Assuming geo has a native enfeebling skill to use with /rdm or /whm.
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Assuming geo has a native enfeebling skill to use with /rdm or /whm.
Nor does it help RDM because enfeebles are useless outside of procs at the moment.
See previous comment.Quote:
-slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
See previous comment.Quote:
-we don't know how many aura a geo can put. RDM can stick all their debuff (minus element overwrite)
Bloodpacts do not an enspell make, the actual spells were RDM only, and definitely more potent than SMN's BP. Saying something is "not worth using" defeats the purpose of trying to show me another job that has the (same usefulness of an) ability.Quote:
enspells have never been unique to RDM
-http://wiki.ffxiclopedia.org/wiki/Rolling_Thunder (not worth using but it exist)
Another point for me, since RDM should have been able to do this long before SCH was even a twinkle in the developers' minds.Quote:
-sch/rdm can aoe enspells
You think I want RDM to be strong in every domain. Are you even playing FFXI anymore? The days of Avesta are dead! I don't care how well you can solo something on RDM, because right now, soloing is the only way you can play RDM. It has no role and no function in any group setting, and the "several job adjustments" planned have nothing to do with actually making RDM relevant.Quote:
your recomandation are so balanced that SE had to create TWO jobs to implement them.
hybrid can' be strong in every domain, you want them to be strong in every domain, it won't happen deal with it
yes because GEO and RUF will be available tomorrow!
hmm? no! they will be in 6-18 month with several job adjustment coming before
You need to read the content, not just the headlines.
And at the peril of being a broken record: this helps RDM... how?Quote:
ITT: a new system of resistance = everybody will land enfeebling @ full potency
I'm glad you're feeling pretty good after the long flights!
It's cool to have this information. This is very detailed and very clear and it tells me a lot about Geomancer's enfeebling abilities.
However, what isn't mentioned is a single addition to Red Mage. That happens pretty often. I realize the topic itself has kind of a knee-jerk "Dey toork rr jorbs!" thing going on, but it also has a lot of sincere and thought-out talk about how lackluster Red Mage has become over the past year or so.
While not really surprised, I am a bit bummed out that the latter wasn't addressed at all.
Well, no other job can wear the trademark pimp hat. That was my reason for leveling the job.
http://images.wikia.com/ffxi/images/...os%27s_Set.pngQuote:
Well, no other job can wear the trademark pimp hat. That was my reason for leveling the job.
This sums up RDM completely: http://www.youtube.com/watch?v=rZNkBmNJphc (THE DREAM IS DEAD)
Camate my worry is not that GEO will take RDM's place due to enfeebling not stacking. It is that the 2 magic fields RDM holds highest are its enhancing magic & its enfeebling magic, this is yet another job to do this job though. Also, RDM is getting no updates still, it seems as if these jobs have been taking away work that could have been done for RDM, and RDM is actually giving up its rule over enspells as being a job specific type of spell.
Can you also elaborate on how enfeebling magic is being thought to change? I am curious, because I see few ways this could be changed to directly enhance RDM while not enhancing WHM, BLM, and SCH's ability to enfeeble as well, and keep them as the real blocker from us being needed for such a thing.
In general, Camate, can you please at least give RDM's hope and tell us, are there any changes planed or even being considered for RDM directly? Or are we to place our hopes in the update to enfeebling magic which could easily benefit the other enfeeblers just as well?
I still don't understand why people are worried about GEO killing the RDM, when it's already been destroyed by post-75 BLM WHM and SCH.
I'm about as worried for GEO as for RDM, they're coming into a game where enfeebling opponents still isn't a preferred strategy over simple zerg rushes--they may well wind up languishing aside RDM.
As it is, I'm the introduction of yet more (and potentially more powerful) specialists has never meant well for hybrid classes. I just can't understand what the devs are playing at.
I'm not, they''re getting potent buffs which in itself could be reason enough to be invited.
The fact they said for RDM and other jobs is proof enough this'll be a much greater bonus for BLM, WHM and SCH than it ever will RDM.
Granting them more use in a party than RDM will ever have.
Really??? So I'm going to be able to stack para on top of para or slow on top of slow?
Won't that cause the Balance to explode tho?
Edit: Sorry for the sarcasm, thing's coming for this job just seem way over due at this point. I'm just tried of talking about them. Better melee gear tailor toward's a mage fencer/fighter type, enfeebling tweak's and some new spell's are sorely needed...... at least the healing thing got fix ^^
No one is worried. They're pissed because several abilities that were shown as going to GEO and RNK were based (in no small part) on various recommendations for RDM improvements on these forums.
