SE was aware of how frequent fire weather appears when they created geodes and the trials. If you want them to change it, you'll have to come up with a better argument than telling them what they already know.
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SE was aware of how frequent fire weather appears when they created geodes and the trials. If you want them to change it, you'll have to come up with a better argument than telling them what they already know.
So they knew they were doing something stupid right from the beginning? Not surprising. Doesn't mean we can't tell them how stupid it was. They have changed stupid things they've done before when we've complained. Sadly their corrections often don't go far enough, but they do listen at times. If we continue to stay silent on the issue then for sure nothing will happen.
There are zones with fire weather about 50% of the time so this whole idea of it being rare is just wrong. My STR path axe was one of the absolute easiest trials I have ever done start to finish. Pro tip: They aren't in abyssea.
My BS detector just about exploded with that post. The only areas with fire weather usually have the other weather pattern or clear weather more than 3/4 of the time (Cape Teriggan being the clearest example). Even if it does get hot, the pattern doesn't last long enough to get more than 1~2 geodes. This is terrible planning at best.
Yea my message seems kind of stupid for me also, but this what i did for a friend that never played this game. First 2 days got him to lv99. Then I the next 3 days got him up to the geodes spot and told him he on his own do you really want to see that many newbies have those types of weapons that fast? If you got enough the teleporters stuff unlocked you can carry a friend. These were 15hr plus days though and on a voice chat system.
I agree to a point but you forgot that , any mob at lv50 can have the geodes, and if can find a person that level syncs to around lv60-80 there is alot of areas you can also look at in wing of goddess area and aht urhgan areas is lv99.
the meriphataud mountains [s] area you normally see fire for 5 min even if there alot of dust storms, with enough bouncing around you can most the time find one the areas that got fire weather with mobs at lv50+ it just that some them areas are to weak from lv75+ also.
When I was helping this one friend do his flame geode trials, we did get a lv99 thief friend help us out a few times, we just get the loadstone and run around the quicksand caves if fire weather was coming out and if was dark day we just check the weather reporter or are the magian specetacles , by having one of us warping to all the areas. and yea it still took a few weeks and was not to easy. For that one dude saying it is easy lucky.
Hmmm....the absurdly low drop rates may be boiling down in part to choice of where people are farming for them. For example:
Cape has wind as the dominant weather, and prone to pop a good bit even during the non-sunny forecasts (a lot of the fire cycles there are actually not forecast, and pop during the Sunny forecasts randomly), and a good bit of the mobs can take a bit longer to kill depending on the job you are on. If you are using somewhere like the Cape or Mt. Z, etc. you are more likely to have better results gathering the wind or earth based drops to sell on AH and flip that gil into the fire rocks through the AH (Ifrit's can be bad for the fact that water is dominant, and Aqua tends to be a poor seller for converting to flame).
On the other hand, somewhere like QSC can be better because most the fire cycles are forecasted (more accurate planning), and the mobs are considerably lower and easier to hunt/kill to keep your chances for drop higher. Soil can be a very common drop here when fire is out of season too, which comes handy if you are interested in converting them to other elements through the AH/Bartering--but I found it to be one of the better areas for scoring flame drops by day/weather.
Regardless of where you farm them though, the drop rates in general simply have a pretty stupid restriction on them that needs to be removed. Just lifting the cooldown timer alone could potentially bring them in the ballpark of @ 10-20% or so naturally--don't think that would be too game breaking, and would go a LOOOONG way towards easing people's frustrations over geode availability.
Hilariously, QSC will frequently spend half the day under Earth Weather even when hot spells are predicted.
I recently went there on a firesday with hot spells predicted. Half the day was a dust storm. I got 4 soil geodes and 3 flame geodes.
It immediately struck me as perverse the fact that I was happy about it.
Yeah...it's seasonal weather gets pretty intense sometimes, fortunately it cuts both ways though. I have gone there when fire was in season and had it run for 30-40 minutes a pop on back to back days.
I imagine that's one of the key points to the frustration people have when trying to farm specific rocks--you can have the perfect conditions to farm a buttload of them, but the artificial chokehold they've put on the drop rate screws you over.
