Costume of course, is MaatQuote:
[Waist] All Races
DEF: 7 STR +7 Haste +12%
"Subtle Blow" +5
Physical damage taken -5%
Enchantment: Costume
Lv. 99 MNK
<1/1 0:30/[24:00:00, 0:30]>
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Costume of course, is MaatQuote:
[Waist] All Races
DEF: 7 STR +7 Haste +12%
"Subtle Blow" +5
Physical damage taken -5%
Enchantment: Costume
Lv. 99 MNK
<1/1 0:30/[24:00:00, 0:30]>
Best idea in the thread. Just allow the costume to be used outside of town.
heck, i cant even get the black belt.
If they make a new black belt it needs to ignore the gear cap on haste.
Nope, it doesn't. Plenty of ways to improve Black Belt without even changing the haste.
No. Nononono. Nonononononononono.
Nonononononono No no no no!
Add "Enhances martial arts" to it to such a degree it makes it worthwhile using. Or something that just increases DPS on par with pieces like thaumus body or windbuffet belt.
Quadruple attack, triple attack, martial arts, +dmg of some kind, enough to make it wortwhile.
You could honestly put 25% haste on the belt and it would still be meh. So much incredibly good tping equipment also has haste on it, even if you have BB at 25% haste youd still probably find the optimal TPing build would just have you wearing it and a few other pieces of gear that ALSO have haste and stuff like double attack and etc, resulting in monks walking around wearing 30~35% haste in gear, and working out to optimal DPS anyways.
Haste is definitly NOT what BB+1 needs. Stick quadruple attack+a lot on it and everyone should be happy.
H2H skill +n
enhance kick attacks
n is same as on a weapon of the same ilvl than the new BB
enhance kick attacks: base kick+h2hskill*.22)
(mixed reply for the two thread)
In light of the new gear updates, it should get H2H skill +242, Guard Skill + 242, Magic Evasion +242, Kick Attacks +10 and damage taken -10%.
LOL
It would need to be better than the windbuffet belt for most to even consider it, and gear haste that doesn't go over the cap isn't going to do that.
With all of the Haste gear we have now with insane stats to the point of being able to cap without any sacrifice at all off of just base gear, this belt has next to no hope of being useful once they update it really. They have to do something to make it worth while like Martial Arts, DA/TA/QA, a special bonus only it provides, or something else, because at this point Black Belt is completely worthless so far as I know(can cap Haste in a PDT Hybrid set without it even so far as I know) which is sad. At a time this belt sounded really nice, now, it seems like its only a lost cause because unless SE completely overpowers it, or redesigns its stats completely, it wont matter.
Haste dosn matter anymore
Material Arts
Counter
Kick Attack's
Guard
Physical dmg-
Stats
i would like to see lots of these stats get added to our new BB
The sad thing is, so far as I know, all of those stats are useless in high buff situations/against most deadly targets, or unlikely.
Martial Arts isn't bad, but it effects the delay reduction cap, which means in any situation your getting a lot of buffs that's not really doing anything.
Counter is bad for the same reason, Counter is cool and all but since a great deal of mobs use TP moves as normal attacks, even normal mobs like Mata types and Mantis types, so giving more of that would be nice but it would become worthless against most hard targets anyways.
Kick Attacks from what I am told are also very weak now by compare to punches, so much so that the stat on Black Belt wouldn't do much either anyways, however if I'm wrong then obviously it has a place, but I don't know.
Guard has the same issue as counter, any TP-only mob would hit right through it I believe, that and I think it has a crap low cap rate, like 20%.
PDT, sounds nice, but again, we can cap PDT, or at least nearly cap it, with Oatixur, the Otronif Set with augments, Wiglen Gorget, Darkness Earrings, Dark/Defending Ring/s, and Shadow Mantle. While your talking about a lot of hard to get things, specific augments on Otronif, Oatixur, and Dring, you have to think that the new Black Belt will be hard to get too, possibly something like trading in the KI for all Delve Bosses or some such, not an easy task itself. If so, people would be more likely to take this path I would think, since you would end up walking away with more Defense, and thus, less damage taken most likely anyways, but that also depends on future gear so nothing is set in stone.
Stats are possible, but its unlikely to see it come anywhere near the gear if that's what you mean, since Stats like STR & DEX are only inflated to match item levels, and no accessories have item levels, to make BB have something like +20 everything would be like I said above, completely overpowered.
I get your point and you ar right....
but i was focusing on the usually MNK stats which just died after SoA
maybe it will follow the geometric progression of 16% haste 12 str, etc etc but with the addendim that the haste on it specifically breaks the gear haste cap? like how aegis breaks the mdt cap, burtgang breaks the pdt cap and spharai breaks the counter cap? although, 16% gear haste above the 25% cap might be OP considering the somewhat exponential growth haste has... then again, depending on the difficulty to acquire it might be appropriate, and windbuffet would still be theoretically better with HF up unless it breaks the 80% delay reduction cap as well... or had some other new stats on it
I stand corrected, Guard seems like a viable thing, though the skill would have to be a lot so it actually makes a difference on guard rate against higher level targets, since I assume it works under a similar principal as Evasion or Parry, where on high level targets they almost never go off.