We already know RDM is dead. This killed the faith a lot of people had that the ideas and recommendations made on these forums would actually be used to help RDM.
Yea, I get that part. But that's not really what I'm referring too. We've actually been told in the past that certain mob's resistance to enfeebling "let's say para" was because being able to land the spell on a mob would cause a unfair advantage and make the battle's too easy. If I can find the post I'll do a link to it.
I know what you're referring to, and the concern was on spells such as Silence and Slow, which had static values. The counter-suggestion was to give enfeebles more of a dynamic value based on skill, stats and mob level, in exchange for lifted immunities, however as you can see, no changes have been made as of yet.
Yea I was just going threw some older post, saw one from last year talking about looking into enfeebling resistance value's. Was dated from Nov 14th of last year. Pretty much 7 month's ago.
The enfeebling tweaks should be done way before the expansion comes about. Of course if I'm wrong I'm not going to cry about it. I'm mix on the GEO thing. For one I'm happy to see all of our idea's being used, and a little upset that there not going to the job they were suggested for. But you have to remember RDM is just a mix bag of every one else trick's. And SE seem's like that's the way they want to keep it.
They said GEO will be like BRD and COR so we're probably looking at 2, maybe 3 spheres with certain gear. So 2 debuffs, or 2 buffs or one of each is not so overpowering compared to jobs that can cast all their spells. Not to mention, unless these spheres have ridiculously huge ranges, GEO had better be pretty hardy or their spheres will be limited to mage buffs to keep out of range of danger.
The reason RDM is played less is because everyone have a plethora of jobs at disposal. When we only had one or 2 jobs to use, RDM had an advantage. If there was no healer the RDM could perform their duties reasonably. No tank, and RDM could do a decent job. If for some bizarre reason there were no DD, a RDM could also perform this role. Now everyone has a job for a particular role. Too many DD? Almost all of them have at least one mage in their job list leveled and geared. Practically no one is WHM only or WAR only anymore. In a game where players focus on efficiency, hybrid jobs like RDM which are designed to fill any role are left behind. Would you pick a RDM when you could have them switch to WHM when you need a designated healer? You wouldn't want to pick a perle WAR over a Empy WAR either.
There is nothing fundamentally wrong with RDM, when you look at it compared to other jobs, RDM is really quite powerful. But there are no events tailored to benefit a RDM. Fights are too short to really benefit from enhancing or enfeebling spells. Temp items are actually cutting down our need for healers. Each fight is isolated and people can go change jobs to benefit most from a battles weakness. One fight is magic resistant? Change to DD and zerg it down. Next battle is physical resistant? Everyone change to mage jobs and burn it down. Dangerous AoE moves next? Switch to 2-3 DD and buff the hell out of them and everyone else hit it from a distance or heal.
If you had an event that was built for the benefit of hybrid jobs things would turn around. Say a 1 party series of 3 battles. The monsters come one at a time but each monster will randomly be immune to all damage except either elemental/dark magic, melee, ranged, or holy/healing. You could get 3 melee weak mobs or one magic, one ranged and one healing weak mob. You can't warp out to change jobs or you have to start all over again with quite possibly a different set of 3 mobs. Suddenly hybrids are not looking so bad anymore compared to a WAR or a BLM who have a 1/4 chance of having use per fight.
Enfeebling Magic job trait for Rdm
Please give rdm this job trait SE, it would be similiar to thief where they get enhanced evasion job trait so that there evasion stands out among all jobs. This is needed for rdm bvecause, even with the re-make of enfeebling, rdm's rank is only slightly better than other jobs. And lets face it, there's a ton of enfeebling gear out for all mage jobs. If rdm is the primo enfeebler, having +15-20 skill over the competetion is not worth bringing a rdm. Please give rdm this job trait which gives rdm enhanced enfeebling. Perhaps it can increase the proc rate of enfeebling magic effects on a mob, or its like blm's native magic attack bonus trait, where it gives a specific amount of enfeebling magic skill/potency plus the job's superior rank.
