We do not speak of Shantotto's plans!! The Mistress may be watching..... >.>;
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"... there were memory issues in Windurst Woods..."
Lemme guess. It's a PS2 issue.
Memory issues, eh? Wouldn't have guessed that, but it makes sense. Surely there must be some way around this though.. It's really not even just a matter of the location being as inconvenient as it is, the NPC's are in the Port of every other city.. For the simple sake of consistency, they should be in Windy Port too. (Either that, or move the others to the Metalworks, Chateau, and Ru'lude Gardens.)
Thanks though for the explanation, really do appreciate it.
Lol, actually..memory limits exist in offline and online games, no matter the platform.
Although it's kinda crappy...if this is the real reason and it woudl be so difficult to put it anywhere else..then just add a quest to allow us to zone out of the mog house right into heavens tower. When you zone into heavens tower you get warped in anyway so it's not that far fetched.
25% movement speed in cities. Fixed. Also You could just toss a new teleporter Taru in Heavens Tower and change the other 4 to teleport players in sequence.
For Example:
Port warps to Woods
Woods warps to Walls
Walls warps to Heaven's Tower
Heaven's Tower warps to Waters
Waters warps to Port.
Can I work for you? :(
Nope. it's completely out of the way and takes a lot of time to get there compared to the other locations.
I agree, I would personally like a warp taroo to Heaven's tower.Quote:
Honestly, would just settle for a warp Taru outside the Wall's house that zapped you straight into the Tower. This is the best solution in terms of consistency, since Windy already has Warp Taru's all over the place to help you get around.
I'll second the warp tarus, and to add to that, change the existing ones so you can simply select your destination of them being paired off. Thus, one could choose the one in the port and go to waters or woods instead of just walls. From there, add the tower to the list.
I think something along these lines could actually work.
In lieu of a Mog House exit into Heaven's Tower, SE could add one of those Teleport Wizard tarus near the Outpost NPC in Port Windurst or the Whitegate Warp NPC in Windurst Woods. I wouldn't mind using Teleport NPCs that warp players between Heaven's Tower and their location in Port Windurst/Windurst Woods.
Also, if you're still listening Camate, could you pass along a suggestion to the Dev Team to permit the 3 nation Abyssea NPCs (probably the Horst clones) to warp players to Horst in Port Jeuno?
If that can be made reality (along with a quick way to access the Abyssea NPCs in Heaven's Tower), I will gladly do my part in easing congestion in Port Jeuno by setting my Home Point in Windurst once again. :)
I'd think the Horst warp should have some kind of restriction to not totally antiquate the airships. I guess having Shinryu cleared then like 2500 cruor a pop should do it. Decent for emergencies, but not something you'd wanna rely on.
If they were having these issues and they posted about it on the forums, I'm sure many good suggestions could of been made before the update. :/ Not that we know better, but things a designer can come up with may seem a good compromise when to the players it really isn't. The current situation is pointless and doesn't help players at all.
When we see stupid design choices and aren't told the reason for them everyone gets annoyed.
The Airships are, for the most part, already obsolete. Depending on the Airship schedules, it's often faster to OP to Qufim Island and run to Jeuno, or, warp to Whitegate and pay the Warp Taru to send you to Ru'Lude Gardens.
I'm just hoping for a faster mode of transportation. Once the 'Lure of the Wildcat' NPCs offered a quick and cheap warp to Whitegate, I immediately set my Home Point in Windurst Woods. I'd love to do so again, but I need a method of travel to Port Jeuno that's comparable to the 'Lure of the Wildcat' NPCs.
Why wouldnt it be just as easy to put the NPC just outside the mog in Walls? Does Heavens Tower count as its own zone completely? If it cant be done then there is no way a warp taru to Heavens Tower would work either.
How about taking the synergy out of Walls and put the Abyssea NPC next to the mog instead? Most people in Windy go to Waters for their synergy work now. Alternatively the NPC could be put where the synergy is now in Waters and people could go to the Walls synergy set up. It is closer to the AH anyway which would be useful.
Kupo cookies...are...made of...people... *dies*
The above is totally nonsense! Just kidding!
Last edited by MHMU; Today at 03:15 PM.
its so simple delete 20 or so of those completly useless NPC's delete a tree or 2 and fix it..... na you know what dont bother. ill jsut stay in jueno lol.
Despite the fact that almost noone who played on a PS2 on release still plays on a PS2. I only knew 1 person who played on PS2, and it blew up, so he searched high and low and replaced his PS2 with another one... which blew up! Being unable to afford the 60GB PS3 (the only one that will play PS2 games) he had to settle for an 80GB one which was much cheaper. He spent 6 months waiting for ff14 release on PS3, and is now deciding to play ffxi on his laptop instead. Way to go PS2!!
I think I'll start a new thread to see if there are ANY PS2 players left XD
Must we keep going on being off topic about ps2s? Eesh.
If you want to ride the airships, that's your choice, but no one wants to wait to go anywhere. Teleporting shouldn't be restricted just because you want people to use the airships. They should improve the airships instead by reducing the flight time and the waiting time.Quote:
I'd think the Horst warp should have some kind of restriction to not totally antiquate the airships.