Might be wrong here but I think they didn't add AF for way longer than just one month. Was it 2-3?
I'm curious what they'll do about Relic (dynamis I suppose?) and Empyrean. Will it still be related to Abyssea?
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All of which actually isn't that overbearing of a task. Do you really have to beat Assaults twice?
Either way, its about 3 months for what ends up being at least the second most powerful weapon for any class in the game. Doesn't seem too bad to me.
Definitely better than AFK'ing for the first half of building an Empy weapon, in my opinion.
Yes, beat once for captain rank, second time to log the victories for the quest.
I liked doing the Mythic quest the first time because I enjoyed ToAU content. If I was going to list one reason why the quest shouldn't be nerfed, it's because the entirety of the quest is so varied and enjoyable. Basically:
* Making a relic is a grind because it's 99.5% just farming currency/gil and 0.5% walking to a goblin.
* Making an empyrean is a grind because it's 20% farming R/Ex items and 80% farming plates/rift items/gil.
* Making a mythic is fun because it's 50% doing quests, Einherjar, etc. and 50% farming Alexandrite/gil.
Mythics are monumentally more effort, but if you find doing quests, Einherjar, etc. fun then it feels less like "work" and more like you're playing an enjoyable game. Of the 4 level 99 weapons I own, my mythic was by far the most fun to make and felt like the largest accomplishment when it was done. That said, I have plenty of gil and no desire to make a second.
Being captain is a requirement to even start the quest for a Mythic. After that, you get given 5 assault books and told to go back and record memories (essentially win the missions).
Repeating the mythic quest is kind of amusing, you get something of a "here we go again" and "you should know what to expect this time." But they coded the quest to restart the initial requirements even though they're all tracked by titles. So it's like go kill odin, the beastmen bosses and the salvage bosses. CS Ends.. click Naja again, good job you're done. Now go to Nashmau and see Paparoon.
On your repeat, since you are already captain, you get a new set of 5 assault books to repeat with. So its getting captain to start, and then 1 set of 50 assaults per mythic.
See, but I don't mind that. Personally I wish they scripted it like "Well, before we put this in your hands -- we need to see you do some training. You've done these before, so it should be a good exercise, right?"
Still, I think the only thing they need to do to make that ok is set it so that once you acquire a mythic, they let you store unlimited Assault tags. Then you still have to redo them, but you can burn them down in a day if you so choose.
Meanwhile -- its no different than if I decide I want to make na Almace or Empy Lance after I finish my Verethragna -- I still have to recamp NMs for what seems like an eternity.
The big problem with getting mythics really is the party requirements. You NEED to be in a party of three to start any assault. You NEED to be in a party of three to climb Nyzul Isle. You NEED to be in a party of 3 to go into Salvage.
If SE wants to make mythics easier to get (and they should, judging by the number of mythics out there), they should drop the party requirements for Nyzul Isle, Assaults, and Salvage. Most of these things can be done solo by most players.
Edit: I mostly agree with the points Keyln raised regarding 3-person entry requirements, not because I think Mythics are the only weapon which requires a group to complete, but because assaults and nyzul can be solo'd by most jobs now, if not for their entry requirement.
Let me sum something up about that real quick. If I did nothing but T3 Einherjar for 1920 Ichor a run, I would have to do it 53 times to get enough for a single Mythic. Myself, I do not like old Einherjar, its rather dull and boring because there is no challenge. So for me to get this, it is not fun, rather it is more than 50 dull runs of the same thing over and over again that I do not actually like doing. No one will or could have possibly done Einherjar 1,000,000 times, no one could have done it even 10,000 times if you did it every time possible since it was released. It was an obvious inflation of numbers. I think the point was that once you do all of that annoying side work, you may not want to do it again, and if you did not enjoy it the first time, who can blame you for not wanting to do another round of it. I myself agree, if I make a Mythic like I want to I will be doing all of the prereqs together with my GF and my second character at the same time, we will all get the points and wins together so that we can each get our Mythic and never have to do any of the prereqs again except for the Alexandrites.
