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Elitist: someone who takes a game to seriously, who thinks their shii don't stink and insults other players for not being a cookie cutter follower.
aka everyone who insulted me over my choice in opting out of gear swap.
i hate to use this.... but seriously guys get a effin life. no serious need to insult a person who you never seen play. thats what ppl under 11 do on school yards. and i'm pretty sure you guys are at least over 18. try to act like it. Please...
I like both of these ideas. The only problem I see with the first suggestion is that there is a character limit per line. This wouldn't work so well since some of the items have longer names. Especially when you get to the items with 2-4 words for the one item. Most of those are abbreviated already as well.
I'd prefer to see the second one myself, would make it nicer for those SCH's who have that 500 cap in Enhancing Magic gear to Embrava people. Along with DD's going from TP to WS sets.
This is FFXI, and if they didn't intend us to gear swap mid-battle, they would have put a stop to it back when the game was released or a few years after. The game is now TEN (10) years old, and they most likely wanted us to gear swap from the begining. So, it is a moot point to bring FFXIV, or any information from it's forums, into this discussion.
Especially when mages have Obi's and Staves that are based on elemental spell types.
Please, stop talking about FFXIV in a constructive discussion about FFXI stuff.
inb4 ballista doesn't allow gear swapping so you should never do it.
ok let's be nice about this.
First off FFXI has way too many stats and bonuses that affect individual weaponskills and magic. We have bonuses that affect how fast a spell or ability goes off, bonuses that affect how fast we melee and how fast cooldowns are reduced by, we have bonuses that affect how accurate our spells, melee, and abilities are against mobs with high evasion, we have bonuses that affect how hard our spells and melee are against mobs with high defense, we have gear that affects individual spells, abilities and weaponskills, we have gear with magic defense bonuses when fighting against mage-types.
You would not see a summoner in FFXI fighting with Shiva while equipped with a fire staff since the elemental staves give a latent reduction in avatar perpetuation. Nor would you see a black mage solely casting in refresh and MP5 gear since they'd be missing out on bonuses that would increase the accuracy and potency of their nukes. And anyone fighting against a high level avatar-type boss without using gear that has elemental or magic protection bonuses will get their hides planted in the ground very quickly. Gear swapping in FFXI is a necessity to optimising the player's abilities and to increase survivability in individual battles.
I don't know a lot about FFXIV, but I assume the rules about spells and abilities are different and coincide more with other MMORPGs, like with World of Warcraft and Star Wars: The Old Republic, there is no "optimal" set for each ability. You simply work out what your soft caps are, aim for those in gear, and do adjustments to your gear to optimise it for ALL spells and abilities and not individual ones.
Woah calm down people! There's no right or wrong way to play this game if you swap gear or not. Gear swapping just basically optimises your output. If you don't gear swap you won't be doing nearly as much as someone who does gear swap, so endgamers won't take you as seriously as someone who does gear swap since they'll be wanting to take down bosses faster to avoid them spamming too many abilities that could result in a potential wipe. In Abyssea though unless you're the tank and main dps it won't really matter whether you gear swap or not since you'll be there for proccing purposes only.
Stop bringing it up in every damn thread and maybe people will stop jumping all over you for it...
You seriously find a way to mention in almost every single thread that I have read with you posting in it that SE never intended for gear swaps to exist, then magically can't provide evidence of when or where it was said. Couldn't find someone to pay your 14 bill, I take it?
First ADD, and now you have a heart condition as well!? Color me surprised that another ailment has mysteriously appeared when you can't take the heat.
Tell me, what do you do in game? Because if you did any sort of event in this game at all, you're most likely going to end up with some sort of gear that might better your character. What do you do with your time in game? Exp only?
Bolded the point, slashed out the TO MUCH INFO.Quote:
Originally Posted by Rosina
On to the point. I agree with gear, I disagree with staves.
If you swap weapons mid battle there is a penalty. You lose TP.
Mages who are nuking don't really use TP. If they're fighting in the back lines swapping isn't an issue. Staff swapping is 100% intended. If it was a Warrior with a great axe that swapped his/her great axe before using a weapon skill it would definitely cause a severe penalty. They'd lose their TP completely and be unable to weapon skill.
Armor set swapping doesn't give a direct penalty such as itchy. This means SE is allowing it. There is a difference inside the same game FFXI mechanics that clearly show SE would/could punish players for gear swapping armors. They do allow swapping and apparently encourage it or there would be a punishment for it. It's simple, If they didn't intend it they would've already created a punishment for it.
