displayed within their chat log as to make it feel similar to how linkshell messages are processed.•Making ClonesClone Deletion:
http://i19.photobucket.com/albums/b1...ples-2-WEB.jpg
This system would have the ability to expand as needed depending on player load instantly, as well as shrink instantly as players toggle their /seacomshout channels to OFF. Master Linkshells would reserve the ability to permanently delete any cloned linkshell as soon as the reduced player load constitutes they are no longer needed. Should that same load of 640 players tuned in to that /seacomshout channel be reduced to 140, the Master Linkshell would delete 7 clones and house that 140 within 3 linkshells(the Master + 2 Clones). This would constantly be happening throughout the day, all seamlessly behind the scenes as players simply toggle their channels ON/OFF in-game. The Master Linkshells would be diligently cloning and deleting clones to constantly accommodate the number of tuned in players.•Deleting Cloneshttp://i19.photobucket.com/albums/b1...ples-3-WEB.jpgEDIT: Camate, I just thought of the possible daunting task of you having to convert everything inside these images to Japanese, and I really wish Google Translate was better at converting English into Japanese, because I would love to at least prepare the artwork in this post to Japanese for you to make your job easier.
Read my lips: NO NEW TAXES...
When elected Mayor of Port Jeuno, I will give the proverbial boot to these Big Government interventionists who think they can get away with controlling our economy, our right to assemble, and our Final Fantasy Freedoms with tax hikes and regulations. I will unshackle Vana'diel from the chains of oppression that have kept us from playing OUR game the way WE want to for so long.
How will deregulation solve the congestion issues in PJ you ask? Simple. PvP. I will withdraw the Ducal guards, and allow players to draw their weapons as they deem fit. Good luck low-level AFK bazaar mules...
Ordered and Paid for by The Committee to Elect Ryce of Odin.
Campaign donations are limited to 1,000,000 gil per character. D-Box is fine.
Readding Bazzar taxes is not gonna help with Port Jeuno congestion, at least on Leviathan anyway. Here, everyone uses Upper Jeuno to sell stuff, and I'm sure it was like that on most servers. Removing the AH would only help a little, but as was said, would shift congestion to other zones. My suggestion: Move the Synergy Furnaces. You practically asked for more congestion by removing them from Upper and Lower Jeuno but leaving them in Port.
It was said somewhere, but this is not my idea: Giving Joachim Doom aura would solve the entire issue.
They should move all the NPCs from port jeuno to ---> upper jeuno, leave the AH there, remove the synergy, and add a huge bazaar tax so that people afk in rulude or batalia to sell shit. far more convenient. Either that, or put the Abyssea NPC right outside of town like in rolemart or w/e.
Not going to change anything. People don't bazaar in Port, at least on Valefor. The flea market is all up in RuLude. It's just punishing players to alter behavior that won't be altered. We'll go into Lower to check AH then run back to Port to idle in front of the Abyssea NPCs. You really want people out of Port? Put Joachim in Upper Jeuno, same zone as the Wildcat teleport. Then people will hang out there instead of Port. Putting NPCs in starting cities did way more to get people out of Port Jeuno than Yell did.
Cerberus is a weird server I guess. Everybody hangs out in PJ, no one bazaars in ru'lude, or anywhere else in particular for that matter, and I have yet to have an issue with the lag. I would love it if they moved the abyssea NPCs closer to the wildcat guy, and had the warp from whitegate ---> jeuno guy drop you off closer to him as well. If they just made airships function like teleports, that would make things a lot smoother while were at it.
Sylph is bad also with all the mules in Port Jeuno. They don't even gather to the sides either...just any where they decide to stop the flow of traffic :/
Just remove the ability to bazaar in jueno - period. Failing that make a heavy tax in all Jueno areas of 100%. That will make bazaar people HAVE to move. Another option is to enable the auto disconnect when in any jueno zone to 1 hour. This way you cant just afk all night as a bazaar or just afk to skim chat - you'll have to actually be at the computer at least once an hour.
The "fixes" listed to be implemented wont have any significant effect and in fact will just move the issue instead of removing it.
