So the time to get back in should be enough for a person with reraise to be able to get up and walk back in. I still think the problem is 5 seconds is too short.
Printable View
Time is probably the simplest fix for this problem, but I don't think it's the best. Removing knockback would be slightly more complicated, and I'm not exactly sure how I feel about it. The knockback plus entry/exit boundaries forces you to deal with the problem and come up with tactics you would not normally use. With the large number of enemies, their immediate repop speed, and no methods ingame to counteract knock-back (such as spells which make you heavier or give you resist-knockback), things can get out of control a lot more easily than in other reives.
Personally, I would like to see the exit boundaries for reives extended a little bit. The entry boundaries should remain the same, so you can still avoid the reives if you want to, but if the exit boundaries were extended 50%, it should allow for some better positioning. This would probably take a bit longer for them to program in, however, so meh.
Yes, if you extend the time for status removal, then people can't escape the Reive if it's going south. Instead, they'll run away and have Reive mobs on them still, whittling down their HP and probably pushing their face into the dirt.
Isn't the whole point of the small radius and 10 minute ban to *discourage* people fleeing a rieve?
Also, extending the time would not prevent what you say- the mobs won't(shouldn't) leave the reive area.
I think this would work fine. Most of the rieves really need more breathing room, but passerby also deserve fair consideration.Quote:
Personally, I would like to see the exit boundaries for reives extended a little bit. The entry boundaries should remain the same, so you can still avoid the reives if you want to, but if the exit boundaries were extended 50%, it should allow for some better positioning. This would probably take a bit longer for them to program in, however, so meh.
Mobs will chase you from a reive area until you lose status or max enmity on them. I'm not sure how far they go, as they deaggro once you lose Reive status.
there are some situations where it would be optimal to escape the current reive. I saw a terrible wipe of JP players the other night. I was on THF and amongst the last of the living and all the mobs came for me. I didn't make it out of the reive in time. Had to eat a HP and lose travel time, etc.
Al, edit your post to include a note that the reason you're on the edge of the battle area is because you're weakened and would certainly be killed by AoEs if you were closer. Otherwise, they may simply say, "We suggest that you do not loiter on the edge of the battle area."
So you agree that there are alot of others on this board that dislike how you post. So then by that logic you would have to accept that you are doing something to garner all this negative attention. I'd be willing to go on a limb and say that your making people mad by doing something, and thus your getting negative criticism.. Whether its disagreeing to just disagree, responding to post you dislike etc is semantics at this point.
Its pretty obvious from many posts ive seen you seem to have answer for everything that is wrong or not wrong with this game. Whether your right or wrong in any of that doesnt matter.
Id say we can come to the conclusion that you are doing something that is getting you all this hate, something your saying, something your doing. No one is telling you to stop posting but i think this could be an accurate assumption. And if you really are tired of getting negatively criticized a valid option would be to just reduce your presence here.
And if you dont want to do that maybe just picking your battles (case in point is our correspondence thus far) a little better would help alot.
Following a little of your own advice would help a lot, as well.
There are plenty of people on this forum I don't care for- but I don't call them out and attack them for it. In the manner you reach out now, that may not have been your intention but that sure is how it came across.
I don't ask you or anyone else in particular to like me. I do however ask that if you don't, then just blacklist me and keep it to yourself. The result would be a lot less drama and a lot less derailed threads.
I challenge you to find anyone on any game forum who posts their opinion or ideas who DOESN'T think they have answers to the problems they are discussing who isn't just called out for "QQ'ing." Anytime I've seen someone complaining about something but not voicing some kind of opinion on a solution for it, they've gotten just as much hate and gotten called out for whining.
So the options you are presenting people are to either agree with everything the overly vocal minority has to say, whine ignorantly and give no opinions so they can be called out for crying about something, or stop posting to avoid getting hate?
This place is hitting a lot of new lows...
I think there needs to be heavier moderation for when all of these threads get derailed by morons.
We just need to go back and focus on how they should fix this SoA contents. I mean, there are plenty of good little ideas on SoA, but they did really bad in implementing the bigger activities. Too many gated walls, and way too obvious little adjustment designed to slow down our progression to a crawl. The latest fix that was supposed to help mages to get more xp - did not help anyone at all, and pretty much ruined Reives activity. I really hope they are fixing these atrocious enmity issue, defense imbalance, and pretty much SoA contents. Right now this game is far from fun to play, there is almost no reasons to subscribe until they revised all of those silly adjustment.
They're lowering the rieve ban to 5 minutes. This is somewhat acceptable, as if you were just KO'd you'd be able to recover in safety and then rejoin the fight after unweakening. That said I wouldn't call it a perfect solution.
Same problem with Reive that I had with Voidwatch. You're just magically supposed to know where the perimeter of the battlefield is.
We have those wards dotted about Abyssea, and we have giant lag-spheres around Geomancers. Is it that hard to just have a visual perimeter for these Reive fights so we can keep our distance?
I think you probably answered your own question as to why not. :pQuote:
and we have giant lag-spheres around Geomancers.
Reives do not need super fancy animations, they just need to have a simple line, nothing more.
As far as accidentally entering a reive, I think the most elegant solution would be to give people who enter a 1 minute grace period where enemies can't hurt them, won't target them, and you don't get penalized if you leave the reive. This grace period would be voided if you take any aggressive actions on enemies or supportive actions on people already taking part in the reive.