Nothing about the WS indicates its thunder based. Even Cloudsplitter which is a thunder animation WS is STR/MND.
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Nothing about the WS indicates its thunder based. Even Cloudsplitter which is a thunder animation WS is STR/MND.
I got this. I just finished this letter addressed to Gungnir. I'm all over this!
Dearest Gungnir,
As we march towards Quebec this frigid Winter, my thoughts often turn to you as I wrap my feet with rags. A little while after that, I think about killing and eating Private Johnson. There's a lot on my mind, I guess?
I think about the AGI modifier on your weaponskill, I think about the Shockspikes of your Aftermath, I think about the priority of your Defense Down additional effect. I think of these things often, and my hatred of them keeps me warm over these frozen plains and hills.
Eagerly do I await my return home after this fool's campaign, when I will grip you tightly in both hands that I might better hurl you into the ocean after completing a Ryunohige.
Lots of Hugs and Kisses,
Corporal Spank M. Wustler
But really do people think Gungnir will be fixed anytime soon. I've had one for quite a while now and like many of you waiting for something like making Angon a unique ability to help Gungnir. Yet not even one developer rep will even respond to this post. Do they not care anymore? Diablo 3 is a game I play and while it has more issue than FFXI at least the devs respond to posts on the official forums. Why will they not answer us?
This is a bump in hope that Camate will read this, please address not just Gungnir's WS, but all relic WS when they update RME to be on par with Delve weapons. Please add the proper mods for WS, none of this AGI mumbo jumbo please and thank you!
Well at least its not as bad as Diablo 3 where EVERYTHING is basically a scratch off ticket that u never win on
You do realize the the aftermath is worthless? 5-15 damage and a non-existent proc rate on the stun. I have been hit thousands of times with the spikes up and only seen the stun proc twice and a majority of these hits were on low lvl mobs, 30-40 levels lower even.
At least every other relic and I do mean every relic has some kind of use in their aftermath but gungnirs has absolutely no use and never has or will if it is not fixed. I'm not saying some of the others shouldn't be revamped either though.
They gave us an even bigger slap in the face with our plasm weapon being weaker then every plasm weapon when our "weak" relic can beat it on some occasions. It stands no chance against mythic though. Every other jobs plasm weapon blows their stronger RME out of the water.
Don't believe my server has a single NA win on any delve megabosses atm :(
Wow, that sucks. Pretty sure people will be selling spots to people who need wins before long on Phoenix.
It's not a lot, but part of this is at last being addressed... with an 80% DEX mod as of the 17th July 2014 update
Also, Camlann's Torment is getting an additional 60% STR on top of it's current 60% VIT mod.
Should be pretty sweet. That puts Geirskogul somewhere on par with Tachi Fudo(before new changes) and Camlann's Torment well above Tachi Fudo(before new changes). They should both be pretty solid weapons skills. Though with Gungnir's +40% Geirskogul damage, Geirskogul will probably be stronger of the two against targets in which don't have massive defense. Hopefully, since Drakesbane and Penta Thrust were not visibly changed, their Attack penalties were at least removed...
Lol there was a time groups wouldn't let people come on Drg if they didn't have drakesbane.
well 2 years on and he got some of what he wanted...
No longer oevr rides angon and now has a DEX mod... ohh and the Ws dosent suck anymore.
But yeah lol shockspikes
"Shock Spikes" is a waste of an Aftermath slot, how about changing it to something DD based like "Weapon Skill DMG +%"?
141 likes 6 pages of discussion and 0 SE statement/acknowledgement thats whats sad.............
It still sucks, Camlann's and Stardriver still destroy it.
Shock spikes could be fine as a solo tool if it wasn't so pathetically weak. Give it 30-40% chance on proc and a good duration along with 100+ dmg spikes and that would be fine. When I was doing trials at 99(?) the crabs in kuftal tunnel never once got stunned and it was doing 4-5 dmg lol.