That's the problem with RDM, it's a hybrid job with no exclusive defining magic or job ability. Scholar is a hybrid job but it has some really awesome abilities that really define the job and make it shine, the healing capability trump RDM skills. Blue Mage is also hybrid job, with damage, enfeebling and buffing capabilities that dwarf RDM skills. On the soloing part, many other jobs pretty much destroyed RDM capabilities to solo now, namely: ninja, dancer, thf, blm/rdm, sch/rdm. SE has not update RDM on par to all these other jobs past 75. Adding a few crapy spells and job abilities are not what you call good update and balancing this jobs. And now the 2 new jobs basically taking away things that could have been RDM's slew of possible unique capabilities. What a sad turn out from one of the best job pre abyssea and 99.
To sum it up:
RDMs wanted more melee power, so SE added BLU.
RDMs wanted more magic power, so SE added SCH.
RDMs wanted more unique enfeebles, so SE gave RDM unique spells to WHM and PLD.
RDMs wanted real aoe enfeebles, so SE added GEO.
RDMs wanted better enspells, so SE added RNK.
Perhaps the new man in charge can do something better in positioning RDM in the current game state and do the big revision similar on how they revamped WHM, SCH, DRG and PUP in the past. It is about time he does this and overturned the crappy legacy of the unmentionable who no longer in charge. Hopefully the new direction will be far better than the old school crap that has been shoved down our throats...
Well I certainly hope so because every since I started playing the offline versions from 7 to 12 I have been pretty happy overall with the series, storylines, jobs, pretty much everything. Now that I played this MMO however, if I knew they was going to do the game like this I might not ever been bothered with this game at all. Maybe my expectations were too high. In any case, since there is new management I guess I will give the new guy his fair shake and see what he is going to do about the current situation. I would say that he can't do much worse than the last guy but history has a way of making me eat those words so I wont say it.
i enjoy playing on my rdm. i personally dont see any issues with the job. but at the same time im not big on large group events. i just have fun with it for what it is. and how i feel about geo lol i hope it kills rdm so less people will be on my job mwhahaha. but seriously ive been rdm since 2003 its ups and downs ill just ride it till this game goes away and love the job for what it is.
I also enjoy playing on my rdm. The phrase "playing on my RDM" is meaningful. Most of this thread talks about RDM as if it is your identity. I can relate to that partly (I am certainly a mage). And I am fond of my rdm job. From the perspective of someone who isn't a this or a that though, is it more interesting to learn to play a new job or have new abilities added to an existing job? Probably, if you were a game developer it would be more interesting to create new jobs than augmenting existing ones.
Why does it matter how RDM compares? If you've invested a lot of time into developing your RDM, for a moment, it's frustrating to see a new shiny thing that you could have invested time in instead, if it had existed. A video game probably shouldn't be thought of as work though. Developing a job is fun fun fun, except because of the influence of other players it's work.
I don't think of FF as a sport. I think most people do, which can get really unpleasant when it's taken to extemes. The story and environment is what I spend time in the FF series of games for. I'm here for the NPCs mainly, not for other players, though I've liked nearly everyone I've met in this game, including the competitive players.
In terms of game play, I like learning the nuances of a job more than winning contests. It's too bad that it matters so much how RDM compares in terms of the super-mundane aspects of game playing. As someone else said in this tread, RDM is what it is. Parties could be fun if people wanted that instead of having a contest. Why, we could form a conga line from Windurst to Bastok, if only.
My choice of RDM as what I spent most of my time on was because it wasn't a specialist and allowed me to be more independent in exploring this incredibly great game. It sounds like it will still be that. The other jobs are interesting too.
RDM has a big issue when it comes to endgame, basically at this point to develop your RDM you need to have another job leveled/geared in order to advance your rdm. Its upseting to say the least. I love my RDM to death. But noone needs it. Meaning you will not be chosen because the gap is too wide and you don't fill the void that is required to be filled. Which means your RDM doesn't get any better toys to play with.
Outside of that pretty much all hybrids are great for exploring solo content and past content. anything that's soloable is normally done by a hybrid class that has enough understanding, gear, atmas etc. to be able to preform the needed task. But in the end it is a game, enjoy it and have fun. As long as you do that it doesn't really matter what RDM becomes as long as you have fun with it.
My RDM is lvl 99. I didn't start working on other jobs until after I got my Excalibur, which was after I made an Almace. It's about persistence and the job being rewarding, not the rewards being rewarding. Also, I have and always have been a Melee RDM. I just started building tougher and tougher until I could solo almost anything that doesn't require a group anyways.
More recently, I made a couple of friends that I play with almost all the time. Why? Because we like each other's company, not because we use each other for gear.