The guy implied that having a BB doesn't mean that you are a good monk, but having a R/M/E and eva / pdt- set does. I have an eva/PDT- set and enough gil to build a relic or on my mule (monk level 1). Skillz yo!
Legion is largely irrelevant and I'm not sure what delve has to do with this either...
Right but that's Oats, my point was that adding Guard skill to the new Black Belt wouldn't do anything unless it was a large number itself. I don't know that Guard even accounts for much in the case of NMs like Tojil, I never go as MNK for them, only RDM, but if it does then the Guard skill would still have no real effect. If you do not Guard often on something like Tojil even with Oats though, then it could have a use so long as the Guard amount is high enough, but since there is no item level on it, I doubt it will get such a high level of skill on it.
tbh i never wanted to Guard Tank Tojil so i'm fine if this wont happen even if SE consider some or all of my upgrade ideas!
i guess we get 1 or more suprises as soon the other "Nakuals" or whatever the ar called coming out with new shiny equip and we ar missing 2 Delve boss NMs if i'm correct just had to catch up in SoA still working on a lot quests but i have to agree just took a look at my guard it sucks now but still happen !
No matter if its Tojil you want to fight or not, Guard skill itself has to be given in a high enough amount on Black Belt for it to change things enough to matter. If I cap rate already fighting Fluffy Sheep outside of Adoulin in Ceizak, then the Belt does nothing for me no matter how much skill it has so far as guarding goes, I cap already. At the same time, if I'm fighting Tojil, and I have a floored rate for guarding, and it gives me 10 skill which does not change my floored rate, then again, it does nothing for my guarding. Now if it gives 100 Guarding, that could make the difference between a floored, like, 5% rate, or a nice 20~30% rate. The thing was if its to small a number, the guard will not be any sort of deciding factor in its use really. :x
I agree with you, I am just trying to point out why I think it will still end up messing up. Like I said, its not an item level piece of gear because its an accessory, so while I am sure it will be powerful, I doubt it will be on par with other Adoulin gear so far as how strong it is on stats, be it guard skill, STR, or so on. Its for that reason I think MNK specific stats like MA, KA, Counter, Guard, and PDT, are not going to cut it, and why they have to add on something like Triple or Quad Attack for it to be a competitive piece again for the job.
By all means, if they can make it good and worth using while at the same time keeping it true to MNK, with mostly MNK specific stats like those listed, then I would be more than happy to have that, but I just don't see those stats making it good enough to truly be great, or above Windbuffet.
Here is the belt that every monk would love, that would inspire many to acquire it, and which fits with the themes of our job.
Change Defense 7 to: 70.
Change Physical Damage Taken -5% to: Damage Taken -5%.
Change Subtle Blow +5 to: Counter +5
Change Haste +12% to: Quick Strike +12% (12% chance that next combat round delay is as if we have 100 fists active)
Change STR +7 to: Enhances Kick Attacks (Treats kicks as if we are equipping kick boots with a D = main weapon)
So final stats:
Black Belt Def: 70
Damage Taken -5%
Counter +5
Quick Strike +12%
Enhances Kick Attacks
Yep, that would do the trick.
You mean a stat that makes you instantly attack again after your current attack round? Wouldn't that just be more or less Triple Attack/Double Attack+12?Quote:
Change Haste +12% to: Quick Strike +12% (12% chance that next combat round delay is as if we have 100 fists active)
I don't have a Black Belt. I would want one if I get help.
If it was up to me, I'd leave it up to the moogles for Magian Mog trials.
NQ:DEF: 7 STR +7 Haste +12%
"Subtle Blow" +5
Physical damage taken -5%
HQ:DEF: 7 STR +7 Haste +15%
"Subtle Blow" +10
Physical damage taken -10%
Counter +50%
Counter attack +25%(percentage of base attack0
Now, anyone off Sylph server care to team up for the BB quest?
won't need Haste on new BB but DA+ TA+ QA+ be nice, Counter too , PDT-10% be awesome (even tho most of us already cap anyways)
only benefit i see would be DA TA QA / Counter / STR+20 DEX+20 Other than that , u better off with Windbuffet Belt (TA / QA) for DD-ing due to skirmish armor + Thaumas being cap haste already.
DEF: 10 STR +20 Haste +25%
"Store TP" +15
"Subtle Blow" +18
Physical damage taken -20%
accuracy 25
Call it the Bruce Lee Belt in honor of him
I think at this point, the belt might just have Haste II +5% or something like that. A haste amount that breaks the cap since it's so easy to hit as it is, it's nothing new since they're releasing all kinds of II stats that break caps like PDT, MDT, BP, and so on.
In light of the fact that almost every piece of 99-119 gear has enough haste on it to cap gear without any belt at all, they need to add some other super beefy stats. More haste won't help much unless it breaks the gear cap.
Even if it broke the gear cap, it wouldn't be useful in full buff situations, which is where people who collect this sort of stuff tend to spend their time.
Might have PDT II on it though
I'm waiting for them to come along and say they never promised us a new Black Belt.
I'd love to see a new iLvL black belt. ...Maybe one that requires all 6 delve boss KIs?