Take for instance, there is a penalty in PVP fights where gear swapping will punish your character. Clearly that function was put in there to discourage swapping in the PVP mini-games. Take note this punishment doesn't exist in normal play so, it must be that way for a reason.
Since SE hasn't made armor swaps reset TP. It's fair to say that the game is functioning as intended. Until they make armor swapping reset TP or give a negative punishment gear swapping mid battle will remain acceptable.
People can argue till their butts bleed it's not going to make a bad player awesome or a good player horrible. The way you play is far more important if then your gear unless, it's awesome sauce gear that even a crappy player can swap in and be/feel special. Please remember it's just a game and if you don't like the way someone plays you can simply play as an elitist jerk and just don't associate with them. PROBLEM SOLVED!
I swap gear all the time because I know it lets me cheat beyond the average benefits for what I'm doing at that moment. I'm not going to get in trouble because it's working as intended, so says SE. It just makes me that much more powerful if I swap in enhancing gear when casting phalanx causing my skill to exceed 500 skill.
To keep with the OP, This stuff you posted was written back in 2006. It was the 3rd line in each macro set that was the gear sets. Apparently, this is what the new gear sets will be attached to.
I will share. FFXI and FFXIV are two different games. Sure, they are made by the same developer but as pointed out already Toyota makes cars and trucks.
I will use the same line you love to use. That is a matter if opinion. I did not think it was that great of a suggestion.
I only think it's fair to say that most of the people on this forum are not so much elitist and just wanting you to stop giving people bad advice/suggestions, which is just a front for your campaign against gear swapping.
In all honesty I can respect your opinion and even look past your blatant inability to grasp basic game mechanics. But you flip flop facts for opinions entirely way too much. I would like to see you stick to your guns just once instead of hiding behind random illnesses and learning disabilities.
i'm not the one who brings it up jeezum.
and only reason i do bring up ffxi is the basic machanice are infact THE SAME. they do have macro for gear, they do what you guys called "gear swap" gear. this is an mmorpg it is no different then say D&D skills tied to stats and gear based on stats is nothing new. There is a lovely word call CHOICE. You gear up your character how u see fit based on what you wish to do. Getting the best gear you can for this style.
Example:
I enjoying playing thf with mithra, and i perfer crit hitting from behind and using my sneak attack. So i'm gonna use mostly dex gear and gear that help my Sneak attack.
the thf next to me loves hitting fast... so they going to mostly use haste gear.
and we work well as a team since i'm hitting great crits and he is hitting fast. thats the basic of basic concept.
team based play is more then 6-18 ppl killing 1 mob. its about exploiting each other strangths and covering each others weaknesses.
This is like saying Jak and Daxter and Uncharted are the same games because they are both made by Naughty Dog.
Rosina, YOU are the one that time and time again purposely tell us stuff about your real life, and every time it's completely, utterly irrelevant.
You have ADD.
You have sensitive hearing.
You had a job.
You lost your job.
Your dad paid for your FFXI account.
Your boyfriend paid for your FFXI account.
Your friend currently pays for your FFXI account.
You now have a heart condition aswell.
And this is not even all of it, just what I can remember without digging up old posts.
Jesus christ I know more about your personal life, issues and ailments than I know about people I've played with every day for years. Enough already.
Family Guy and The Davinci Code are also clearly the same due to same makers / genre.
Rosina, I too have mental health problems which I try to avoid going into detail about since nobody wants to hear it, even though you want people to understand you and why you react certain ways. I know that with illnesses like OCD and autism you feel fixated on doing things a certain way and it frustrates the hell out of you if it doesn't go the way you want it to. I have that problem too, there's things burned in my mind that I have trouble battling against and sometimes it's overwhelming that I can't control it, and the amount of stress caused by it affects my health and causes me to go nutso on forums. My advice to you and this is from experience is to log out the game, avoid this topic or infact avoid this forum for a few days and don't be tempted to come back to this topic otherwise it'll fire you up again, go watch TV or play some other solo game for a bit, go punch a pillow to let off some tension, research deeper into the stuff you want to improve on in FFXI from other sites, maybe even note down everything you discover and then go to a forum and enquire about whether anything has changed from what you've discovered. If you want to play things a certain way that's different to what everyone does then that's entirely up to you. Just don't try telling everyone they have to play it the same way because everyone has a right to play the way they want to play, including you.