So when are we going to get some response here? Nothing?
Even still they're not gonna fix it. People have been complaining about this forever.
Greetings,
As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.
Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.
With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.
Um, you are joking right? Dark weather occurse rather frequently and can be forced in certain locations. Additionally, so can light weather. Just hop into nyzul isle and you got ligh weather going on all the time thus you can force the drops of these to occur. Fire weather on the other hand is very rare and in most cases doesn't occur in areas that would drop geodes due to level of mob in said areas.
Wind weather is common, yet these geodes are still frequently priced at 1/3-1/4 the price. Fire weather is not something you can force and possibly won't even occur when able to be online making the only other choice to farm during day...which for some odd reason yields a higher rate of Ifiritite than the lower flame geode in which you need a higher quantity of. Did you not read any of the issues or only skimmed some of the details?
It's almost as if the community team does not play the same game we do...
Please look at this it show the weather freq of Fire weather pretty well and this was created by the user base vs the info you have is well off.
http://images3.wikia.nocookie.net/__..._Frequency.png
from wiki
Dark weather is prolly the second hardest weather to find but it's less rare that fire weather
4 zones vs 3 zones and there aren't times of the year it won't appear in any zone
Also this show the diff between fire and dark weather.
http://images2.wikia.nocookie.net/__..._Intensity.png
As for light weather it would be true if it wasn't for the fact Nyzle has 100% light weather and drop geodes.
Honestly i feel that post was very insulting as a reply since there out right lies.
Make fire weather more common. Problem solved.
Flame Geode drop rates are not balanced at all, due to the fact that STR equipment serves an even bigger purpose in curent endgame content, hence the sharp decline in availability of stones. Also the fact that the HQ3 rate to even create Flame Gems is is extremely low, hence the constant need to purchase more and more Flame Geodes at absurd prices.
Mistake on your side, but dark weather is way more common than fire and light weather combined.
Howdy,
Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.
Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.
With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!
Fire is actually quite common when it is in season. Start watching for it late this week, as it is currently May on the game calendar.
Those charts and the reporting at that ffx11info site are not using a complete data set...this has been brought up before in previous threads. You can spot some of the discrepencies yourself if you compare the data in the charts at that site--one shows weather when the other does not, and vice verce. It has also been forecast by NPC/Moogle's Almanac and found in game in time slots not represented at that site (it periodically drops complete zones from it's reporting, and goes through phases of no reporting at all).
Well, the problem is that over half the jobs in the game (every job that relies on physical damage, ranged or not) can benefit from a fire weapon in one way or another, while only very few benefit from light/shadow weapons.
Light trial weapons are mostly just done for cure potency staves, but light weather is always active in Nyzul and you recently revived Nyzul activity. That could explain the higher supply of light geodes relative to fire geodes.
As for dark weather, not a lot of people are making dark path staves. I would guess that it's more or less only summoners who make them for fenrir/diabolos, but the summoners who bother with making dark staves also often make staves for the other elements as well, therefore these don't skew the demand from one element to another as significantly as the 13(14 incl blue mage) physical DD jobs in the game.
Additionally, the elemental stave paths are easily shared between some of the mage jobs. Someone who is BLM, WHM and SCH can use the same staves for all three jobs. Someone who is DRG, WAR and DRK needs a polearm, greataxe and greatsword (maybe a scythe too), and there's a big chance they'll all be fire path. As you can see, gearing three melee jobs with a "good" nonempy weapon demands (15+40)*3 flame geodes. Gearing the three listed mages requires 15+40 light and 15-40 shadow geodes.
As for the rest of the elements, earth, water, wind, lightning and ice are all relatively common.
I think that a decent way to "solve" this would be for example to let fire weather show up more often in for example ifrit's cauldron. I know this zone is linked to the jungle region, but seriously, at certain points in ifrit's cauldron, you're staring straight into red-glowing lava. It would make complete sense to just detach Ifrit's cauldron from the region it is in, (weather-wise), and let it have fire weather a lot more often than Yhoator Jungle.
