"flipping awesome as the day you set foot in Vana'diel"
Which was when the game was plain awful, it took several Expansions before it got any good, I guess you're loving those rose-tinted glasses.
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You know, i'd rather replace my gear now and again than wear the same stuff for several years straight because every new item that comes out isn't useful to my job(s) while job X keeps getting new stuff patch after patch.
For me in particular, it hasn't been until the last year and a half or so that the jobs I play have gotten anything new/cool/cool looking. And it wasn't until not that long ago where we became actually able to display all that cosmetic event gear without sacrificing our stats.
The game was never as awful as you make it out to be. I started with the US release, I never ever got bored since. I am not saying it didn't have any flaws but it never pretended to be the perfect game in the first place, unlike your cherished FFXIV. I remember my first steps in San d'Oria, in Ronfaure, the music, the magic, the people I met. I cared about the world, cared for the NPCs of Vana'diel, cared for the friends I made, cared about my character, pretty much each and every piece of equipment I got had a story. I'm sorry if I've never been able to feel the same in FFXIV, I never cared about anything in Eorzea, never missed the game when I had to take a break for work or holidays, never was happy coming back after said break because there is nothing deep and attaching in this game.
If you like your memories of spamming FATEs, entering one-way dungeons through a hub, throwing equipment every three months, avoiding scripted red circles on the floor, exploring an empty world and not playing the way you want, good for you. We seem to prefer a slightly deeper experience.
We had it easy. The game was really, really rough prior to the NA release. A lot of changes were made, probably in anticipation of the NA playerbase not being as god tier as the JP playerbase, in the months before the NA launch.Quote:
The game was never as awful as you make it out to be. I started with the US release, I never ever got bored since
Heck, ive heard accounts that the JP pre-launch beta was debatably worse than FFXIV 1.0's beta phases.
FFXI is an amazing game, but it didn't become amazing overnight.
Indeed the release and the state of the game at JP release was bad, but it was their very first attempt at an MMO, 1.0 was their second, 2.0 was their third. FFXIV is two years old, five if you include 1.0. Zilart released one year after the original release and a lot of things were already fixed.
Anyway, come and play FFXI, you spend too much time around here, it's bad for your nerves.
Sad thing is, the majority of FFXIV fanbase agreed with you and Yoshi-P "awesome" vision of the game back then, and look what we got. An empty game with no content and bad itemization. An exercise of numbness.
Hopefully Matsui or someone else will be put in charge of the next FF MMORPG.
I think they plan to move all DEV's off FFXI at the end. I wouldn't doubt they will take Matsui and bring him to the XIV team, kinda feel annoyed on that but maybe he will do them some good.
There's nothing sad about a bunch of players enjoying a game. Your comments reek of hatred for the sake of such (e.g. trolling) as they have no basis in reality.
Hopefully they won't ever make another one because of the resentment it will inevitably breed.Quote:
Hopefully Matsui or someone else will be put in charge of the next FF MMORPG.
This comment is rude and insulting. More proof that players aren't allowed to enjoy both games. I enjoy XI with a great linkshell full of friendly people, thank you very much. Why am I not allowed to also like something you don't like?
Sad how this thread had to turn into a bunch of baseless personal attacks and hating for the sake of hating.
No, you simply don't remember how bad it was.
Unlike my cherished FFXIV, say wha? I have no problems with someone not liking FFXIV, going from FFXI to FFXIV it's not hard to see how it could loose several players, the problem I have is with people who played it once, or even never then slating the game because they think it makes them "cool."
You want a "Deeper experience" so play FFXI, that's hilarious.
Multiple people have played FFXIV here that are criticizing it, have you not read that already?
One of the guys linked his profile man... it's not like its some special club that only a few can join. I'm sure by now many have tried XIV and formed their opinions.
This. Some people just like different things. For me FFXIV is pretty but has no soul. Everything feels meant to be discarded. Crafting is mostly pointless. Fishing is pretty much useless. The mages have barely any spells and are boring to play. Just not my jam.
When it first released there was a lot that was terrible but some things were actually better before 2.0. For example, pre-2.0 pugilist was the first monk type class I ever enjoyed playing. I loved combining skills from tons of classes to make my character do neat things. Then they nerfed cross classing and deleted most of the skills from the game in 2.0... it was disappoint.
I'm kind of baffled on this contment. All the criticism, and all the praise, can all of course be found on google, because these forums and others are all indexed by it. What's your point?Quote:
So you're admitting that all the criticism found here about FFXIV is easily found on Google?
"That's hilarious" http://forum.square-enix.com/ffxi/im...lies/smile.png
And there are also those who have played it and have enjoyed it. My issue is with those that haven't played it that hate on it purely because it's a thing. I never asked for everyone to like everything. but I shouldn't, as a fan of both games, be berated for liking XIV and being upset at the biased comparisons that have been put forth in this thread and others.
