^{Yes, please.}
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^{Yes, please.}
Rem’s Tales are items we’d like players to obtain from places such as high-tier battlefields, and we’ve added opportunities to obtain them via Records of Eminence only as a supplementary avenue. With that said, we do not have any plans to lower the sparks requirements for Rem’s Tale chapters 1-5.
A major problem here can be seals though. It's not necessarily easy to gain another 20 seals of any specific type even with the 3:1 trade ratio. If the development team won't consider lowering their spark cost then maybe lower the restrictions in place for obtaining seals.
So you are able to complete the 500 damage objective in 2 mins 15 seconds, constantly for 3 hours? Seems unlikely, and to be honest, unless you have a bot doing this for you (assuming you don't as you say you don't cheat) it would be beyond mind numbing, and very unrealistic for most people. Why do you always throw out claims that 99.99% of players would never do? I see the point you're trying to get across, but why exaggerate?
Log in everyday. Bam 460 KS/BS or 153 SKC.
Don't forget that if you PT up with people you can get many extra Rem's just by participating on somebody else's orb.
You know there are other RoE objectives you can set other than 500 damage right?
not really. RDM/BLM. go to square room in crawler's nest and round up half the mobs (approximately 50 or so). stonega (or stonega2 if your gear isn't that great). will complete the objective in approximately 30 seconds. you spend more time pulling the mobs than you do completing the objective.
A good way to do damage objectives while also obtaining the monsters-vanquished / geode / ite / seals / xp objectives at the same time, is to go kill Qutrubs in Caederva Mire, EP @ 99, all normal hits are 500-1500~ depending on your weapon power, and you get sparks from all the crystals/geodes etc. too. And you get IS which is always good to have.
:)
#1) They're not 10k each, they're 15k each, so now it takes you 4.5 hours to solo.
#2) On Normal you'll get at least 2 chapters per run, meaning a max of 4 runs. Assuming you run to the time limit each run, that's still only 2 hours. Added to the hour that you pointed out that it CAN take to get a party together, and you're looking at 3 hours total, the same as in your hypothetical situation where chapters 6-10 only cost 10k sparks.
The number of kills ones and zone ones and crystal ones etc are all good and reliable and you can get them quick and fast while killing things for xp, merits (both for actually merited and for other battlefiels), jp, heck even skillups/ws unlocks if you still need that stuff. Oh and in the process you get seals for these battlefields to get more rem tales with... oh and wait you also get sparks from the battlefields themselves
Sparks cost is fine how it is. People should be encouraged to seek out what an "SKCNM" is and try to form a party to give it a shot. The only way they'll do that is if it is worth their time (it drops a ton of chapters), and starts to get them into end game.
It should probably be explained more in game though, sure.
As for seals and crests, as long as you didn't start the game, get to 30 and go "omg I want to plvl to 99 pls abyssea worm party invite me" and you actually leveled your character by killing monsters... you should have a good amount of them, and then your friends also should have a good amount of them as well. Both you and them can run it multiple times, and get tons of chapters for everyone. If you don't have friends, well, there's people that make parties all the time, and if there's not, you can make your own party and then people will be like "oh I want to try this SKCNM thing, this guy says its easy, I have tons of seals I just never tried it." In the end, you can ultimately still just solo it.
Lowering the sparks cost is just... not the right solution. There already exists a perfectly good system to obtain the chapters.
Perhaps the actual BC fights need to be looked at as you can hardly find a group willing to do them at all which leaves you with the only option which is sparks. As a player who has returned recently and discovered the sparks system its not an easy task to catch up or progress when its evident players exhausted these BC to stockpile the exact amount of papers they needed to never go back again. As for the higher fights which drop 6-10's the shouts are a little better but the job combinations largely restrict you as all it can take is you not having those jobs and you are blocked from say hand, head papers because they are paper unique.
There is little incentive on the drops front for players to help when you weigh up the single chance at one drop pool per orb while having to do 5 addition runs when you need no papers and are solely there for gil, there is just simply better gil per hour methods in game.
Generally I can farm 13k sparks per hour so that enables me to gain a 109 piece in 6 hours or a 119 piece in just over 9 hours. So we are essentially looking at 15 hours of focused on the ball grinding per piece. There is also 10 pieces per job. So assuming you wanted a set of relic and af 119 for all the macro in pieces and utility of high acc sets , ja enhancement etc we would be looking at 150 hours per job not including time distractions. Lets be realistic at how many hours a day I can and would want to grind sparks vs doing other content.
Only way I see this game becoming more player friendly and reducing these you had to be on the train as soon as the content was out or you risked being locked out once its been exhausted is making all content give out a universal point system which is traded in for everything to encourage players to do any and all content because it progresses their personal goals regardless.
Well that's the numbers being thrown around on the internet, if someone is exaggerating, it wasn't me. I only use the numbers I dig on the internet to fight against Olor's opinion about how PT would ended up being less efficient than solo if it requires less sparks.
It doesn't matter if it's "mind numbing and unrealistic" nor how much sparks/hr most players can farm, it was FACT that 2 weeks after AA release some of my friends denied to do certain AA zone and only save merit for zones with gears they want. When I asked "don't you need rem's tale" he answered "Nah, I can just solo for them" then hinted that it's faster/easier to solo for rem's tale.
Even at 15k sparks some ppl would rather solo, let alone 10k. Even more ppl would tend to solo if it's lower than 15k, making AA party harder to fill up.
It may sound unrealistic to you because it's mind numbing, but the fact is, some players can tolerate it, and they can tolerate it even further if the sparks requirement is lowered, thus even less willing to pt. It wasn't unrealistic to me because it's a situation I've been, players refuse to pt even at 15k each.
Oh and btw, when you claim X/hr, it doesn't mean it's done constantly.
I don't think you get what I was trying to say......or you weren't reading.
1) I know they're currently 15k each, less than 15k was what Olor wanted which will kill any AA event that doesn't drop grip/mask.
2) You forget to add the time to farm merits, wipe with PUG(and yes it does happen in PUG even in N), other players seacom and outlot your rem's tale, wait for friends to pop to fill up key roles, if you add all that it easily avg 3hr or more to complete 1 119.
If you can solo 8 sparks in 3hr ~ 5hr, and a pt needs 1.5hr~4hr to farm 8 sparks with PUG, majority of the player would still choose to solo. Even if pt is about the same or slightly more efficient than solo, players would just choose to solo due to the nature of solo being 10x less pain in the ass than dealing with party.
If a pt needs 1.5hr~4hr to farm 8 sparks, but it takes 20~30hr to farm 8 sparks, then more ppl would tend to party, because it's MUCH more efficient to get stuff in a pt, making pt easier to make for everyone else.
It doesn't matter if actual solo spark needs 4.5hr and pt only needs less than 3hr, the fact is solo efficiency is quite close to pt efficiency for rem's tale, and spark cost for REM's tale shouldn't drop lower or else it'd kill the event completely.
I see what you guys and SE are saying, that it would kill the content, but I'm going to echo what others have said with my own observations - that it seems players have already moved on from this content or the shouts are so job exclusive it locks people out. So we're forced to solo anyway, whether it's RoE grind or the BCNM itself.
Are these high enough level to drop -ites though?
Man, I wish we could get all those drops in Monstrosity there. All that RoE grind would help with leveling.
(Hint, hint, SE: if you're not going to lower sparks costs, give us more ways to collect like in Monstrosity. More mob family objectives would be helpful, and more Belligerency areas OR just let us get seals/crystals/geodes/ites anywhere.)