Originally Posted by
Zeargi
You're right the kits won't HQ at all, which is something I believe is correct with that. Leave HQing stuff to having the actual ingredients. And I applaud you for crafting so much, I bounced around until I finally settled on cooking which is my RL passion and because I love Pet Jobs to make items for those jobs. SMN, BST, PUP, DRG Love them all. So, don't get me wrong, I've said before, I've got nothing against adding the books for the Autos. Mine is still extremely under for the RNG Frame. I'm 100% behind this. And I'm right there with you on a few of my skills missing the cap even though I have all the jobs at 99 too (Likely will never cap throwing... God, I wish there was Throwing WSs and I also should likely stop wasting the sparks and spend some of them seeing how I often sit at cap >_>; ). And I agree there should be some effort put into thing, but I just want a balance of sorts. I don't want the higher crafting kits, if they ever made them, to be given out free ranged. I actually really like my idea of keeping them locked behind the RoE and requires perhaps a number of points each day, so you have to work to make sure you keep that perk. Cooking is also one of those easier crafts as you can often sub out an egg or maybe a fish or Squid. But I always felt bad for this PUP that did Goldsmithing because he wanted to make attachments for himself, but he always struggle to find parts he needed. Like I said, I'll post in the crafting forum as well for some of my other crafting gripes like region locking items, harvesting fatigue, and KIs.
Also, Any SMN that can recall sitting outside of the cities and spamming avatars and spirit can applaud you for skilling the hard way. (Myself included)