Wasn't that how you got the win during old Salvage? I thought just killing the boss itself wasn't enough.
Nope, I'm pretty sure to this day there are teleports down at the bottom of those areas that remain unused for me. You get the title (and thus the "win" in any relevant sense of the term, IE mythic quest) just by killing the boss chairot. Why walk all the way to the side room to exit if I can just use my fireflies or get a warp II?
I'm on the fence with the gear, need to go back and build the original piece's to get anything I'd benefit from. That's a bit of a tall order seeing that most of the guy's I'm running with don't need too.
The new set up I love. Thank god the horrible cell's are gone.
Haven't tried the old salvage since the update, does it use the cell system still? (If it does, can it be converted to the non-cell system?)
No cells. The new salvage is a lot of fun but there is the problem of NO INTEREST. I find it really hard to make groups. Most people still want to do NNI since salvage is work without the gear being vastly superior like it should be. Not only that, but I just realized that once you run out of assault points, you would need to use tags to get more and NNI uses tags too. I think NNI should have its own tag system separate from the tags you need to assault. People shouldn't have to pick between NNI and Salvage because the way things are right now, NNI will win every time. :(
Really missed the ball on this one. NNI fun and great gear. This could have been awesome and breathed more life back into this game but the rewards are just, yuck. few pieces in every set that looks good, and the rest is just meh. All they had to do was make the gear on par with NNI gear and then let us pick our poison. I was huge on salvage back in the day, just because the gear was amazing back then, gave me something to shoot for. After having 15/15 NNI gear and still helping other people when I get the chance, starting to get bored.
Hopefully when seekers of aduline comes out they will have fixed the enmity system, other jobs, and maybe, just maybe release some gear that would steal my heart once more O-O
The gear in general is pretty lack luster. But so was the original Salvage gear. There are definitely some must have pieces like Usu Feet for a SAM or Usu Head for a MNK.
The nice thing is a good 4 man unit can plow through most zones in an hour and complete atleast one +1 item a week.
I"ve not seen the Bee NM spawn in the last 12 times I've run Bhaflau remnants. Is there a special condition aside from letting the rampart spawn as many bees as possible?
Otherwise some of the gear options are really great.
I wasn't expecting a NNI -like revolution which made everything that came before obsolete.
Awesome! Bhaflau's has been my mortal enemy for 35 drops. Is this something we could reasonably expect in the next update?
I'm aware of how priorities can shift with time, would it be possible to perhaps give a monthly "status" report on progressing upgrades? Maybe percentage of completion on each item so you're not promising deadlines, but still letting us get an idea of delivery? Kind of like the Cait Sith video.
THANK YOU :D
Great idea. I agree with the OP on this that not all of the pieces of gear are the best in the game, but why would we want to put our NNI gear to rest so quickly anyways? There are a few pieces in the new salvage gear that would have uses for sure, and I am very happy to hear that the NQ gear is going to be easier to get.
honestly, citadel chenolian has been my mortal enemy since salvage came out. Still 14/15 usu pieces....
Hopefully they adjust the amount of 25 pieces that drop from the Mega Bosses as well.
Seriously, we've been targeting AR for a while now to finish off my friend's Skadi pants yet it has been AGES since we've seen a pair of 25 Skadi legs drop (he wasn't there for the previous pair long ago).
Perhaps make the Mega Boss drop 3-4 25 pieces instead to help groups out with this problem? :/
Although if anything then, we'll just be seeing 3-4 Ea's Doublets drop instead of the usual 2 lol
would t say hate nni in fact i know a few people who only have a few pieces(nni) still doing salvage 2 and i know a handfull of groups doing it (myself being in one) there are a decent number of really good pieces in there, just not generally in the most direct sense (like a thf with a last stand set up)
So despite the level 96 requirement, new slavage is easier than the old slavage was at 75?
edit OMG 4000th post :D
Easier isn't the best word, since 75cap Salvage was pretty damn easy for a good group.
It is definitely a fast event however with way less retarded gimics. There are no gear trains, random BR ramparts. I personally like it, most of our runs are an hour and we always get stuff done. The +1 requirements are a bit high IMO, we are about to finish our first piece but its pretty much 5-8 runs per piece, which over the course of a SP is a ton of repeat.
It's a little easier, but a better way to describe it is less complicated.
The way to get the gear makes no sense. You want a piece of gear? Take some plans to a person, now heres the deal, if you want a brand new piece, only need 12ish plans and a piece of gear for him to work on, thats fair. On the other hand, if you wanna upgrade a piece you already got? Psh~ 40 plans. Why is it that when I give him more preexisting gear, he needs more plans? Sounds to me like if you have someone give you something with alot of work on it already done you could finish it alot easier, much more so than starting from scratch at least...
Because your upgrading the old salvage gear, the "new" gear doesn't have set bonus and tends to have less stats overall, though it may have more relevant stats.
The event isn't so much "easier" as each and every run your going to walk away with ~something~. It's far less random then old salvage where you could go a long time before seeing your NM (Phedro oh how I hate you). It's a bit more "grindy" in that you can't get lucky and get three pieces in a week and walk away with an upgrade.
