Originally Posted by
Seriha
I'd be game for a dynamic currency conversion via an NPC. If everyone floods it with Bynes, for example, Coins and Shells would become more valuable and you might hit the point where you'd need 2 bynes or more to get 1 of the other. On the other hand, if you needed a lot of bynes and had more of the other currency, you could possibly get said bynes by taking advantage of the conversion rate. Naturally, you wouldn't be able to deal in fractions of a currency, and some kind of daily/weekly calculations may be prudent, but it's just an idea since it's obvious the players don't value currency equally.
I'd actually like to be able to AH currency, though.