Actually if I'm not mistaken alot of people from the FFXI dev team went to FFXIV and thats why we currently suffer the small team we have now, which is why not alot is being added.
If what mattered in ffxiv mattered in ffxi I wouldn't have my awsome cuddly wyvern. Which I obviously do so..... There you go.
not all drg in ff had a pet...
but here the big shocker...
who ran ffxi first? tanaka...
who trank ffxiv first.... tanaka...
jeez u ppl...
but they do have similar game stuff.
fighting in ffxiv is hpow dancer plays out you build pt then u use skills with tp.
there are infact macros for gear, just can't change in passive mode.
ffxiv was as tanaka said @ pre launch ffxiv was (keywaord) gonna be a game that fixed the errors of ffxi. ima assume if anything the lack of ability yo change gear mid battle (which didn't have to be considering the popularoty of doing so) was one of the "fixes" not saying it was just using logic... cuz if SE thought it was a good thing... why don't ffxiv have it also since alot of the davs worked on both. And ppl do infact ask for it and are met with no's.... for both devs and community.
off topic yoshida made a choice... no pet but a strong hitting job... or add pet and weaken the job. he didn't add pet for balance purposes. its more a ff6 style drg then a ffxi version.
The wyvern was just used as a point they aren't the same. They won't be the same. If you want to play ffxiv go to their boards as your in the wrong one.
Your logic is also screwed up because by it anything different was a mistake so wyverns-mistake auction house-mistake. Pet jobs-mistake Changing jobs at a house instead of switching your main weapon to change jobs-mistake. That's not how reality works, stop trying to force ffxi into your ffxiv shape mold.
Greetings, everyone!
First of all, I would like to thank all of you for sharing your opinions regarding the equipment macros in the game. Unfortunately, it seems that the thread lost its focus, so I will have to ask to please try to stay on topic. I know these debates can become heated, but try to keep comments civil between each other, and avoid making any comments that may be seen as insults. If the comments continue to be off-topic, we will be forced to close this thread, so please try to be considerate of others when making comments. Thanks again for your participation!
I know a GM just said to stay on topic, but something slightly off topic here...
You CAN gear swap in FFXIV now. You have to switch from Active Mode to Passive Mode, then gear swap as such. I did that on Bard. Would DD in one body, then swap to Passive Mode to change into artifact body for Ballads. After that, I'd get my DD body back on and go back into Active Mode... So that argument is flawed Rosina.
Back on topic, I support OP's idea 100%. It sucks having to dedicate 20+ macro slots to changing armor for Weapon Skill/Store TP/Haste+/Magic(Acc/ATK/Skill/Potency/Duration/Effect)+. I mean, just going by my DRG...
~TP gear
~Drakesbane Gear
~Stardiver Gear
~Quad/Triple/Double attack+ gear (for Jump attacks)
~Wyvren HP+ gear
~Healing Breath gear
~Physical Damage Taken - gear
~Magic Damage Taken - gear
And then I'm carrying Angons and other weapons around (for VW procs or what have you)... If this was an item space thread, I'd back you on that too (I am using about 78/80 item slots of different gear for different sets.) Out of all my macros for DRG, I have 9 or so for Job Abilities/Weapon Skills, and another 20 just for changing armor. And this is just a melee job... Imagine my tanking/mage jobs. @@ Please, Devs, take the OP's advice and make this "gear swap macro book" idea a reality.
Other then giving the taru npcs a stool like they deserve, nothing would make me happier in this game but to have gear swapping 20 times in a fight eliminated. But... if they cant do that, then they should at least have a way to make switching gear not such a pain as it currently is with 5 line macros.
I never understood the need for head, body, feet etc in the macros. The only place I see it useful is for ears and rings, but it's not like im going to try to put my boots on my head is it >_<!
To slightly veer into a naughtier realm, Windower does so much for this game in terms of convenience, and so far SE have been very heavy set on not using it, only to allow for alt tabbing in a very unoptimised environment.
It would be fantastic of SE to just absorb the commonly used Windower plugins (Recast, TP Viewer, DrawDistance [Seriously why do we need a 3rd party program to change graphical settings in that manner] and a few others ) to simply increase the quality of life ingame. I know we have a UI revamp coming up, but until then we are left guessing on what changes will be made. I don't know how it has been 10 years and we still don't have these simple usability options ingame.
I believe the original argument was to keep the playing field 100% equal across all platforms. They seem to be slowly working away from this though, so I wouldn't say it's beyond the realm of possibility that we may get things similar to those eventually.