I just meant number wise. Give them an already finished product that just needs upgrading and they need more blueprints telling them how, but tell them to build it for you from the ground up and they need only like 10 and their fine. Just makes little sense from that perspective, regardless of stats, wouldn't the fact you have half your work done, or something similar to the end design, make it easier to make anyways without having all of these extra plans? Especially if you can build one from the ground up with fewer, seems insane you would need 4 times as many for something like that.
Ejiin tested that the +1 gear set bonus works with 2 pieces. (and probably increases as you add more)
3% haste bonus was given for Usu body and feet.
Why did they remove original stats from the old pieces.. in many cases that's wasted time and gil for a downgrade..
I can't think of any other +1 sets that had their original stats removed..? Usually the original stats stay the same or receive a bonus.. probably been mentioned a dozen times already. Didn't read thread. Saying again for complaint counter.
Stats were removed or changed as early as AF+1. Do a comparison between AF and AF+1, you'll see a lot of things were added or removed. Although off the top of my head I can't think of an instance where the "important stats" were replaced.
Aside from that, if you were referring to Skadi legs, I believe it was a localization error.
Both the Skadi Legs and the Morrigan Robe have localization errors, yeah. They both increased haste and attack from the NQ, respectively. I don't think any other pieces lost stats so none of the items lost stats as far as I know.
They fill fix them in the upcoming update I'm sure.
I'm kind of happy with the Skadi set. I have a reason to get every single piece for DNC.
Ares +1... there are maybe one or two pieces that I want. This set kind of got stiffed, but some of those jobs are viewed as "overpowered" so perhaps this is just an indirect job adjustment.
Morrigan +1 is okay, though the magic damage version update will put a damper on its awesomeness and make feet/body really the only good pieces (I think).
Marduk +1 is very solid.
Usu +1 has some nice pieces, but the set bonus is less useful than it used to be because Haste is so readily available these days (especially for Monk).
Of the secondary Armor sets, I have mostly looked at Sigyn and Ker's. Of those, Sigyn Hands are pretty solid for /ra on THF or COR and Sigyn feet are solid TP feet for Thief. Otherwise the sets are kind of useless as far as I can see.
Ares +1, I'd look at the hands for WAR, the Body / Legs also look interesting.
Morrigans +1 is mostly for RDM KoTR / Req or BLU Req / S.Blade spam. Nares beats it for nuking. Thought there could be an argument for using it for enfeebles as it's concentration of INT / MND / M.Acc would save some inventory space.
The only Usu +1 that really stood out for me was the head + feet combo, could do interesting things for sTP builds.
On the off items, Ker's body seems like a substitute for those who can't get a HQ Adaberk, if only it was Store TP instead of Subtle Blow. Nabu's body seems a bow to the Winjas while the legs are an interesting part for those who like epic swapping.
Mostly the sets suffer from SE trying to make them do "everything" for every job. Instead of each piece being epic at something (like NNI gear), each piece is merely good at many things.
Nabu's Jubbah actually hurts melee White Mages that are offhanding a multihitter. Since White Mage doesn't get Dual Wield, Double Attack, or Temper, it doesn't really have enough Double Attack to make stacking it instead of offhanding a multihitter (OAT2-4, or Kraken Club). Double Attack is also useless for WS since Realmrazer is better then Hexa Strike (despite SE's nerfs), and already hits the 8 hit cap.
While I will credit this piece with being relatively easy to obtain, a White Mage would be better off TPing in a Shedir Manteel for the accuracy while maintaining body haste, and although this piece would also make an okay WS piece, someone will eventually find out where the Sublime Breastplate comes from, and in the meantime, there are decent alternatives that don't eat a slot.
Part of multi-job sets like these tends to be having gear that is great for some other job, but still sidegrade for another (one example that comes to mind is Nabu's Dastanas vs. Healer's Mitts +1, but I guess we still have to pester SE for AF1+2 for a proper upgrade). Gear that has WHM/SMN/BRD on it tends to be especially bad in this regard, but the Salvage II gear isn't as bad as previous sets.
Considering that Salvage II gear is supposed to be more casual then most other 99 gear these days, the gear rewards from it are understandable at least.
Usukane +1 is useful in every slot for lolNIN. The Head/Body/Hands are great for evasion sets, while the legs + feet (and sometimes the head) is the best for TP sets thanks to the set bonus. At first glance the Usukane +1 looked really side gradey, but the set bonus really saved it. I imagine a MNK and PUP can have similar uses for all of it because of their high base evasion as well.Quote:
The only Usu +1 that really stood out for me was the head + feet combo, could do interesting things for sTP builds.
The secondary items certainly do look very lackluster by comparison after considering the set bonus now. Omodaka Gote are a decent hybrid haste/evasion hands (also accuracy choice for SAMs etc) without spending 50M for a pair of Tenryu. I think the Omodaka Feet were good for Kaiten/Fudo/Shoha.
It's very, very likely it's coming from the Burrows missions they postponed (it will come along in a few weeks if I'm not mistaken), along with a bunch of other non-salvage items that were added this patch, like the Uguisu.Quote:
someone will eventually find out where the Sublime Breastplate