Quote:
-I would like to see drops balanced properly, either more Plasm/Drops for 18-man runs, with drop rates, Plasm obtained, and everything else scaled upward while the member number increases. This gives everyone more reason to bring with them a full party of people, rather than giving a massive amount of incentive to do it with the fewest amount possible like right now, where the craft item at the end for instance can be sold for a large amount of gil and will drop either way, which makes it most profitable to do with few people and split the gil. This change is completely meaningless unless the craft item is the primary adjusted drop rate, and the Plasm follows suit. Anyone spamming this in 6-man runs has the gear, changing it is meaningless, but if you change the Plasm & Craft Item rates based on the number of people I am sure 18-man runs will look a lot better soon enough.
I agree with you 100% and I even made a thread about this. The rest I don't care for/agree with (I strongly am against weakening this content even MORE.) SE really made a mistake having the 18 man fights the same rate of drops as the 6 man. This also encourages people to bring mules over real players due to the fact its less competition for the end items to sell.