Logical in the most narrow minded view sure, the effort is trivial, time sinks always are hence the concept of time sinks. It is not in my need to reiterate your point or lack there of and proof of incompetence is this entire interaction.
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Oh man this turned into an episode of Jerry Springer fast
I think the point of this thread was totally lost.... I don't know why Protey is so touchy about Mythics, but I am sorry this is not the thread to post about it. This thread was made because the HPB supply is too low compared to demand, and the acquisition methods are not balanced compared to other weapons. If you want to complain about Mythics please open another thread <.< and stop ranting about it.
HP Bayld is at 30-35K on Asura. Frankly, that's TOO LOW for me to even consider bothering putting any effort into farming them, as I could make way more money spending my time doing other things. I see hundreds of them are available on the server, so I don't get why people are complaining. If people want more supply they should try offering more gil for them.
As one poster noted, it's a lot of bother getting enough bayld to convert them... and imo it's way more tedious than dynamis.
That's largely the point of the thread.
Remember fish botting? Remember the rampant "omg SE ban all these botters!!!!!1" threads here? Fishing 2.0 is the only viable long term grind for HPBs. You can find many Reives in areas such as Outer Ra'kaznar botted 24/7. Check in after a few days or whatever, go cash in your millions of bayld, list HPBs for whatever, sell because you're supplying the only viable source of them, ???, profit.Quote:
I see hundreds of them are available on the server, so I don't get why people are complaining.
Paying more is silly. Some servers are stuck in a 50k selling range as is, these server's Ergons cost over 650 million gil just for the HPB phase, though no other requirements are much of a gil investment anymore. Still fairly excessive. And due to the lack of Bayld/HPBs you get from legit grinding, I don't think I'd personally grind it for profit without it being in the neighborhood of 80k+, drops are rare, respawns on Reives are slow in most areas, and the Bayld you do gain is miniscule in the grand scheme of the total required. For reference, it's the equivalent of 131,000,000 Bayld you'll need. At my own height of farming, I was lucky to make the equivalent of 70-80k Bayld (Bayld + HPB drops) in an hour. At any point, someone else could show up and decide to do a Reive, or perhaps it repops before I got there and they need to get past it, lowering my hourly take.Quote:
If people want more supply they should try offering more gil for them. As one poster noted, it's a lot of bother getting enough bayld to convert them... and imo it's way more tedious than dynamis.
Even if they didn't, when lucky, I could accomplish ~0.06% progress in an hour. Comparatively, Mythics in an absolute worst case scenario (50 linen, no cotten, 30ish or whatever from trash) could get ~0.2%. Bump that up to a more realistic number, maybe a lil luck but still not counting 2x linen, and you're looking at ~0.5% progress in an hour.
These points have been covered in the thread extensively. Only real defense to it IMO is ignorance of the botting situation behind HPBs acquisition.
While still sucking I averaged more like 3 HPB and some change after converting an hour just sticking with 1 lair zerging it fast then waiting 5 min. Might be better now that I'm killing faster idk. Before the market on skirmish parts tanked used to a lot off of those but now it's averaging around 15k or an hour after selling them based on how fast I've been selling lately. Then a tiny bit from npcing. All told it's probably around what Hakryu fishing was before the nerf (which granted was kinda crappy gil/hr) but almost all of it is relying on the market which is no fun. On the other hand you also get xp, sparks, cp and ac as well
Actually, looking at progress per hour, if you have control of 6 characters doing yorcia in and outs puts you at .4% progress per hour (assuming you average 16 runs an hour - 52.8 hpb). It also lowers the cost of the weapon substantially (although what is your time worth). With that being said the supply of skirmish parts is finite and having control of 6 characters may not be possible for everyone.
I did read about the botting in the thread... I just don't see how increasing the supply helps here, other than making it even less interesting for players to farm them, thereby increasing the incentive for botters.
Anyway, I don't think it's perfect as is, obviously but making the price on them lower (via increasing supply) isn't going to convince more characters to farm them.
Increasing the supply you're able to get legitimately makes it so those who wish to build them can feasibly build them on their own. Higher supply doesn't necessarily mean lower prices, but even if it did, it'd balance around a fair price for the experience as a whole, much like Alexandrite and Mythics did.
7k Alexandrite doesn't suddenly mean doing Salvage isn't good money, because you're making 100+ Alexandrite in a below average run. If HPBs from an event were balanced correctly, it'd eventually hit a similar mark, where for an hour of your time, you can make a mil or two with some luck. Unfortunately, as it is, you'd be lucky to make a few hundred k for an hour of your time, and if you're aiming to build one, you're not even really making a dent to your needs in that time.
You make good points. Everything you're saying makes sense. It does sound like increasing supply could be a good thing as long as it wasn't just botters flooding the market in response. Though I will say, when AC drops in price my desire to do dynamis drops significantly, even if it's still a good money maker so it has to be balanced.
Well to compare to salvage if you did have 6 characters you could also try doing 6 salvages at once. Assuming you don't do those crazy position hacking stuff it'd be ~100 per character in 30 minutes so 4% progress per hour... except you can only do half an hours progress a day and of course running 6 characters thru a zone separately at once is much harder than just camping 5 out while 1 does all the running