Just pull a mob on top of them. It's not MPK if they AFK. Note that a PUP, SMN or BST with a pet on target is not AFK, just bored.
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With the new gear the revives die so fast its almost pointless the amount of bayld you get for running around the map especially in Maj ravine. Wars fell cleaving the things down in less than 2 minutes time ugh.....
Oh and whatever computer genius added a knockback move that sent me so far out of field by the velk that I couldn't make it back in in time needs a new occupation maybe something in the liberal arts.
This along with certain jobs still not able to obtain any bald using the jobs and recommended.
Edit: Also if your a taru and your trying to melee a Monolithic Boulder you literally have to stand right in the middle of it and on top of it or you are out of range. I'm not sure if it's the same way on other classes but it's super annoying for me since you agro everything on the other side of the boulder since you have to be so close.
bayld->KIs to level up mog garden
bayld->serums/etc used on garden locations->harvest is basically a bayld->gil conversion method, you can get some rather insane crafting materials if you know what to do.
so yeah afk at a reive and getting bayld for nothing is basically afking for gil
Nothing you can grow in your mog garden sells for more than 40k. Everyone is using their mog gardens to grow those things and the prices have been falling non stop. And those require the 12k bayld fertilizer to make, and even then you'll have to get lucky to get 1. So 700 bayld an hour into 12,000 bayld if 18 hours. Or 2.2k gil an hour. If that's a RMT apocalypse, for the love of god, nerf Valkurm Goblins! killing them with gilfinder results in 10x as much money added to the economy per hour.
Stop complaining about things that have no effect on you what-so-ever.
Ok, lets make it simple. People who are AFK at "safe spots" in range of a Colonization Reive are being rewarded for doing nothing.
Douchebags would call it "smart," but the reality of it is, it's a dick move and something needs to be done about it.
(my apologies for the foul language, but I am beyond irritated at the 60+ people in Ceizak Battlegrounds right now on Shiva just sitting AFK and getting free Bayld each time a Colonization Reive is completed)
My problem is that entitled lazy abyssea baby casuals shouldn't act like its their right to get free stuff for afking.
Whats your problem with me having a problem with it? I actually care about this game having some semblance of game balance and effort/reward ratio.
It creates extra rieve lag when theres a wall of afk people at the edge of the reive area.
I'd rather not have 75+ afk more people in a zone that already has bad lag when doing wildkeeper reives
Bayld purchasable Crafting rings, bayld armor/weaps , bayld fees for airlixir augments/skirmish augs/grease, mog garden items, access KIs for wildkeepers are all things that people were supposed to you know, do actual work gaining bayld to acquire.
I'm done trying to explain why this is bad for the game, reives are now an abyssea worm party afk-fest , without the ability to kick out the leeches. Enjoy your free bayld lunch while it lasts.
It's called "taking advantage of a flaw in the system." Much like the Salvage bans, people were taking advantage of a flaw in the system. Although getting Bayld for doing nothing isn't nearly as severe as duping items, and thus, people won't get banned for it. It is not fair for those of us who actually put in hard work into getting our Bayld legitimately.
I guess I should have covered all my bases. I covered "douchebags" in my previous post, but failed to cover "lazy asses" saying "lol it's my $12.95 a month what do you care?"
I'd rather be a dick, then. If nothing is said, nothing will be done, and lazy people will basically be getting free Bayld armor, free key items, free etc. etc. if they continue to be allowed to AFK within range of a Colonization Reive. Surely the Development Team at SE did not intend for that to happen.
DId it ever occur to you that the devs may have known this would happen and intentionally set the exp / bayld at what they thought was an acceptable rate for afking as a means of throwing a bone to people who can't spend 80 hours a week in reives? Perhaps you are the dumb one for not using an intended function of the game. All your crap about work ethic and earning your keep just reeks of bitter jealousy. Work ethic is for the real world. Games are for fun. No one here is impressed by your perceived moral obligation to earn your keep and your stupid complaints will likely have the effect of screwing it up for everyone. Mainly the people who are not afking.
It doesn't hurt the game. Your being a baby.
TLDR; Get a life.
Spoken like a true lazy person and professional troll. And I very highly doubt the Development Team intended for it to happen. A slight oversight on their part that I sincerely hope is rectified soon.
"An intended function of the game?" Sounds like the same type of butthurt from people who were banned from duping Salvage drops a few years back. And buddypal, I'm far from "jealous" as you say. You're just trying to illicit a response from me like the Official Forum troll you are.
Uhh.. I know you are but what am I?...
Am I supposed to get mad and say I'm not a troll now? If I do will that somehow make my points irrelevant? I think you are out of gas. Go have a drink. Maybe you'll come up with something better than the overused troll stuff. The internetz is tired of that stuff. It's not even insulting anymore.
This just in people who work 80 hours a life are lazy people. The truly lazy people would just do this all day reiving hard cause they don't have a job and living off someone else or the government and wouldn't understand how anyone else could have other shit to do.
Really it's quite amusing just how much people care about how OTHER people play the same game as them when they aren't even playing together. This isn't a glitch not against the ToS and no one is getting banned. Salvage was an obvious forced glitch. You are just mad that other people are playing in a way you don't like. Grow up and get over it. If they in a pt with you fine kick them. They not with you at all leave them alone. Because this they aren't doing it my way is quite childish. And mpking is bannable
Though I suppose what is giving me the biggest smile is how much tables are being flipped over 700 balyd/hr when there are ways to leech 42k/hr
They did a similar fix for Campaigns back in the day. It's time for repeat for this. Also I don't see it as MPK as death because of agro in this events is really risk of doing it.
I don't think you need to lower the HP of objectives reives are already easy enough areas like Ceizak Battlegrounds. You also should not get credit for just joining a rieve because now people are away from keyboard and getting credit in reives.
