Would be a good spell for Protect & Shell.
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Mostly typing at 4 am in the morning while near the end of a 16 hour shift and not filling like proof reading what I am typing really should see half the repair reports i have to type up before spell check >.>; throw in i knew Choctaw before English, and yea my spells just sucks ^.^/
tho you shouldn't nitpick over spelling to much as long as the idea is passed on the written word has served its purpose
If you want a Protect and Shell spell, it needs to be Crystalline Cocoon, and I still don't understand why this spell hasn't been implemented, we still could potentially get a spell from Aerns since we only have one, disseverment, and that was forever ago. Come on SE, bring back more reason to go to Sea other than Vapor Spray!
Also what would be f*cking amazing on a note with the Aerns, is if later on they came up with a spell combination that gave BLU Auto-Reraise, that would be just down right epic, doubt it would ever happen, but hell a Galka could dream, even if it were only RR1, I'm cool with that lol.
heh well it would give new meaning to being called immortals >.>/
would be interesting. also, wouldn't mind seeing another range spell like cannonball.
I think you mentioned pro/shell this one http://wiki.ffxiclopedia.org/wiki/Heavy_Armature from only Gyroscopic Gear NM
Hoping to hear some good news from the dev's on whether or not there will be new spells that come to the new expansion. Any day now....
BLU specializes in short duration but potent buffs. We'll never get a 30min prot/shell because it'd encourage us to set those spells, cast them, then remove them for other spells; i.e, not BLU's style. As compensation, they gave us ridiculously powerful defense boost and MDB boost spells i.e Cocoon, Harden Shell, Saline Coat, Magic Barrier. These spells last shorter than their white magic counter parts but they are MUCH MUCH stronger. Since BLU is a combat mage intended for front line fights, we'll probably never get a long duration buff like prot/shell. Also Crystalline Cocoon lasts for 5minutes when I Osmosis'd it.
A nice fragmentation element spell so when I use Al I can double light for nice damage for once.
Emp ws being stuck to darkness scs is getting lame -.- since the ws can't double sc on that.
I also do not get the lack if mighty guard, that is like the classic Blu spell lol.
Maybe it can go along with the fad and by only used during 2 hr and be close to perfect defense.
could make mighty guard slightly like perfect defense but not as strong as an UL.
always never liked saline coat. why couldn't they make the spell stay the same throughout? I don't think 3-5 minute spells would be an issue but I completely understand not having a 30 minute duration. a 5 min duration shell spell would be very nice to have against nuking mobs.
Yeah you are right, protect and shell last too long. It should be like other buffs and only last 3-5 minutes. Hey I remember FFIX being like that.
I am not sure what you mean by not as strong as UL. I did mean what you said, like perfect defense but weaker since SMN and BLU are not a like and they plan on nerfing that anyway?
I would like to see some sort of ja or magic spell that removed cool down blu magic spell reset timer >.>
Give Blu access to all their spells without penalty. You can still keep the active spell list with the blu points just remove the timer.
a new ja would be nice, indeed.
I'd like a super-duper version of Heavy Strike with a "big spell" MP cost to use with Unbridled Learning. Something like:
Calamitous Crotch Crunch
75% STR
4.5 fTP at 100 TP
-10~20 Accuracy
Forced Critical Hit
I'm probably going to get a bunch of weird buffs with long casting times and short durations and a lot of spells that are slightly different to spells I already have, some slightly better and some slightly worse.
Also, one or two awesome spells I didn't even know I wanted that will make me too happy to complain about all those wretched spells that came along with them.
Tyrant Tusk would be an interesting Bio DoT spell if we could get that one.
Stygian Sphere with a good cure V power + Stoneskin of the amount healed, though this might ruin Drakesbane.
Call to the moon causing intimidation would be all right for when we tank.
Roar for a cheap paralyze
Disorienting Waul for an amnesia UL spell
Grim Glower or Oppressive Gaze would be sweet...make our eyes glow and if the enemy is facing us they have a chance of getting petrified
Promyvion Barrier would have the drks get jealous with another job that can use dread spikes
Chaos Breath is something we don't have yet, a dark elemental breath spell...perhaps one that is useful?
