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They're miles behind on Job Points with no catch-up mechanisms at play, and heaven help them if a double CP campaign isn't going on. SE may have intended Ambuscade to be the catch-up content for gear, but the fatal flaw in their intention is that, bluntly, their players are jerks. And I can't fault anyone who wants to avoid the headache of interacting with others because PUG rules are always changing, the game isn't their life, they don't subscribe to the cookie cutter, etc.. And if the resultant logic is that sub-optimal play deserves less rewards, then yeah, it looks more like a punishment to me. And no, I don't mean something like a WAR/WHM should have everything handed to them, to preempt the snowflake argument. Rather, reasonable effort warrants reasonable reward, and not things kept out of reach (like the Ambuscade party currency) solely because someone doesn't fall in line and drink your flavor of kool-aid.
All of this pretty much. The game just stopped being fun for these reasons. I couldn't put in steady effort and get steady reward consistently.