FFXIV isn't a living organism and can't have a soul, nor can FFXI. Before you go *whoosh*, yes, I know what you really meant. I don't really agree with that, I think it's a beautifully crafted world, every NPC has a personality, there's an enjoyable story being told; I feel like the world feels just as "alive" as Vana'diel.Quote:
For me FFXIV is pretty but has no soul.
What you say has historically been true, but that's about to change. Crafted items are going to be made more powerful and most equipment that has historically been non-convertible/non-meldable will now be able to be melded/converted, which will make crafters a more valued part of the world and give players more equipment options at any given level.Quote:
Crafting
I played FFXI from just after WotG was released up until just after SoA. The game was so difficult even then and took so much time. Getting a job leveled took time and patience and because of it, you would meet people along the way. You'd keep bumping into the same people as you leveled at the same speed "oh wow, you're 2 levels higher than me now!" and make friends. FFXIV leveling is FATE grinding, where it's mostly bots and people don't ever talk in parties, or waiting hours for a DF invite. This was my FFXIV experience in 2.0, I didn't buy Heavensward after completing the story and not sure I will.
The quests in FFXIV are so pointless and I did them all hoping they would add lore but they didn't. I remember doing my Windurst rank missions, and when Yoran-Oran talks about adventurers giving him items from Mandragora I remember thinking "I did that quest! It actually means something to the story!" and that was how a lot of the quests in FFXI felt to me. It was a huge world and the missions were big stories, but they were a drop in the ocean of all the story in the game.
Then there is the end game stuff in XIV. I don't have as long to play games now. What is the point in logging in every day to cap points for the week to get armour which will be completely replaced in 3 months? At least in FFXI, your hard work mattered and lasted for a long time. When FFXI had the vertical gear progression after the release of SoA I just lost interest and went to FFXIV hoping that it wouldn't be like that. Well...
As for saying that FFXI has rehashed content too, at least it doesn't try pretend that it's something new by reskinning it. Hard Mode Salvage was still pitched as Salvage, the higher tier battlefields are told to us as reliving old memories. FFXIV just reskinned old content and called it new and I think it got old fast. I wanted to like FFXIV so much because it has so much potential for lore and story, but the development team there don't seem to care so much about it.
Obviously you didn't read one line of dialogue or watch any cutscenes because the game is loaded with lore. Hell, the NA localization leads post huge detailed info posts about the lore in the game on the forums too. The dragons in Heavensward have an actual language of their own and it's even voiced in game. You must have missed all that, along with the 5 people who liked your post. Even if you want to hate every pixel of the game or gouge out your eyes after playing it, claiming there's "no lore" is a complete and total falsehood. Now if you want to say you didn't find the lore *interesting*, that's fine understandable. I wouldn't agree, but I would respect such an opinion, as it is just that, an opinion. Different people find different things interesting.Quote:
The quests in FFXIV are so pointless and I did them all hoping they would add lore but they didn't
What's the difference between releasing new salvage runs and releasing hard modes of an existing dungeon etc? I see none. I also don't see how whether or not you make such a claim actually changes the fact that existing content is being recycled in both games, making this an absurd argument. Pretty much every MMO and huge swaths of non MMOs even recycle assets and content.Quote:
FFXIV just reskinned old content and called it new and I think it got old fast.
FFXIV lore and story are pretty abyssal, it feels incredibly derivative, the story is filled with fetch quests and the translator team couldn't resist shoving sex jokes every 5 NPC or so.
It doesn't help that the lore exist in a bubble and the developers don't care to incorporate it into the game. Have fun riding Odin horse you bought on the cash shop. Very lore. Much immersive.
FFXI quests may be poinless, but a lot of 'em actually offered nice story-arcs. There are some ridicolous fetch quests, but they are certainly less.
No more derivative than XI's lore. What fantasy story concept HASN'T been done before in a game? Personally other than a certain section of the main scenario mentioned below, I found the story to be quite compelling. Long story short, this is a matter of opinion. I disagree with but respect yours.Quote:
FFXIV lore and story are pretty abyssal, they feel incredibly derivative,
The lore is incorpoated into the game. I don't even understand what you're trying to get at here.Quote:
It doesn't help that the lore exist in a bubble and the developers don't care to incorporate it into the game.
I really don't think we're playing the same game. I can't find these overabundant sex jokes.Quote:
couldn't resist shoving sex jokes every 5 NPC or so.
Lots of XIV quests also offer nice story arcs. You must not have played them.Quote:
FFXI quests may be poinless, but a lot of 'em actually offered nice story-arcs.