Ink cloud would be cool to use to boost evasion and also blind
Proboscis for our damage to MP spell.
Spike Flail could be our ultimate DD UL spell
Ballistic Kick for extreme knockback + encumberance
Lithic Ray for Dia DoT and petrification
Sharp Strike maybe dumbed down a bit to 25 or 30% attack boost for 3 minutes would be nice
Scintillant Lance for extreme ranged light dmg
TP Drainkiss: need a say more?
Those are just many spells I thought would be nice as UL or normal spells. I still would like to see an enspell of sometype just for us blu's. Maybe it deals magical dmg? Would be cool. Anymore ideas?
tyrant tusk could easily be a dissenverment 2.0 tho i would hope the bio would more lean tword the attack down side than dot side, tho i think were still more likely to get dark wave, if we ever get a bio
Stygian would be awesome, but on a 5min timer no one would use it, maby as a normal spell with a big recast
roar would depend on potency as is subzero smash is a pritty cheap par
i would say glower and gaze not happening, but with geos auras coming i just don't know
promyvion barrier would probably come with some catch for us if we got it , i mean a blu unlike a drk, can take a hit like a manly man already with that we would be able to take them like a chuck Norris
chaos breath would probably be a normal spell but se needs to fix breaths before i even would care >.>
ink cloud im not sure we need another blind, we alrady have the strongest blind out the box(rdm with alot of work and gear can get a better one tho)
Proboscis [Metaking Royal Seal of Approval]
spike-flail if se dint nurf it would be awesome
ballistic kick is a poor choice from giants encumbrance doesn't do anything to mobs, maby Seismic impact(slow terror and resets your hate) o my personal choice Scapula Beam aoe dmg(not sure its known what type, but could be light) and it drops stats by a decent amount, would easily be worth of a UL spell
lithic would probably be a no go because it would give us a dia probably 2.5 class (somewhere between 10 and 15% def down) and with the fact we already have a -33% def down move(never lands tho), yea...
sharpstrike i would love at 3mins tho im pretty sure it would be caped at 25% or the wars would bitch tho i would like se if they did give us this, to give it its own icon maby one like the boost spells the whms and rdms get so we could still use attack potions with it
scintillant lance yea i wanna stick a flash light of death up someones <BEEP> it would be a fun spell tho god.... learning it.....
tp drainkiss like dark wave in dats already as normal spells
Would love to have a Dot to stack on disseverment.
I figured ballistic kick would weigh the enemy down plus give extreme knockbac likea cannonball with a bit of gravity and knockback...good for kiting.
Wasn't thinking on lithic... but it would be nice to have a non UL dia spell
Honestly, I wouldn't mind having a sleepga type spell as an UL option.
what i wouldt mind seeing for ul is
Kurnugi Collapse: AoE damage, Accuracy Down, Magic Accuracy Down (dosnt hurt all there tp moves look like there casting blu magic
Extreme Purgation Absorbs all status effects. (probly make ares single target tho
Atropine Spore earth dmg additional effect: sleep, paralyze, and silence
Deep Sea Dash Ranged Damage
Yaksha: Bliss Physical damage with additional effect Attack Down and Magic Attack Down.
Death Trap Inflicts Stun + Poison + removes Enmity. are version would probly only be like a 50-75% drop
Dark Star Deals Element: Dark damage and inflicts Defense Down and Magic Defense Down. (yea i know we have other def and mdef down, but its worth it for badass factor alone)
Nuclear Waste Reduces all elemental resistances by 50 (maby a normal spell on this one)
Chemical Bomb
Deals physical damage + Slow (Status) + Elegy. (pretty sure brds wouldn't let us have this)
Need a new spell like cannonball that doesn't use bluemagic skill as its atk.
that would be awesome. another crit spell would be very welcomed. also, thought about and I would love to have a new 1 point spell. something useful like how regurgitation is.
i wouldt also mind seeing a new Regen or maby let the one we have scale with skill something like hp per tic = to 1/20th skill(aka 25 oer tic at 500 skill) >.>/ i mean its not like we can normally cast it on others and would still have it at the high end you can get regen 2 up to would also ask to increase it to 5mins like are haste and refresh
Glad to find out there will be more blu spells in the future after all.
