Originally Posted by
Scuro
I'm pretty sure composure's main purpose was to increase spell duration so that RDMs wouldn't have to constantly deal with their cycles til they were blue in the face. Granted yes there is that bonus, but I can tell you right now, if SE were smart, they would realize that giving accuracy to a mage does not a DD make. They were trying to be people pleasers to people that play the job wrong, thus is why they were trying to give DD RDMs what they desired. Yet the "original vision" I doubt was meant to be DD RDM, while it may have been a possibility, the job RDM is extremely ambiguous and lacked any form of definition other then that which the community gaved it based on their biased of the job. Now you are being told, you're job is a buffer and a debuffer, you can deny it all you want, and you can resent it as much as you like, yet when push comes to shove, it is what the job was INTENDED to do. Hence why BLU has better sword skill and DD gear then RDM could ever dream to equip, and why AF3 for RDMs bared not a single DD stat but only buff and debuff stats. It is also why I the job does not have a single DD Job trait natively. I don't know how much more a RDM can deny it that they play the job in the manner it was not desired, yet it should be extremely evident now when you guys didn't get Fencer, although you would best apply such a role. If that hasn't given you DD RDMs the middle finger to tell you to play the job in the manner it was MEANT to be played, I don't know what does.