The main "crux" of the problem as I see it personally is people who are just afk. Remove them from the zone and the issue will be solved.
Hey, what about allocating more hardware resources to the servers hosting port jeuno, and increase the cap on players there? If that is possible with the current server setups anyway.
I agree with what others are saying. The bazaars will just move to another Jeuno area, and cause congestion there. Why not just retax all of Jeuno? Or make a bazaar area for people to bazaar in... I mean... Whitegate is all but empty these days.
Even taxes though won't stop the bazaaring... Whitegate is the perfect example of that. Back when ToAU areas were the pt spot. Jeuno was pretty empty, and Whitegate was always packed. Including people bazaaring.
Best solution, make an area just for bazaaring. No NPC's, no quests, nothing but an entrance and exit. Would cut down on a lot of this congestion in normal zones.
Possibly extend the invite to join party to a global scale in conjuction with a toggled global chat channel, that will help some larger groups & linkshells avoid Jeuno rather then moving everything around.
This would also permit people to be out enjoying the game while waiting for that group instead of standing by the npc's
...
Unless we're not suppose to enjoy the game :eek:
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Nope, you wouldn't need to carry anything at all for the system I'm proposing since it's in essence already built into the game UI. The Devs just need to reformat/overhaul the current Seacom system to function that way.
lol yeah they need to put in the code that forces images to resize even smaller if it's inside a "quote" ><
What they need to do to fix all the Jeuno congestion is add Abyssea NPCs to Whitegate. I can understand why it wasn't there to start with since you would need an expansion pack to get there, but after adding extra NPCs to the 3 nations and Ru'Lude, there's no reason not to have one there. Even the lore has nothing against it since Abyssea doesn't have anything to do with any of the three nations. It's sad imo when you g to Whitegate and you're the only person there. The zone was a much better hub than Jeuno is. Moving Joachim to other Jeuno zones will only make the same problem and not solve anything.
Simply just extend Yell to the major cities.
Another thing is the horrid amount of people that just afk right at the Abyssea NPCs, or right at the entrance of the Mog House. That is one of the biggest chunks of congestion.
I mentioned months ago that the Magian moogles should also be placed in the main 3 cities. This way people do not have a reason to HP to Jeuno. Better yet don't even have Magian moogles in Jeuno. Just move them to the home cities.
Also remove the Synergy furnaces from Port or all of Jueno. Since the AH's are all tied into 1 we don't need to worry about people having to keep going to Jeuno for synthesis materials. They can do Synergy in the home cities.
How about making a change whereby if someone is inactive for longer than, say, 30 minutes, they are randomly transported to Rolanberry, Sauromuge, or Battalia? I can't tell you how aggravating it is to try and walk past the perpetual wall of people to get into the mog house in every section of Jeuno, but especially Port.
I think you'd get into legal issues if you had people auto dc in jeuno if they're ideal for an hour... you're doing forcing a client side change to remedy a server load issue... The reason why i say client side is because that option is already in the client, people just dont use it!
On that note though, I tend to dc from the game when ideal in jeuno to begin with so forcing it is meaningless.
I saw this in a few posts in regard to people using /shout in port after they use a /yell;
its simple, you can do a shout once every 2s yell is once a minute or something? You can catch more people who zoned into jeuno by doing a /shout... if they cut down a yell to every 15 or so seconds people would start to use shout less, even less if they made the yell showable in zones with abyssea porters!
Entire thread: tl;dr. Sorry if I'm repeating things.
I have no problem with taxes (I always kinda liked Rolamart), but closing the AH is way too extreme. I imagine I will be temporarily moving to RuLude when this takes place, but it really just feels like an inconvenience. I'd like to examine what it is that makes Port Jeuno so popular.
Port Jueno has the following:
-Abyssea NPCs
-Auction House
-Shami
-Signet NPC
-Central shout/yell location
-Central invite location
-Airships
-NPC shop to sell junk
-Mog House access
-Synergy Furnace
-All these things reasonably close to each other
Other NPC services I regularly make use of:
-Porter Moogle
-Outpost Warp
-Whitegate Warp
-Magian Moogle
While those other things are not directly available in Port Jeuno, they are not too far out of the way. The best way to relieve congestion in Port Jeuno would be to offer this collection of services in other places. The addition of Abyssea NPCs in other locations was a good start, but it wasn't enough, as demonstrated by the players. Some of these may be easily implemented, but others I imagine would require significant server side power. Let's take a look at these on an individual basis.
