Reasoning Behind the White Mage Adjustments
We’d like to continue discussions with everyone, but first, we wanted to explain the reasoning behind why the development team decided to make adjustments to the white magic spells Esuna and Sacrifice.
The onset of this was the fact that compared to Afflatus Solace, the chances to use Afflatus Misery were extremely few and far between. From there, we wanted to separate Esuna and Sacrifice from the overall concept of Afflatus Misery, which is to have the white mage on the front lines trying to take damage first.
We are aware that there were times where the previous method was useful and some previous strategies will become obsolete. However, when looking it as a whole, we have determined that the new adjustments will increase situations where it will become more effective.
If the community believes that this decision was a mistake, then we’ll consider reverting the changes made to Esuna and Sacrifice. We’d appreciate if you could please continue to leave your comments and let us know which method (old or new) was more effective.
Regarding the Emprox’s Gift Status Icon
We’ve received a lot of feedback stating that the icon is too similar to the Refresh icon and it’s difficult to tell the difference. Thank you for the feedback! As this affected much more than what we envisioned, we’ll be changing the icon. Please note that graphical changes are done separately from feature development, so we’d require some time to make this change.
Lag in Dynamis - Divergence
As the servers are located in Japan and Dynamis – Divergence is popular content intended for a large number of players, our Western users are unfortunately more likely to experience lag than our Japanese users. We are continuing to monitor the situation.
Protectra/Protect Effect Values Lower than Intended
We discovered an error in the game data and will fix it so that equals the maximum value from before the change. We apologize for any inconvenience that this issue has caused.
Magic Spells Obtainable with Merit Points
With regards to turning other spells obtainable for merit points into scroll form, we are considering doing this for other jobs when it’s their turn to receive updates.
Alter Egos Switching Between Afflatus Solace and Afflatus Misery
We have no plans to do this at the moment.
Each alter ego has its own strengths and weaknesses, and we have not designed any to be a one-size-fits-all for each and every situation. That is one of the reason we chose to have Pieuje permanently in Afflatus Misery. Part of the fun of the Trust system is in finding the right alter egos for the right situations, and we hope you will have fun exploring this system to its fullest.
Afflatus Solace and Afflatus Misery Cooldown
We have no plans to adjust the cooldown times at the moment.
Our thought process behind this is that we want you to choose from among the two merit categories, and if you were able to easily switch on the fly, there would be no reason for us to have these two separate stances, and it would be difficult for each one to properly display its strengths.
Regarding Adjustments to White Mage
First, we would like to thank everyone for all the discussions related to the white mage adjustments. We’ve looked over the feedback we’ve received from across the globe and have decided to make further adjustments to white mage in the next version update scheduled for July.
The main goal here is to make Afflatus Misery a stance that specializes in recovering status effects. We’d like for Afflatus Misery to have priority in situations where players are affected heavily from status effects and make it possible to select their stance based on the enemies they face.
By merging this goal with the adjustments made in the May version update we believe it will cover most of the feedback we have received. As such, we’d like to explain how we’ll address the two major points that were pointed out to us.
■ Ways to recover area-wide status effects have decreased
Previously Esuna was used to recover area-wide status effects; however, we have changed the specifics of the spell so that it only affects a single target which created an inconvenience amongst our players. In order to address this, we’ll make spells other than Esuna and Erase have an area-wide effect while Afflatus Misery status is in effect. However, this still lacks in the number of ways to recover multiple status effects; therefore, while under the effect of Afflatus Misery we’ll also reduce the recast times for several white magic spells, which includes Esuna.
■ Sacrifice can no longer absorb multiple status effects
While under the effects of Afflatus Solace player would use Sacrifice to absorb multiple status effects from the tanks, which is no longer possible. By using Esuna, players can now recover even more than absorbing. Due to this, we have no plans to make any further adjustments. Even while under the effects of Afflatus Solace, players can recover many status effects, and if you require recovering any negative status effects that require Erase, we’d like players to switch their stance and make use of Afflatus Misery. Also, we’ve decided that the white mage who cast Sacrifice gains the resistance, considering that they can also gain the effects of Divine Caress as well. As such, we have no plans to make any further changes.
Regarding Esuna while under the effect of Afflatus Misery, we did look into lowering the MP cost, as well as making it area-wide. However, in order to avoid situations where Esuna becomes too powerful, and to avoid needing to make adjustments to monsters that usually requires Esuna, we have decided to make the above balancing adjustments.