This isn't to say that the story/lore isn't without flaw. There are things I shin should have been handled differently, particularly there' are some situations in the main scenario where the player character acts in a cutscene in such a way that is different from what any sensible person would do, and the story only works because of it. That could have been done better. Yes, there are some fetch quests that don't advance the lore of the area, but there are plenty of such quests in XI as well.
Every class and job in XIV (including the crafting/gathering ones) has a story arc, and those arcs also continued in the expansion. in FFXI, after you did the AF quests, that was it. They never expanded on them, not directly at least.
FFXI doesn't have Lighting running around the game, people dressed in Cloud outfit and the entire CT arc that it's heavy lifted from FFIII. FFXIV is a game without a strong sense of identity, as opposed to FFXI (lol even the races are derivative)Quote:
No more derivative than XI's lore.
XIV is boring and relies on nostalglia.
FFXIV 1.0. had a stronger sense of identity, though.
If you think stuff like Titan's party arc or Garuda's crystal arc are compelling, I don't know what to tell you.Quote:
I found the story to be quite compelling.
Even Gaius stuff was embarrassingly boring.
FFXI lore is incorporated (well, these days mostly WAS) into the game. Everything in the game world had to fit the established rule-set. In FFXIV we kill Ifrit with Fire while our cat girl in bikini rides Odin horse we bought on the cash-shop.Quote:
The lore is incorpoated into the game. I don't even understand what you're trying to get at here.
Too bad the writing is garbage. I think the only Job storyline I enjoyed among the 3 jobs I had at 50 was the SCH, and that was heavily lifted from FFXI Tonberry storyline.Quote:
Every class and job in XIV (including the crafting/gathering ones) has a story arc, and those arcs also continued in the expansion. in FFXI, after you did the AF quests, that was it. They never expanded on them, not directly at least.
Sorry, but we are not on XIV forum. You won't convince people XIV isn't bad because here people have more expectations than running their cat girls in bikini and logging 2 hours at day to run 2 instances and cap tomes for gears they'll replace in 3 months.
And the Grand Spamalox XIV just keeps going. Amazing. The legend continues.
A male Miqo'te retainer, and I assume the female equivalent is the only thing I can think of that uses sexual innuendo, I guess he watched one youtube clip and made his judgement based on that.
Problem is, people are too used to characters lacking personality because of this game.
My disliking of FFXIV has nothing to do with FFXI.
In fact, I wasn't even planning of going back to XI ever, I only returned with a fresh character because I saw the "Grand Finale" campaign months ago. I had already quit FFXIV by then, I was tired of Yoshi-P "lol, play the same game over and over and reset gears ever 3-6 months".
My one disappointment, is that with FFXIV update coming on Nov 10th, then FFXI update coming around the same time, it'll be tough juggling both at the same time, since I really do want to get through the storylines of both games on the first day the update arrives.
By the way, it's quite clear that FFXIV update is Nov 10th, but I'm pretty confused on FFXI November update, and there hasn't really been any clear source that I have seen on when FFXI Nov update is coming. I know the live letter said the cross over event is on the 11th, and there's a list of campaigns on the 9th. I keep hearing from people that the update is on the 10th or the 11th, but when I ask them where they heard this, they either don't reply or said they heard it from someone else.
Does anyone know the exact day? Do we have to wait a little more for it to be posted on the POL site?
Looks like my question was answered. Although I'm rather annoyed that SE made FFXIV and FFXI update finish update time 2 hours apart from one another. Now this means I'll have to wait on doing FFXI story and update until I'm done with the story and a few things with trying FFXIV update. SE is usually good at keeping these updates on separate months, but this month they failed. (I know it partly has to do with FFXIV team taking a break after Heavensward, and I guess they did it for part of the FFXI collab event? But they gotta understand that a lot of people play both.
Oh well, here it is:
http://www.playonline.com/ff11us/pol...ews24339.shtml
Updates
Nov. 4, 2015 02:10 [PST] From: FINAL FANTASY XI
All Worlds Maintenance (Nov. 9)
At the following time, we will be performing server maintenance to accompany a version update. During this period, FINAL FANTASY XI will be unavailable.
We apologize for any inconvenience this may cause and thank you for your patience.
* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.
* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.
* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.
Thank you for your cooperation and understanding in making this a smooth version update.
* Version update details will be announced separately around Nov. 9, 2015 (PST).
[Date & Time]
Nov. 9, 2015 21:00 to 23:00 (PST)
* Completion time is subject to change.
[Affected Service]
- FINAL FANTASY XI
Looks like Iroha's visiting FFXIV..
http://jp.finalfantasyxiv.com/pr/blog/
http://na.finalfantasyxiv.com/pr/blog/001241.html
There it is in English looks like you get the Iroha armor for doing her quest in FFXIV. I would of prefer to have gotten a minion because my retainers are so full where am I going to put all this event armor.