Is what I did too much work for most players, since there are easier paths? Sure. But it's not impossible. You just have to be annoyingly stubborn and not cave.
RDM lacks an easy button. It's not there, so don't look for it. It's a good job. It's not a well balanced job and needs work, but it's still good.
I thought of an analogy. Imagine that you that you are among a group of vanilla ice cream fans who are complaining:
"We have been asking for chocolate for years and instead of giving it to us they've made chocolate ice cream. Now we'll never have any chocolate."
Vanilla is not the only flavor that you can experience ice cream through. It's a peculiar reaction that nearly all the comments are from the point of view that RDM is your identity and you are being denied something. I understand it but it's not the only type of reaction that could be had. I think I would be somewhat suprised if I were one of the squeenixes. We can view our place in the entire game as our identity, instead of seeing RDM as our identity. We could think that we like the way that enfeebling magic fits into a battle, and oh look these types of characters use it, I will explore enfeebling magic via these types of characters.
It sounds like I would have a hard time finding people to play with for end game stuff at lvl99 as a RDM. Luckily I don't have to be a RDM for all the roles that I might want to explore. If it is not RDM I'm on for those roles, I don't think it would make me any less fond of the RDM job. RDM is not dead, it's still RDM. Other roles are on the horizon.
I must say, I'm rather impressed by that. Can I meet your friends? lol But then again, relics, emps etc are not really endgame anymore. But the job done is impressive none the less.
I never said don't enjoy the game or what it has to offer, RDM is great and fun. however due to being overused pre-abyssea its now never used post sense SE decided the job didn't need buffs when the rest got them. now they are throwing out excuses for why they can't do the things we want. even thought we try to provide a explanation of how said things would work, how it could be overpowered, underpowered, or need to be nurfed to work within the game only to be ignored or told "oh, X isn't possible because of Y". Thought they cannot provide proof. But then again they also can't just go showing us the source code of the game, SE would give the full dev team a boot quicker then Bill Gates makes a million dollars.
I really only complain about rdm needing buffs because its showing its age, everyone else has something new, rdm still has 75. We may have gotten a few new spells here and there and a couple tiers of Fast Cast.... and.... pfft Shield Mastery.
While its understandable for a Hybrid to be a little behind specialist classes. The gap is far wider then it needs to be and it makes rdm alot less potent then it needs to be in most endgame roles. Most people in this thread don't want to be a white mage, or a black mage or a warrior or a paladin. They want to be a red mage. But it seems like SE doesn't want red mage to be. That is why we want buffs for rdm. Not because it isn't a good hybrid but rather, if it stays this far behind while others continue to advance it will eventually reach a point where RDM isn't wanted at all because it will be so impotent it won't even be worth filling a slot with.
Well guess what? another nail just being put in RDM coffin, as if there are not way too many to begin with. Now embrava is giving player refresh effect.....instead of regain. It would be nice to give regain TP spells to RDM and others party buffing spells as well, as it is now, between WHM and SCH, there is really no need for any alliance to bring RDM to any events whatsoever since the role of the job can be covered with those two other jobs and do a much better than any RDM can possible bring to an alliance.
Somewhat true. Is a RDM the same as a BLM in VW? Depends on how many you already have and who you are with. Other fun fact, you can actually land enfeebles for procs.
RDM is actually pretty cool in most low man content, SO LONG AS YOU ARE GEARED TO THE TEETH. I hope everyone realizes why I bolded and underlined that. It's really, really, ridiculously important to be geared on RDM. Why? Because we slide into mediocre really fast. I take mine to meebles, I've 3 manned goldwing. Everything else, I believe will require a full party though.
You are completely incorrect. Embrava is now 90 seconds. MATH!!!!
Embrava is going to be a Refresh II SCH can cast 1 time every 30min, with some added bonus. Thats about all it means for mages. I agree RDM is good in lowman stuff. One of my friends actually convinced me I should go to NNI as RDM, after thinking about it its not such a bad idea, RDM should work fairly well especially if I get my PDT set upto par by then, and most buffs that need cast can be cut down on by the SCHs. For Meebles RDM is awesome, go in, buff up, shouldn't have to rebuff before the end, potent healing & DDing with the added fun of survival & extra buffs. The one thing I'm starting to hate is now I have got my LS starting to do higher level stuff, like Neo-Limbus & Meeble Burrows, and still everything is immune to Grav... I would like to be able to Grav Goldwing & Pyrrhn, make them much less annoying.