Abyssea NPCs - Good start, more would be better. A pair in each city zone as well as Whitegate would open up a lot of options. Also, Bastion status is not a high demand item. If Bastion status is a server load concern, we do not need it.
Auction House - Keeping all AH locations as they are probably wouldn't make or break anything. However, throwing some AH NPCs into zones that do not currently have an AH wouldn't hurt.
Shami - Seals and Crests come into my inventory all the time. I don't want them there, I want Shami to hold them, and he is often one of my first stops after I warp. Shami should become a networked NPC like the Abyssea pair and be placed in multiple convenient locations, offering all the same services that Shami offers. I'm honestly not sure how much Shemo is in demand since he's been implemented, but I figure it's safe to categorize Shemo clones under "Would be nice"
Signet NPC - Is there any particular reason they need to be gate guards? More of them in non-exit zones would be nice to have. Additionally, relocating some of them would also be a plus. Port Windurst is a perfect example of the "All these things reasonably close to each other" point, as the Abyssea NPCs and the Signet NPC are very far from each other.
Central shout/yell location - This is probably the biggest make or break item in the list. If I move my home point away from Jeuno, I miss out on shouts that potentially pertain to my interest. As a result, my thoughts on /yell adjustments are probably the most demanding of the server. /yell should be displayed in all non-battle locations. Every zone in Jeuno, Windy, Sandy, Bastok, Whitegate, Nashmau, Selbina, Mhaura, etc. I would list airships, past cities, and Al Zhabi as debatable, but for the sake of server load, we can lead them off the list. We can probably live without the smaller towns, but at the very least, major cities are a must, or I will not leave Jeuno.
Central invite location - Along similar lines, I know of one person in my linkshell who has their home point in Sandy. When we try to get together for things, she's always the last one in party, and she misses out on everything we've already discussed in /p, for no other reason than we couldn't invite her from Jeuno. All invites, both party and alliance, should be completely unrestricted by zone. You can invite anyone from anywhere. If abuse is a concern, you could possibly add the condition of requiring party flag to be invited from a different zone. Sadly, that only works for party invites and not alliance invites, but it does not change the point.
Airships - While airships are convenient to have in Port Jeuno when you need them, I don't think current demand for airships necessitates any change. We can leave this one be.
NPC shop to sell junk - Most zones have these, but a handful do not, or do not in convenient locations. Windurst Walls is an example off the top of my head.
Mog House access - I only bring this up to point out that placing any of these things in Heaven's Tower, Metalworks, or Chateau d'Oraguille is not an acceptable answer. I wouldn't feel the need to make this point if it hadn't happened before.
Synergy Furnace - I personally don't use this, but people do. I'll throw furnaces in all major city zones under the "would be nice" category.
All these things reasonably close to each other - See Signet NPC example.
Porter Moogle - Put one in every major city zone, just like a number of other examples.
Outpost Warp - Once again, limiting this to one zone per city is the difference between offering 3 alternate locations and 10 alternate locations. Introduce more of them, and make them usable regardless of allegiance.
Whitegate Warp - Given the current demand for Aht Urhgan content, this can probably remain as is for now. We can place more Whitegate Warp NPCs under "Would be nice".
Magian Moogle - Going from Port Jeuno to the back of RuLude every once in a while is not a big deal, but it would be a bigger deal from another major city. Network the Magian Moogles, Splintery Chest, and Delivery Crate, and put at least one set somewhere in each major city. Don't even need every zone for this one.
I realize that this is a very high demand list, but until you start moving in this direction, congestion circumstances will not improve. If Port Jeuno is rendered useless, then everyone will just move to the most convenient zone. Make a number of zones equally convenient, and congestion will drop.
Did everyone miss the part where they mentioned suspension of AH services in Port Jeuno was a temporary solution? Obviously there's a critical problem if people can't log on, so they're doing a temporary thing as a quick fix while working on more permanent solutions.