There is a huge amount of stuff to do in the FFXIV update, for me ill just wait till the free FFXI time starts on Friday. SE was pretty nice to give free time at the start of each patch so older players can see how it ends. Its so weird going back to 11 and playing my Mithra in because I switched to an Au Ra on 14.
This is just silly. Let's get to the honest truth here.
Every 3 months (historically) FFXIV releases three dungeons (each dungeon includes 3 bosses), potentially a raid (that includes 4 bosses), a primal fight or two, a side storyline with a boss, golden saucer minigames / tetramaster, countless side quests, pvp additions and much much more (an entire continent to explore is coming with the next patch). You're pretty much getting at least 15 boss battles each patch that are uniquely designed and incredibly polished (hard to argue the FFXIV boss fights aren’t fun). Every 3 months you get this. On top of that...when you buy the expansion...you "actually" get the entire expansion. You get a 50-60 hour main storyline, 8 dungeons, new jobs, countless job specific instances, main story instances, hundreds of side quests, hundreds of glamours, housing materials, new abilities for all jobs, crafting cap raises, hundreds of materials etc.
FFXI has been a game without a leader for years. There are several groups making content - but these groups don't know how to come together logically. The result is a world of clutter where countless activities are worthless from day one and outdated content surrounds you everywhere you go. You have teleporting runes next to home points that are next to teleporting books that are next to a moogle that requires an insane amount of fame to partake in his quest to earn 300 gil that can buy that weapon over there that is more powerful than the weapon unlocked by that ??? on the ground near you that requires you to spend 10 hours gathering items to pop an NM. It’s silly.
When an expansion is released - you get almost nothing from day one. SoA? You got some new zones, jobs, coalitions and an hour long storyline without any battles (had to wait for patches to get the rest of the expansion). FFXI supporters think they are getting all of this great content...but they are just getting the content they should have gotten day one from the expansion. WOTG did the same thing. You got Campaigns, past areas and some quests (for each nation) without any battlefields. The high tier battlefields FFXI has been releasing the past couple years? The developers go into their developing tools and bump the stats to be the equivalent to an item level 119 mob and they are done (no need to change any mechanics).
“Hmmm – I’ll Reskin these mobs here, add a new currency here, estimate it will take 100 hours to get item X needed to buy item B…gentleman – I think we’ve got ourselves a new mode for that patch due up next month.” - “But sir – these weapons you propose implementing to this new mode…aren’t they weaker than weapons that can easily drop from Wildskeeper Reives?” - “Exactly! That’s what makes this mode so great!”
If you don’t like FFXIV – that’s completely fine. Your opinion. But quit acting like FFXI has been awesome the past several years. Since SoA came out – you’ve almost gotten as much content that came with the base Heavensward game. Sure you’ve got thousands of hours worth of grind…but any game could add a currency and then require you to farm for a hundred plus hours to get that item you want. FFXI has been doing its best to keep the hardcore hooked by throwing everything but the kitchen sink at the game. Job points, Rhapsody buffs, trusts, unity accord – these are all methods to get you to replay old content again and keep you busy. Balance has been completely thrown out the window. I won’t lie. It’s fun and I’m enjoying my return to the game – but it’s an absolute mess…and that’s ok.
This was so funny. Basically right before this you go to a beach to fight crabs resembling varkurm dunes.
http://i.imgur.com/13wBFtH.jpg
I play both XI and XIV, and have done this event. Quite frankly, the event's story was good enough compared to the majority of XIV temporary events. It was a tribute to FFXI and how long it has been around, which really touched me.
However I was honestly disappointed by the reward being Iroha's set. While it is true that Iroha has been an important character, for a long-lasting FFXI player, she is just an NPC that has been around for only a few months, and does not symbolize a 14 years old game.
There is so many other rewards they could've gone with:
- Lion gear/hair for girls, Aldo gear/hair for boys (they are both older and more meaningful NPCs than Iroha is for a player who has seen FFXI since its release)
- The Starting RSE of FFXI (though Au Ra would need something of their own, I suppose, or you know, just make them equippable by all races)
- Replicas of the FFXI relic weapons
And these are just the ones I could think of. Sadly I cannot put in these suggestions on the FFXIV forums (I was permanently banned for calling somene a "prick", heh), thus I'll put this here. I sincerely hope this won't be the last of FFXI that we see on XIV, and if more is to come, I think all the items in this list would be much appreciated from all the XIV players who have been/still are sharing their game time with Final Fantasy XI as well.
FFXI varies its victory conditions, its reward structure, its necessary strategies, etc. with nearly every event. They run out of ideas and rehash occasionally, it's true, but it's not even close to XIV, which seems to make a determined effort to repeat itself.
I have to be honest, when I saw this I did laugh.
A celebration on FFXIV at the ending of content on FFXI, party hat time!