Please remove the Magic Parroting ability from Colibri type mobs in these Reives or change it to target only the caster. This is nothing but a mechanism for griefing and it is absolutely being used as such.
You all could go AFK at reives too. Why should they screw these people? Just because you are too lazy to walk to a reive before you AFK and get bayld like they do?
People who go AFK at Rieves are ideal Rieve participants in a sense, because there's a 0% chance of someone who is AFK shortening any Rieve that people are trying to squeeze evaluations out of for whatever purpose. In fact, I'd guess that in many areas, people are doing more for active rieve participants by going AFK and doing nothing than by actually doing stuff that would shorten the Rieves.
If folks really want to make a wish on this particular monkey's paw, though, go nuts.
So last night I really did try. We went to Yorcia, and it was just a nightmare. Snapweed and Panopts are simply more difficult to fight than any of the bird mobs in Marjami. I gave it a chance, I really did, but unless they make cape drops at a higher % in Yorcia, I will not be heading back there again.
I have zero complaints about afkers and a billion about the zerg mad idiots who fell cleave the revives down in a blink of an eye could we ban them >.>....
While we are at it please add a ending message and if you go to a wilds point and hit its ??? it responds with the current mobs hp% like WOE that is all...
The adjustments made to the first zones, excellent job.
They're awesome now, it's how they should've been to begin with. Still not enough bayld, but for the ease of completion now, it's "fair".
Now, the lairs still blow, totally worthless. They just aren't worth the time spent. You only get like 400 bayld total for killing the nest and every enemy that pops to guard it, /meh
The new zones... ugh. Aoe Sleeps... come on. Colibri... that's just asking for hilarity to ensue... Nothing is funnier than going to Marjami as a BLM and killing EVERYONE with the mirror casting, it's down right epic. I'm in complete awe that you would even allow that.
i'd like to ask this why sometimes you dont get items when colonization end? not enough evaluations? sometimes is just frustrating when you are hitting rocks and they die too fast, all yo get is 700 by participating, they dont adding dmg/support/cures evaluation to that, please remove those 700 baylds by just joining and balance rewards
I'm not sure if it's a case of System working as intended but something seems wrong about the JSE back peice drop rate lately:
Three weeks ago about, I did a wildskeeper reive in Marjami Ravine and got a Mauler's Mantle (WAR). Then after, I did colonization reives there, which I had gotten a Weard Manlte (PLD) and Updraft Mantle (DRG).
Since then, I have done colonization and lair reives in Marjami Ravine and Yorcia Weald. I have done them solo, low man(6-10) and mega group (36+). Killed the reives in anywhere from 60 seconds to 60 minutes. Did them as DD, healer and support. I have made well over 180k bayld. And have NOT gotten a single cape since 3 weeks ago.
Do the capes even drop anymore?
After spending 2 hours getting to the Wildskeeper Reive in Yorcia Weald, I am not sure how I feel about Colonation reives anymore. There is a part of me thinking they shouldn't be to easy, then there's another part of me thinking these things are nothing more then a hindrance and the mobs should be made easier on all of them.
I guess when I am trying to get to a Wildskeeper I just want to get there and want everyone else to get there to. Without having to spend 2 hours to get there. Really wish more people would do the colonation reives in Yorcia but even I don't go there because the area is really hard to navigate and the biouvacs are never up.
An AFK player has no gameplay, and therefore cannot be MPK'd because they are not considered a player at this point.Quote:
Originally Posted by http://support.na.square-enix.com
Furthermore, they willingly entered a battlefield knowing that the actions of other players can result in their character going KO, either through unavoidable AOE, the other player being defeated near them, the other player being knocked out of bounds, walking out of bounds due to lag, being overwhelmed (fleeing combat) or is leaving the battlefield because a real life situation or an emergency maintenance would not allow completion of the reive within the given timeframe. If the MPK'ed character would have been AFK outside the reive, existing gameplay mechanics would prevent MPK'ing in almost all cases, so it's their own fault.
If you go AFK in a reive, you are at the mercy of the actual players, and in the worst case you lose a negligable amount of experience. Some players don't mind leechers, others do.
Nice rationalization there. Try telling that to the few people who got in trouble mpking rolanmarkets back in the day. Or the ones mpking people at campaign. Or camping nms etc. Granted getting caught isn't easy since hard to prove it was on purpose most the time.
You are only semi right here. Yes you go somewhere under the risk something will happen. This is why people generally try to afk out of the way. And if things just happen they happen. But people aren't just being killed by unavoidable AOE, or people just happening to die or leave the battlefield near you. It's about people going out of there way and actually sometimes running into a corner (clearly not trying to escape death) or just running to people and dieing on them for the purpose of killing said afk players. And purposefully killing someone is against the rules and overall childish behaviour. And actually you can still mpk people outside the reives pretty easy to pull non reive mobs too.
While that is technically true if you mpk afk people you are at the mercy of those afk people when they get back. Lucky for the assholes thinking it's funny to mpk people on purpose most wont make reports. But I will. Stay classy and have fun with those bans fellas
The only way you can be MPKed outside reives is if you are in the area the mobs roam, which means you were eventually going to die to it anyway. Pick a better spot next time, as other players are not required to die to avoid bruising your AFK tushy.
Problem being that AFK people can't report on anything because they aren't witnesses. And there has to be proof of intent, which can only be witnessed first-hand by a GM, who can only do so much as check the chat logs to see you were in a reive and apparently got too close to the action and got agrod by a reive mob.
I don't go around reives to see if there are AFKers I can buzz, but I'm not going out of my way to protect them either. If aoe knocks you out of bounds, so much the better, but if it knocks you into the other mobs, I'm not helping you. Don't AFK in reives.