Since there seem to be quite a few comments and feedback on the proposed changes, we’d like to share our current thoughts and direction on the topic.
• Reinstatement of taxes and the temporary suspension of the auction house
In regards to taxes, we received a lot of feedback about reinstating taxes not only in Port Jeuno, but in Ru’Lude Gardens, or all of Jeuno, as well.
Also in regards to the auction house, since there are quite a few cases where players would check the AH while waiting for shouts or while chatting with their linkshell/party, we believe this is also one cause of congestion. Of course, we do not believe that this is the main cause, however.
• Create multiple Abyssea-related NPCs and seal storage NPCs
As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
This doesn’t mean that we don’t want to do this, but as a result of us duplicating or moving NPCs, there is a concern that game freezing or other problems might crop up, so this isn’t the type of countermeasure we can implement right away.
• /yell area expansion
We determined that expanding the areas that are covered by /yell would have a positive effect on relieving congestion.
Looking at the current level of usage and lag conditions, we are looking into adding covered areas. However, as previously stated, since this places stress on the server, it isn’t realistic to make this possible for every area.
• In-game bulletin board
This was addressed previously in another thread, but since it is the same answer, I will just pull the quote from there:
• Whitegate/Al Zahbi/Chocobo Circuit bazaar taxes and auction house charges
We are currently looking into these areas for possible adjustments. However, considering that we are planning to revamp content such as Nyzul Isle and Einherjar as well as expand the FoV/GoV areas, we feel that there is too high of a risk associated with changing these other aspects.
While we consider the above points, we will add Ru’Lude Gardens to our list of possible adjustments, and monitor it a bit.
We are also concerned that Ru’Lude Gardens would then become more congested then the current Port Jeuno situation, so we feel that the primary task is to lay the groundwork for making it easy to separate these areas.
We realize that each World has different trend and differences in peak times, and not everyone is going to share the same sentiments about this. However, based on the fact that it may not be congested for you currently, but that there is a chance congestion may develop again, please let us know your feedback.
There is a lot of sense to this. My first thought when I read about this was about how much "stuff" is concentrated in Port Jeuno. Fortunately, the default bazaar location for Carbuncle appears to be Upper Jeuno, so the congestion isn't so bad as to be causing the serious problems the OP reported. Nevertheless, I keep my HP largely set to Lower Jeuno, rather than Port Jeuno, in part because of congestion in the latter and in part because the AH and NPC shop in LJ are closer and the Porter Moogle is there—and it's much, much more convenient to keep my HP set somewhere in Jeuno than anywhere else.
What I believe is the major congestion issue in Port Jeuno is the Abyssea NPCs. Since so much of the game is Abyssea-driven at the moment, people want to be as near to the NPCs that support it as possible. In general, the crowds around Joachim and Horst are unbelievable. I would guess that they are gathering parties/alliances, but it's hard to tell. In addition, though, I suspect a lot of people set their HP to Port Jeuno because they want the quickest immediate access to these NPCs as possible. Then they have to zone out to hear shouts and yells, so the entrance/exit to the PJ MH area tends to be incredibly congested as well.
Based on my beliefs regarding the matter, I think the following elements of Thala's post to be the most useful for addressing the issue:
- The presence of the Abyssea NPCs solely in Port in Jeuno means that PJ becomes a magnet for people. Distributing additional Abyssea service NPCs to other Jeuno zones could help reduce load.
- If Jeuno in and of itself becomes a problem, extending invitation range could encourage people to start using locations other than Jeuno as the default. If making party/alliance invitations global is problematical, would it at least be possible to extend the ability to make these invitations from Jeuno to Windurst, San d'Oria, and Bastok and vice-versa?
- Similarly, extending /yell to these three regions would help in making it possible to coordinate potential events without having to concentrate in Jeuno.
How about if people are afk for over 2 hrs in port jueno, have them teleported to another area.
Fill in the blank for me, cause i obviouslly am missing something...
Camate:
We dont want people to agrigate in a single zone because .... " X "
Is it lag? Is that the big bad scarey reason we dont want everony to have convenience of a 'nexus' zone?
