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EDIT: I also wanted to add that if Immanence is de-emphasized and Physical DD are desired again, then they are going to need more than just Geomancers to reach the hit cap on the 1600+ ACC fights. So that would mean a demand for bards, red mages, cors, etc!! Two birds with one stone!
Would it? We're at a point in the game where alliance fights are almost never practical and it is impossible to rotate in buffing/enfeebling jobs to perform their singular roles. The more support jobs you tack on, where does that leave room for tanks, melee, and healers?
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Now I was trying to imagine the potential outcomes of this, and it seems to me that if by any means Immanence was nerfed directly, such as with Olor's suggestion, then Rangers would simply take over Scholars as preferred skillchainers since they can use powerful 100% accurate Magic WSes from a safe distance. So melee players would still probably be out of a job. Still, even as a melee player, I think that would be a faaaaar more acceptable scenario, given that Rangers at least need to build TP, and therefore still need to overcome accuracy barriers to skillchain.
I brought up ranged jobs as a consideration because I almost feel like all these calls to weaken mobs to the point of irrelevance misses the point. In another post, you said there should never be a "safe" distance to skillchain. I would counter with "but distance should never be irrelevant." As the job exists now, if you took away their biggest selling point, what would a job like RNG have left beyond the odd piercing-weak target like last month's Ambuscade?