Didn't think of that one.
Side note: The RNF/GEO in the job list is such a bad tease.
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Didn't think of that one.
Side note: The RNF/GEO in the job list is such a bad tease.
Nothing they can't fix. Wouldn't be the first or second time they had to extend the height of the Job Levels window to accomodate new jobs.
Also, we need more afk GMs in a row here on test server.
Yeah i really want to run them through (with my character not my weapon... yeah...)
I wouldn't be so sure that there is space for that for the PS2-resolution. Ð:
I don't want to test it myself right now, and can't really remember how cramped it is, but that is the first thing that came into my mind when I noticed the job levels box (and indeed did immediately notice it for some reason).
Well, we'll see I guess.
Edit:
Perhaps they'll add 8 more jobs in the future, and it will look nice once more again. >:Ð
Greetings!
As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)
We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned!
There appears to be a trend to make the game "feel" faster in as many ways as possible. Not just the collision, but removing the crafting cooldown, streamlining the processes to obtain imperial currency and deal with BS/KS/KC/HKC, and the weapon draw/ranged attack cooldowns.
This is a great trend.
Keep it up and look for more areas to apply reduced waits. Reduce the wait time between fishing attempts. Get rid of that awful "freeze-you-in-place-while-you-stand-from-raise-thus-getting-you-killed-again" bug. Maybe figure out a way to make doors self-opening when you notice someone running at them. Reduce more of the cumbersome text dialogs that people have to use often. Maybe cut down on the wait time using BLU spells after resetting them. Faster is better. Faster is better. Faster is better. This is a mantra the devs should take to heart.
Remove please. That is all.
Since it's been asked for, my feedback: remove it completely, please.
Agreed! The most present problem is when people are AFK directly in front of the moghouse, running right through them would be such a relief. All similar adjustments to improve upon the game "feeling" snappier are very welcome.
I kinda like it for nostalgia, but honestly, I think it should be removed. Anything that makes the game more modern at this point is a good thing. (Player vs. Player collision). I would like to see Player vs. Monster kept, though
Please remove it, make the game faster, more convenient, enjoyable and FUN. No more this inane time sink, ginormous travel time, and stupid challenge for trivial results. Keep up some of the good works and updates, and by all means move the game forward to the future and not reminiscing the past, old school is dead, GOOD RIDDANCE, thank you very much!!
Why not just give us a toggle option? If people like bumping and grinding on each other, they could do that. I'd personally like to just run through everything without any "bump" at all.
My vote is to remove it completely. I need to swear less when playing.
If you need a vote, I'd go with the "remove collision" option.
I would however like to offer a few other ideas should the "keep it" option end up winning. It seems this suggestion came about regarding the congestion in cities.
1) Home Point INTO the Mog House. This is done in FFXIV when Returning to your Inn Room. It seems the biggest congestion is people warping home after an event and getting up to AFK. All those people are now in front of the Mog House. If we could Home Point directly into our own rooms, that could alleviate some congestion.
2) Make restricted items salable on the AH. It seems another reason for the congestion are people with AFK bazaars selling items that can't be listed on the Auction House.
3) Make a "Bank" of Vana'diel. I've touched upon this in another thread long ago, but basically it would be a sort of trading venue for various currencies. The main reason for this is simply because acquiring full stacks of currencies can take quite some time. The Bank would allow people to sell or buy what is available regardless of the number a person has to offer or want. This would work in conjuction with Point 2 above regarding AFK Bazaars.
There's already ways to remove collision detection, not removing it completely is just hurting the not-hacking crowd. You should really try and help us out!
No point in having the collision for idle players.
I didn't quite recall there being a dedicated thread for this, so I made one ready, but before publishing it, I dug up the thread in my mind that I did remember proposing a similar change, but there were already posts suggesting just what I was going to, even if the original suggestion in the thread is slightly different.
That is here:
Jokingly, in the thread I was going to create, I mentioned that I have oft been wondering why the default Home Point wasn't changed inside the Mog House during the advent of them, and that if it was PS2-limitations.
Well, I guess I did not quite remember the reply in the thread from the development-team:
It is unfortunate, really, if they can't change the trigger for it on the door when clicking it inside after changing jobs, and/or add the option into the Moogle-menu.
Makes sense, right?
As for collisions, I'm quite sure I would not miss it (and I would support having an option for it available).
Removed it completely.
Hello!
We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.
On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.
Please choose from the following options:
- Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
- Keep it as is and do not implement it in the next version update.
If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.
Please let us know which you prefer!
I choose 3: Remove it full stop.
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If not possible, 1.
Why anyone would want it not removed it beyond me, unless they simply like to cause problems for people by AFK'in outside the mog house.
I think it's gone on long enough, just implement it already. Something as simple as this shouldn't be put off for months because of feedback.
I understand that it is important to gather feedback from players, so I vote 1 to take a step forward in the process and then you can continue to receive feedback afterwards.
I choose 1. Go ahead and throw the 30 second one onto the main server. Although it would be nice if you could lower it to 5-10 seconds/no time limit at all.
A lot of people were disappointed last version update when these test server settings weren't included. So much AFK in Jeuno, so difficult to get around without running into bodies. x_x
i choose number 1 aswell.
alot were looking for it last update so make it come in next^^
1111111111oneoneone!
My vote is also for #1.
I say #1.
Without knowing what other options you were considering, or when they would be ready, it's just not worth the risk of getting something bad (or nothing ever).
Please get back to us when you have time to reconsider, but put #1 into the game until then
I must be on a different planet. Who in their right mind would choose 2? There was some feedback against implementing the 30-second collision removal? What the hell?
Obviously 1.
You should do #1. Also, in the future you should just ask for "Likes for 1" to save yourself the effort it would take the count these.
I vote#1 get it done already, make it work, revise it on next update if the current one is still not quite satisfactory. Faster, snappier, more convenient game that is not bogged down by inane time sink.
I vote #1.
What would be better tho, imo,is to just remove player to player collision 100% while in non-combat zones(IE-Towns, airships, etc.).
they would be coded to react differently to characters/NPC/mobs than with enviroment. And i believe i remember a rep saying that the only reason they wont remove it entirely is because it would harm immersion... but in this case i think convenience trumps immersion, if it was truly realistic then we couldn't even walk through people after bumping into them for a couple seconds... it was removed entirely in XIV and i think it worked out great
so anyway, that puts my vote on #1, with a hope that it will just be removed down the line
1. 30 seconds is fine, 90% of the reason why people want this is because of people bazaaring or afk for hours in Jeuno.
I Vote the #1 option
1, but I'd rather it removed entirely.
A lot of people will be doing that anyways, if you know what I mean.