45 weeks a year.
8 days a week.Quote:
Most shops are open 7 days a week in the real world.
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If there was no sellout mechanic, people would NOT be able to corner the market. As it stands, anyone who feels like it can camp the guild and buy out most, if not all, of the useful materials.
It also makes no sense for Guilds to close and have holidays but all other shops be open 24/7. The "real world vibe" is just an excuse. I'm not really sure why people bother asking for anything to be changed at this point.
1. The guild holidays do serve some purpose - when a material is spammed the previous day its cost goes up. With guild holidays you at least know that the next day mythril ores won't cost 12,000 gil a rock.
2. They don't mean people eating up all the materials to screw other players over, they mean people buying bottomless amounts of materials which could sometimes affect the economy. It also affects total supply of goods on the AH which could get destructive if the market gets over-saturated.
The could probably do with increasing the number of items available per guild day to prevent the aforementioned player against player problem in #2, and perhaps offer a compromise for Guild Holidays by extending non-holiday operation hours.
Edit: inbefore Waah wahh SE remove the "cost goes up" guild feature.
That exists for a reason too.
Heee hee. I love this pattern.
Players: "We have a suggestion."
Developers: "No, we're not going to implement that."
Players: *petulant whining*
All the auction houses have been linked together. Why aren't the Guild Salesrooms?
They can still do this without guild holidays.
No logic here. Guilds do not stock enough for more than one player, as I said. The only thing this limitation brings is one person buying it out and doing whatever they want with it. It doesn't necessarily need to be removed, but at least increased. There's no reason one person buying Iron Ingots to skill up needs to be able to buy out the entire guild and still not have enough to finish the cap of that item. This is an MMO, there needs to be enough stock for a few people, not one. If a bunch of people are buying Iron Ingots, then sure, make the price go up and eventually run out of them. Currently? Every time I skill up a craft, I buy out the entire guild, craft it all, and then come back many game days later to the cheap price, screwing anyone else who needed that item.
You're right, there is a reason it exists, but it's too extreme due to the tiny amounts of stock.
Also, "waah wahh"? God forbid we make suggestions on a forum that's almost entirely meant for feedback. Our complaints are valid, given their excuses. This doesn't make you look cool.
I have to lol at "X was implemented so simulate real world conditions".
Let's recap some of these real world conditions?
Stores are closed once a week - which stores do this btw? Some businesses are closed for weekends.. but retail consumer outlets? I can buy clothing at Kohl's 7 days a week. I can buy food from Gordon's 7 days a week. Maybe pawn shops and We Buy Gold stores are closed some days of the week - I don't regularly needs to buy precious stones and metal ingots. :-)
Another real world situation: Waiting for a bus. Oh snap you see it pulling away and waving frantically at the driver doesn't have any effect? Please wait 11 minutes on the next one!
So yes.. your real world situations either aren't applicable in the real world, or they are only examples of real world time sinks.. this is a fantasy game, so why insist in including ridiculous real world elements that nobody wants and that kill immersion? Yes I know immersion is an over-used term and it makes people nostril flare. Please don't club me to death.