how SE implemented MNK reminds me of the original FF on Nintendo. At first MNK (in FF it was called Black Belt) sucked, but at high level it is the most powerful DD in the game. The same is for FFXI, as we get higher and higher in levels MNK becomes like a god.
I do agree that guard needs to be fixed. It's ridiculous that you can have capped guard and still get hardly any procs against anything worthwhile. I hope SE makes AF3 +3 in next update with something like guard activation rate + on the gear or at least something to fix guard.