Shot Form:It was a number exaggeration, if you do all of the stuff for a Mythic once, chances are you are not going to wanna do it all again.
Wait wat? I thought the second time you do a Mythic you didn't have to re-do the following steps:
1) Getting titles from Salvage bosses, Odin and 3 ToAU megabosses
2) Getting Captain
But you only had to re-do the rest. So the Einherjar R/E, the NI R/E, the 5 Assault Books and the 30k Alex.
Are you sure you need to re-do even those 2 steps I linked above? Sounds really stupid.
No, you don't have to re-do any of the first quest (beyond turning in the weapon).
I have the ichor, but since i despise nyzul I got my shit and got out as quickly as possible. never did assaults or salvage because most of the gear was trash, or my jobs at the time (SCH and DNC mostly) couldnt use them.
Now i'm in the position where I can dual box but dont like having to find a 3rd person to drag in with me. Thats even assuming that I wanted to waste all that time farming alexandrite. After doing a shitload of dynamis for my relic the last thing i want to do at this point is grind more currency.
Despite the "spam t3 Einherjar over and over" example above, many people who didn't blow all their ampoules on rubber harnesses already have finished or are close to finishing the ampoules requirement. Odin was 2880 ampoules, after all. People have had years to do Einherjar. As for Nyzul, unless you lost a lot (and broke even on tokens), you should have a good start. Maybe a good start is only 20k tokens or maybe it's 50k. 5k tokens per run is very reasonable with even 1 other person and a mule.
Regarding assault, that content is actually varied. Many are quick kills at 99, while others offer content with unique mechanics that you can't experience anywhere else in the game. I don't think the repetitive content statement holds up for these. A lot of the PSC and PFC assaults were pretty bad though, you're right about that, so if you got in and got out really quickly you only experienced the annoying ones.
As for Salvage? Sorry but you're stuck with that. If you aren't willing to grind alexandrite, why should you get a mythic? You're not even complaining about the amount, you're just complaining that you have to do it. Also, look how far we've come from the old days of linkshells farming relics when we complain that mythics are annoying because they require another person.
Are we complaining that new players who missed out on all the ToAU content have to jump through too many hoops? Or are we just complaining about the amount of alexandrite needed? The alexandrite gripe is legitimate, but the requirement is easier than ever due to neo-salvage. However, after seeing some of the SoA armor stats, I'd worry about the long term future of the event.
You must have a vastly different definition of "spews out" than the rest of us. Yes, it is higher on average than NQ Salvage, but not really by a whole lot.Quote:
They've already made Mythics much easier to obtain. Neo Salvage spews out Alex whether or not you're aiming to farm it.
The supply on alex is getting better because HQ Salvage is actually a reasonable event in which people can make marked progress toward the gear they want on each run (in the form of plans) and therefore people are actually bothering to do it. Despite that though, the supply per run is still not anything I would call extraordinary.
Thats the biggest thing of all, Alex supply is up right now because of the gear. Starting tomorrow I highly expect that VW and Salvage will become much less common, and as a result Alex will return to its old short supply and this time Heavy Metal Plates, Cinder, Dross, Sand, and Mirrors will be joining it.
Because of that, I'd say I'm going to hold off on my mythic, but come on, SE won't give pup anything better >.> I'm betting they put it on mage gear again in SoA -.- Or those new h2h on the SoA site are mnk only.