The same can be said about about Lebros Cavern. I mean look at it, you can see the liquid rock, the temperature in there must be several hundred degrees celsius, it should be too hot for human-like life forms to even be there, yet we don't get frequent fire weather.
The only elemental magian trial path that might be as popular as the str paths could be evasion daggers/katanas, considering some might want to dualwield them, and considering that even if you have an empy weapon for dagger/katana wielding jobs, you can still off-hand an evasion weapon. The price of breeze geodes and garudites is still higher than many other geodes, but because wind weather is a lot more common than fire, the prices are still held somewhat in check. I imagine if wind weather was as rare as fire, we'd be looking at 2-4 times more expensive breeze geodes.
After doing 2 str path weapons I can tell you the rate at which a geode drops compared to the higher versions is disproportionate to what is required to do the final stages. By this I mean out of killing mobs on days I saw only 6 geodes drop compared to 18 Ifritite (this is total for all trials completed of kill xxx amount of mob type, not per trial but all trials combined). If something is considered a higher grade, should it not drop less often than the lower grade counter part? Why not place zones that also have the ability to force specific weather events but still have limited access restrictions (much like nyzul being 30 min at a time and a max of 4-5 entry periods depending on tags player has)?
Pointing out that there is similar weathers that don't occur is counter productive as you are just shifting focus without looking at the other fact you have zones where the effect is constant inside and instanced zone. This makes the difficulty of getting light geode/carbite much lower than fire geode because it is a zone that has double light weather for 30 minutes at a time. This is what offsets the cost of the two so significantly because people do ni/niu frequently meaning supply:demand ratio lowers the pricing where as supply:demand ration on fire has no such secondary option available to offset how rare it occurs.
First off, you are so out of touch it is not funny. With that being said, here is my advice to the Development team. It is something that they have had an issue with since almost day one.
Think before you act. You think in a box, with blinders on, black and white. You seem to never ever think about the repercussions of your actions. I doubt there was one person, even a 10 year old kid that didn't immediately realize that the price of flame geodes would skyrocket as soon as they saw it was used in a new strength ring. So my question is, how is it possible that you guys completely missed it?
I spend lots of time with computer guys at work, programmers, and they all have the same thing in common and it is what plaques this development team. As stated earlier, it is the inability to think outside the box and see the affect of your actions.
You have practically destroyed the ability to make strength based magian weapons.
You have destroyed the ability to upgrade a WOE weapon past the basic trials.
You have made Emp weapons easier to get then the Woe when the WOE were supposed to be the alternative for casual players.
So again, think think think.
fyi, that change in the Beastmaster 2 hour, seriously, the worst 2 hour ever and you guys manage to make it worse. Absolutely astounding.
The price of dark/light/water/ice/earth/thunder geodes match the usability of the goods they produce. I could use one of many analogies using real life situations on "why", but i think my time is better spent asking that the next tier of ring/earring be released so the avatar-ite (ifritite) can be used for something other than trials.
I would like to suggest a trade system similar to the beastmen's seal x3 = 1 some other type:
3 fire crystals = 1 Red Rock
3 Red Rock = 1 Sardonyx
3 Sardonyx = 1 Garnet
3 Garnet = 1 Sunstone
3 Sunstone = 1 Ruby
3 Ruby = 1 Flame Geode
3 Flame Geode = 1 Ifritite
Using this system, i would allow for multiple types of farming for one goal, such as: while farming specifically flame geodes, you could, say, kill goblins on fire day/weather, and put those crystals toward your geode farmin session. It would promote farming in any zone that has monsters that drop fire crystals / clusters.
As an added bonus, allow any of the above to be traded directly to a Synergy Furnace to refill the corresponding element's fewell. Also allowing players to reverse the trade to specificaly crystals, it wouldnt hurt crafters' need for crystals.
Think of the possibilities!
You can't be serious.
Both versions of Nyzul are a huge source of the light geodes. If Nyzul had fire weather I would be perfectly content.
Xarcabard (S) has pretty frequent dark weather. I have been able to do any sort of dark weather trial there.
