The downside of open dialog with its players - Ppl will complain about everything. Ppl will even complain about ppl complaining. Its a vicious cycle.
It's just a matter of people want what they can't have, and when that happens, they don't want others to have it either
Oh wow! I just found a bug in the forum. It responded to the wrong message. Not sure how that happened...
Ask the JP's. The only things that get changed are the ones they complain about. They have a lot more interaction with the devs/community representatives.
This is a true here and not so true in the FFXIV forum. The community reps even mingle with the NA posts in the FFXIV forums which is awesome though we do not ever see that here. And Yoshi-P also directly respond to NA post once in a blue. Take a look for yourself, you may be surprised.
In here, when the dev team does respond to translated NA posts, normally it's either a rejected idea or something they are looking into which you won't hear about again in another two years.
@OP: does SE need a reason to declare war on DRK?
It's not SAM. That's enough for them.
SAM is somewhat a Japanese culture icon right?
MNK is also Japanese culture related, It's also represented in other cultures when looking at warrior monks.
NIN is also Japanese culture related.
WAR is universal to all cultures.
Knights in general Paladin, Dark Knight are English related. You don't hear of Japanese knights because they called them samurai. They followed an honor code. Dark Knights are the off shot of cult knights, and actually a pun when they created them the first time in the FF series. It was a representation of how western English knights where first perceived by the Japanese culture when they first came in contact with them.
Dragoon is a combination of Japanese, Chinese and English culture they where like warriors but carried pikes, spears and poles for medium range combat. Keep in mind dragons are mythic beast which where represented in English, Chinese and Japanese cultures. In all of them dragon slayers or "Dragon Warriors" where warriors designed fight, hunt and/or control dragons.
Now, If you read deeply into this you can probably see what jobs have the most attention and why. You can disagree with everything I wrote but, in the long term the SAM is going to remain one of the strongest DD jobs in the FF series. Culture wise it must be respected in the Japanese culture historically as a superior warrior type otherwise, it brings down the pride represented by it and the diverse history behind it.
To make it simple the Japanese culture has a lot of pride in it's history and most likely want to show that respect by not representing SAM as gimp in comparison to other warrior types.
Alternatively, consistently high-performing jobs like Samurai and Warrior are just harder for the Development Bros to screw up because all they do is hit stuff with stuff. They have no spells that can be given nonsensically long casting times and no pets that can be severely overestimated.
The nerfed Great Axe is still one of the best weapons in the game even after its nerf, so really, I cant say it was all to effective of a nerf anyways.
I agree with what you said, but Samurai is only a powerful DD in FFXI. In its other appearances, it doesn't stand out. Hell, Samurai's MAIN gimmick in FFV is to throw loads of gil to deal paltry damage. If you're going to argue that the gil is powerful, just summon Bahamut or nuke with a black mage instead. Gil Toss is foolish. In FF Tactics, Samurai breaks its own katana doing its abilities, the best of which is a healing ability, not a DD ability. In FFX-2, Samurai is outclassed by many other physical jobs, such as Berserker, Warrior, Dark Knight, and Mascot.
Maybe in FFXI it's their Mascot!
http://images3.wikia.nocookie.net/__...xi_box_art.jpg
http://images3.wikia.nocookie.net/__...xi_box_art.jpg
It looks like the central fighter is using a Great Katana. They are also standing out in front of all the other jobs.
J/K thanks for the extra info. The team who writes FFXI aren't the same in the other FF games. They have a different aspect of what the jobs should be and in some cases these stray from the lore behind them. Keep in mind FFXI is an MMO and multi-culture where as FFV is single player. In the MMO there is a direct competition between piers of differing classes. The Japanese culture is playing a role in how jobs relate to each other.
It's funny though that English based jobs in FFXI are treated differently. For Instance PLD is tough but falls short and they don't seem to know how it works fully. Dark Knight is supposed to be destructive with both melee and magic. The lack of hard core doom and death spells would make it overpowered in a lot of cases but viable for it's lore. You can bet if they added those to DRK they'd fail or resist for a very high percentage of the game mobs rated above easy prey.