I actually wouldn't mind a very potent regen spell. Maybe a regen 3.5? Maybe add on another buff with it like refresh 4/tic or regain 1/tic.
There are so many ways SE can go with these new spells. I hope they look at this page for some ideas.
the latest Dev thread on the new special abilities. they talk about blu's new special and newer spells.
For some reason that didn't show up on dev tracker this morning... ><
FLEEEEEEEEEEEEEEEE :D
I always wanted blue to have its own unique reraise spell. Not raise, just reraise.
also their own sneak/inviz type.. not that it makes you invisible, but that mobs wont' aggro you because you seem like one of their own.
RR would be sooo difficult to get I would imagine. Maybe, a job trait?
I wonder with these new spells, if we'll receive new job traits. I'm hoping for some better combo spells for double attack or dual wield... some other spells to equip that are not mortal ray.
Alright, here's my wall of text. I haven't done a lot of audolin but hey I'll say what i need to say.
Personally I think we should have spells from every mob family so we're missing some. I'll go through them.
Orobon
Seaspray
That slow is nice, plus it could do water breath damage (which we haven't seen in a while sans Vaporspray)
Pixie (Ya i know we don't need to be going around killing them.)
Summer Breeze
But I have always said this. We need a Regain ability and this one is probably the best for this.
Twitherym
Slice n' Dice
I feel like if we're getting one from these guys it's unavoidable, in most cases i am ok with this... It's got a cool name, and that's like 35% of my love for BLU.
Sandworms
I don't know but i'd guess it for a UL spell. Maybe High damage or something as mentioned earleir.
Harpeia
Rending Talons
Here's your Physical UL spell for Spamming Purposes, or maybe just another spell. idk.
Pteraketos
Waterspout
Why? Cuz why not. Another clear UL or, it would cost alot.
Cats
Deathly Diminuendo
BLM isn't the only one who should have Curse.... :P
Iron Giants
Either Seismic Impact, Turbine Cyclone, or Arm Cannon.
Need that AOE terror, :D But the others are cool too.
Chariots
Homing Missile
It's a given imo.
Spheriods
Reactive Shield
I want some Shock Spikes.
Vlekk
Vlekken Pygmachi
Damage? Anyone? Damage? Also Dispel.
Monoceros
Damsel Memeto
A UL heal would be nice as a back up, prolly heal more though.
Gears
Heavy Armature, or Rail Cannon.
First one might be to strong... But i like.
So that's all i see.
We should have a spell set that activates for Auto-Refresh II, IMO.
I agree with the Wide Scan thing mentioned before, its useful.
More Store TP Sets. Getting level 1 of all this stuff really makes it lack luster in most cases but hey who cares.
Auto Regen II
Maybe have a Settable 1 pertick regain... isn't there gear for that? Idk. (I mean Hannibal's sword would be a good regain item.)
Awesome list
Just got hit by Crepuscular Grasp and thought that would be a nice spell to have. Bind (w/e), potent bio, and potent paralyze + some damage.
Having a spell from every monster family would certainly be satisfying and nice, but I don't know if Square would ever invest that much time into it, as there are a lot of monster families that we don't learn anything from and it would take a while to test and make sure each spell is balanced, etcetera.
But in theory, more spells can never hurt because of our spell setting limit. So, more the merrier.
I am definitely expecting at least a few spells from Adoulin, though, and it would be nice to see some more classic spells show up. Having Mighty Guard as some kind of merit blue magic spell would certainly be interesting.
I haven't seen much of the new monsters abilities, but Nature's Meditation would be neat if it granted Regain. Velkkan Pygmachi looks awesome too, possibly a bit too good... I think if we did get it, the dispel effect would be nerfed somewhat.
I bet we'll get some new Unbridled Learning spells from the new HNMs, too.
Greetings Immortals,
In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.
Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.
Prepare yourselves, Immortals! :)
Hopefully it's an adjustment up xD. Any word on chopping down VW blue mage procts? So Blus can do more than load up on elemental spells and subbing PLD? D:
Also with the updates can we see a fix to the broken added effects. Thanks kbye
Probably one of the best responses ever. Thanks, Camate. Hopefully, those broke added effects are fixed as well.