Only problem with mythic is the alex, a combination of needing two others (doesn't drop enough to get a decent amount after splitting :/) and the amount. There's a pretty big supply of it now, seen multiple bazaars with 12-15 stacks of it, yet the price is still anywhere from 12k-16k a piece >< Oh and assaults(not as bad but yeah), can't forget that lol No one wants to spend their tags to do outdated stuff that doesn't give them anything. 8 years of XI taught me that, people couldn't give a crap about anyone else unless they get something out of it lol
Considering only a very few jobs get a use of their mythic, you would assume the price would be lower, than let's say, a relic, which more jobs can get more uses out of. >.> Because for some reason, people think better(relic) = cheaper, not so great(mythic, for most jobs) = more expensive.
get 2 mules and save your self troubles. People shout on my server for 200k to help you enter solo as well, not so expensive considering you'rr guarranted 1million gils worth of alex . If I farm alexandrites I do SSRII for a quick alex income for 30 minutes of my time (75 on average from boss). That's what you got from old SSR for the full clear, so its 3times better (faster). You'll still need 6 for einherjar but peronally I had 200k ichor ready lol.
Really you should go the other way about it. Since Alex will dry up its best to buy up what you can now, seeing as supply will probably shrink and the cost will grow.
As far as farming Alex, they made it really dumb, old Salvage would take probably more than 10 months to get all 30k if you did it every day and everyone donated it to a single person, let alone the original 50k which was needed, the cost is much to high or if you shared/split. Even with the current speed, if you average 200 a run, it would end up being 150 days, thats 5 months, if you give all Alex to a single person, and you kill the NQ and HQ every run. As for the Assault problem, more people doing Salvage helps that a bit, but the problem is most people do Assault with their Salvage static so they all get points together, so unless you have a Salvage static you probably wont have much luck with an Assault static, also if you have a Salvage static it might be hard for you to get them to move forward with Assault missions rather than spamming easy ones for points, as a failure would slow you down.Quote:
Only problem with mythic is the alex, a combination of needing two others (doesn't drop enough to get a decent amount after splitting :/) and the amount. There's a pretty big supply of it now, seen multiple bazaars with 12-15 stacks of it, yet the price is still anywhere from 12k-16k a piece >< Oh and assaults(not as bad but yeah), can't forget that lol No one wants to spend their tags to do outdated stuff that doesn't give them anything. 8 years of XI taught me that, people couldn't give a crap about anyone else unless they get something out of it lol
That is partially correct. The price would be lower if all were equal, however, it is not. Aht in my opinion takes more work to get done, where as Nations can be spammed easily and quickly, so access to Dyna vs Salvage puts Salvage on the harder side. Salvage requires three people to enter, Dyna can be entered solo, as well as finished Solo, where as Salvage is harder to solo generally due to starting out with very little at the beginning of a run. Thanks to how Salvage is designed, it is also impossible to have a temporary team up, in Dynamis people often team up for TEs, and split up after so they can each profit from their own separate runs, where as in Salvage you require these extra people, and there is no splitting up and going your own way upon entrance, rather you have to share the run. Due to this, all profits must be shared as well. So rather than being like Dynamis, where one can enter alone, choose to team up, and then make their own money alone after, Salvage requires you to enter with extras, and prevents you from splitting up to make your own money after. Thanks to this, the price is risen, also, Alex drop rates are lower than currency. People often do Dynamis and exit with 150~200 AC on your average run, with the occasional run that goes much higher, to 250 or even higher. Salvage, does not allow for such a thing, at best Salvage I probably awards about 150 Alex, if you get a Purse from every possible NM as well as the boss, and farm all Gears for their Alex as well. Salvage II allows for a much greater income, but also involves more people, at best you could probably make around 300 a run from Salvage II.Quote:
Considering only a very few jobs get a use of their mythic, you would assume the price would be lower, than let's say, a relic, which more jobs can get more uses out of. >.> Because for some reason, people think better(relic) = cheaper, not so great(mythic, for most jobs) = more expensive.
Basically, it takes more work to get access to and into Salvage than Dyna, it takes more work and planing to get through Salvage than Dyna, and it takes more people, to get into Salvage than Dyna. On top of that the amount you get is lower in Salvage, and the luck factor is also much greater because purse drops on NMs are not all 100%, especially the boss at the end which is where a ton of your Alex come from. Less people do Salvage, and there is a high demand, along with everything else this causes the high prices we experience.