Originally Posted by
Demon6324236
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Voidwatch, well, allowing clusters to be used on Provenance means that a lot more people will be getting the gear they want from that event, seeing as the drop rates on his gear are not all to terrible so far as I know, and shout groups will be able to clear the fight much more easily. However, this is not the adjustment most people are looking for in VW, while this will make many people happy, we still wait to hear something about a change to drop rates or how to obtain them. Sometime recently we heard that our wonderful new producer likes point systems, and I would not be surprised if I was not the only one hoping that he will include one here. This post does not mention it, but I would like to know if there are any plans of something such as that for the future of Voidwatch. Many people have complained since its introduction into the game about drop rates and the massive luck involved in even the higher drop rate items. People have killed these monsters hundreds of times without seeing their rewards drop, can we please get some form of update that will change this very annoying and angering system?
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Since we have had a few questions directly answered in this thread it seems, I would like to ask one or two myself if possible. Is there any chance we will be seeing a point system in Voidwatch sometime before the release of Seekers, and if so, how might it work? I recall talk of Crystal Petrifacts being used for something else when the Chocobo Blinker nerf was done, and the ability to trade them for cruor was held back, around the same time is when we heard that we may be seeing more point system like functions in the game. So I would also like to know if they might be involved in something like that, or what the current plans are for Crystal Petrifacts outside of Provenance.