Yes, the demand is lower for light and dark, but there are solid areas to get them in WITH WEATHER. There is no solid choice of zone to camp weather in.
There are solid weather zones with wind for those geodes such as Grauberg (S) or even the Labyrinth of Onzozo and those have a very high demand too. They are nowhere near the price.
The price of fire geodes will never be as low as any of the others, but to ignore the fact that they are harder to get when it is right in front of your face is asinine. You go on about balance, but sweep simple things under the rug with excuses.
If I wanted to I could reasonably go camp a zone with weather for any geode, except fire.
EDIT: Besides, before trites were added flame geodes were about 30k cheaper a geode. Why not mix it up and not <insert suggestive phrase here> people who did not finish the weapon before the trites were added.
It is really not hard to please me, and I do not like to whine. When something is obvious however, and we get a shrugging of the shoulders it is just annoying.
Additionally you could make geodes guaranteed drops from hybrid elementals in abyssea, regardless of the day. Baelfyr will always drop 1-2 light geodes and 1-2 fire geodes, for example.
-Edit- Or how about this: If you kill the hybrid elemental with one of the elements it consists of, all the geode drop slots will change to the element you killed them with, for a total of up to 4 of the same geode.
But seriously, this isn't anywhere near as good a solution as just upping fire weather in Ifrit's Cauldron and Lebros Cavern by something like 20-30 percentage points.
Just a thought, trials do not encompass just the lower lvl mobs you point out here. Doesn't change the fact that rather then amending a piss poor chance to obtain these they are instead making excuses as to why not to. I can enter Nyzul any day of the week, any time of the day, and farm for geode/carbit. I can go work on various other trials in certain zones and know that at least 1-4 times within an hour a weather effect will pop up allowing me to farm the required geode of that path.
Huh? Older zones are full of mobs in xp'able range that are not so high as to drop Avatarites. Granted, if you are on something like golems or something, that presents a challenge....but there is a host of "normal" EP mobs to work with by day that won't drop avatarites.
Have to use dev logic though. Having increased fire weather in Ifrit's Cauldron would throw the game off balance because then people could not go there for the water based trials with the rain it gets more often than fire.
No, but really some common fire weather in a volcano would make sense.
30% fire weather still leaves 70% of the time that you can fill with rain, so I dunno. A 30% fire, 40% nothing, 30% water split might be reasonable.
If they are still not as rare as fire then what is the point in mentioning them? You would not compare the price of gold to the price of silver to justify the price of gold. It is its own item.
Once again, a reasonable enough amount of weather exists to farm any geodes, except fire.
Once again, doesn't negate the fact that you can still force weather in instanced zones that are equally as "rare" or for other paths go to places with weather fairly often to complete trials within a convenience. Are you being argumentative because this might lower the going rate of fire geodes if something is changed? It will still be a highly desired geode, but it will at least give people a better option of farming them in a reasonable sense over having to wait for specific days or just happen to catch a rare fire weather.
I've seen your arguments in the past, and I've countered them in the past also with the same things being said in this topic now. The fact still remains that out of all other geodes/weather occurances, fire geode primarily has to rely on the process of buying rather than farming on ones own because of the rarity of weather and the fact not everyone will have time to work their schedule around to be on when a specific day comes up. Other paths you have the option to go on at any time of the day and choose a location that is known to have a weather of that type often or can force the weather in an instanced zone.
Once again, we are using once again a lot it seems.
You aren't forced to rely on weather, you can do fire day as he said. Just like with weather/day trials, you could do weather(counts as 5 kills; geodes common drop) or day(counts as 1 kill; geodes rarer drop). I've made 3 99 STR magians and it's not a big deal.
For Altana's sake, just make the volcanic zones near-constant fire weather already. It would not just fix the fire trials/geodes problem but it WOULD ACTUALLY MAKE SENSE. Seriously, the existing weather frequencies suggest that areas with RED HOT MOLTEN LAVA aren't any warmer on average than a beach with a town on it (Valkurm/Selbina) and that is just ridiculous.