Is it due to a max number of players being allowed in one zone?
Anything done to try and remove a 'nexus' zone is just going to cause people to all aggregate to a new nexus zone. I guarantee you people will start clumping up in the 3 home cities (aka south sandoria) because they have void watch - abyssea - and ah.
Just add the zones with abyssea warps (less heaven's tower and chocobo circuit) to the yell and lower it to 15s... can cut lower jeuno and upper jeuno since if we can sit in port windurst sandy or bastok we wouldn't just be in port.
I personally miss my rolanberry markets or w/e the servers are used to was fine... or even put it into the chocobo circuit as someone suggested.
These simple changes could easily move more than 300 people from Port Jeuno within two weeks.
PS: I want your pumpkin hat on my avatar!
There are abyssea NPC's in Ru'Lude Gardens already, but are rarely used due to bazaars and shouts not being visable. I believe a simple solution to congestion would be to disallow shouts in Jeuno and force the use of yell, as well as implementing a tax in Port and Lower Jeuno as well as Ru'Lude Gardens. This would only inconvenience players in the sense that they would need to travel to Upper Jeuno for Bazaars, but should alleviate congestion throughout Jeuno otherwise.
Because SE added instance content that was easily doable with a half wit pick up group and then merged servers furthermore the diversions we set in place were too much of a time sink for the plausible reward. Therefor we need to find ways aside from adding better content, with a reasonable drop rates (drops above 25%), that take people away from the hub because that takes too much development time.
A little off topic, but it would be awesome if you could enter / exit the chocobo races or the mog house at any city. I know a lot of people use Horst to tele them to a maw, and then use the book / NPC in that zone to get to their home nation. If I could set my home point near the AH /tele guy in my home city, and still be one zone away from Port Jeuno, I would spend a lot less time in Port Jeuno.
Also, I don't know if this is possible, but if people didn't have a limit to how much the could post on the AH, they wouldn't need to stand in town to bazaar all the time. They would probably only use bazaar to sell specific things in specific places, like at guilds where people don't want to run back and forth to the AH.
Pretty much agree with this. How difficult would it be to implement cross region party invites? There must be some reason it's not already in the game. Half the reason people go where the shouts are is because you're going to need to go there for invites anyway as the group organizes.
I think having /yell and party/ally invites universal in all cities would pretty much make this a non-issue.
While I certainly do not speak for everyone here, but one of the main reasons why I continue to keep setting my home point in Jeuno instead of my home nation (or anywhere else) is simply because Jeuno is the most difficult city to get to.
Allow me to explain.
From your home nation, you can:
Warp instantly to Aht Urhgan for a mere 300 gil.
Warp to any outpost you have done the supply quest for, for a fee (or free, depending on Mog Tablets)
Warp to (almost) any available Voidwatch zone.
From one of the starter zones bordering your home nation, you can get to the past, and warp to any battlefield location using the appropriate NPC.
To get to Jeuno:
Warp to Aht Urhgan, then use either Warp Taru to land you in Jeuno.
Use an Outpost warp and walk the rest of the way.
Use any number of long-recast, non-refillable, non-repeatable quest or reward items.
From a starter nation, take an Airship, and use the time to make a sandwich (Okay, maybe this one isn't so bad... but I digress).
The point is, if I could get to Jeuno as easily as I can to anywhere else, it would definitely be one major reason why I would keep my home point at my home nation.
Another major point that I believe has been mentioned already is the bazaar situation. Almost every single bazaar I check, not only in Port Jeuno, is selling only Dynamis currency, Alexandrite, or something for 99,999,999 gil. Very rarely do I ever find people selling actual stuff.
I've played around with the idea of a Vana'delian bank of sorts that would work like the Auction House, but deal exclusively in special currencies, tabs, Therion Ichor, etc. Perhaps the Bank could work similar to the Beastman Seal brothers (their names escape me at the moment) to trade currencies for other forms of currency, or for even an adjustable rate of gil. Enough people are trying to sell their currency, and are doing so in the most populated safe zone on their server. If they could easily sell the currency, there might be less people AFK Bazaaring their currencies, and thus less congestion.