Originally Posted by
Demonjustin
I agree although to some extent this is impossible to balance, or SE is incapable of balancing it. They have shown everything either hits to light to matter(Delve) or hit to hard to survive(AAs). In the first category everyone complains it's to easy and the difficulty lies solely in killing the monsters fast enough to finish the event, while they often add stupidly overpowered attacks in the mix to make up for the easier enemies such as Encumbrance, Weakness, Death, Doom, or Zombie. In the second category everyone takes only PLD, MNK, and RNG, due to the fact that PLD can mitigate a ton of DMG, MNK has the highest HP and can take a lot of DMG, and RNG is able to do a ton of DMG from a distance without pulling hate which allows them to take no DMG. So long as content falls into these 2 categories, things won't change much.
MNK also holds to much utility, not only is it the DD with the highest DPS but it also has the most HP, a JA to boost it's and everyone else's HP, and JA that lets it be the best magical DD there is. That results in a job which is basically made to be perfect. Why bring a DRK when it's only doing DMG? A MNK does more magic based DMG than a DRK ever could hope to hold a candle to and DPS wise DRK falls behind a MNK so far as I know, not only that but the MNK will take more hits. The same thing goes to WAR, but WAR is even worse off with no magic damage. DRG can lower monster's DEF and has the highest Accuracy in the game which is an edge for it, while BLU has a lot of things it can do, but neither in the end surpass MNK either.
To fix this though they would have to buff every DD to have great magic DMG while also giving them all an HP boost and more utility abilities overall so that they don't become a MNK clone.
Tanaka was no better, he made worse content by far, you could argue he had more job balance but nothing has really changed for the jobs except for the new weapons, which admittedly MNK's was unbalanced by the amount of skill placed on it and how MNK works, but outside of that nothing has actually changed in the end. The thing that changed job balance the most was the fact that PD went away as being a viable solution to all our problems, back when PD & Embrava were the be all end all solutions we did things like Legion using them and a verity of DDs. If PD never existed I have no doubt that eventually MNKs and Mantra cycles would have become the norm there too, we just took till Adoulin for it to happen because it wasn't till Adoulin that PD really fell out of use. If anything I would say the jobs were less balanced under him in the end though because at least Matsui has introduced things that have helped balance some of the more broken jobs such as the Animators which made PUP Automatons better, the Blood Pact Recast II stat that has helped fix SMN up a bit, and so on. In all honesty I feel like they are more balanced than before but at the same time still broken, Tanaka wasn't better when it came to balance in my opinion but he wasn't much worse either.
This I agree with completely. The fact it's random is a massive disincentive to do it, that and the low drop rate on the battery which seems like its 1%... those drop rates never made anyone want to do a piece of content.