I like XIV, but I don't know if it can ever be great after its launch. It can definitely be moderately successful, but I doubt it will reach greatness after that launch.
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I like XIV, but I don't know if it can ever be great after its launch. It can definitely be moderately successful, but I doubt it will reach greatness after that launch.
When I said "was" I referenced how they intended to scrap FFXI and force everyone on going to FFXIV. Now they know if they scrap XI, they will even finish killing XIV and putting to waste all time and money they put on both games, not to mention both SquareSoft and Enix legacy.
The migration has to happen naturally from 11 to 14. Someone has to go out and buy the pc version or play the ps3, and when they are bored of 11 will be play 14 and vice versa. Without a successful launch that i believe is the only option of where 14 will get most of their players. A decent influx of people wanting a mmo and only having a ps3 will give it a shot when it comes around, and people who play on pc will follow friends over. Otherwise, you have another couple of years of content from 14 if they release the expansion and don't give everyone everything in one shot. CoP was done well in my opinion of gradually working itself up to sea, with limbus being tossed in as a side event for those who had access. People screwed around in miseraux coast and lufaise for a long time before they were able to get further, then people camped and did events in riverne, ect... It will be well worth the wait if they put the time an effort into any expansion they put out minus WoTG but even then, that expansion opened doors to a way of solo leveling not seen before. especially blm since the melee burns.
If they are supporting the Japanese PS2 platform, i would assume the NA version would also be supported. There aren't many Japanese players still using the PS2 client. Possibly the same percentage of NA players still using the PS2. If it's not going to be supported outside Japan, then that client probably best avoided regardless which region you play in.
But today's PCs are completely compatible with Windows 3.1 and earlier. Intel CPUs now support 64bit and have twice the number of registers but completely backward compatible with any PC that conforms to IBM's original specs for it's PS/2 line. And the PS2 CPU is quite a bit more sophisticated than Intel's processors.
Selective reading?
The older OS's from the 80's/90's are no longer mainstream for some specific reasons.....PS2 suffers in the same way. You can't find win 3.x drivers for newer hardware. Aside from maybe recovery and a short list of various maintenance utilities, you'd be hard pressed to find practical use software or games that boot into a DOS environment and use VESA graphics (think the last game I had that did that was Wing Commander, Heart of the Tiger or something like that). There are simply other platforms that superceed the PS2 much in the same way newer OS's superceded Win3.x and Win9x.Quote:
Knowing of this pending obsolescence for the PS2, the sooner they can start preparing a migration path off the dated platform and into a Windows centered environment, the better. Remember, PS2 is 12 years old...hard to find a high percentage of home users still running ME/W2K, and the XB360 is a Microsoft product and does incorporate some Windows components into it's development and such. It would greatly benefit them for future survival of the franchise to take steps as soon as possible to encourage users to migrate away from the PS2 so that when it does finally slope off the radar, they can have a smooth transition.
Find a 360 on craigslist or something that is RRoD or something for like 10 dollars. Look on youtube for fix solutions. You dont need an electronics degree to do this. Fix the problem. Move to 360 if you are on ps2. Simple.
Or get with the times and get a PC for like 50 bucks and be pro.
It all comes down to JP onry.
Man, still no reply from a dev? why wont they come out and just say: You have to get a PC/Xbox or it will be downloadable to PS2 users in NA? Or that they're still working out a way to get the expansion to PS2 users? Id like to know what the deal is so i can start sorting out my options.
I agree, we actually deserve an answer from the devs on this one.
As horrible as their update system is I seriously doubt it could handle the traffic of such a hefty download.
Windows 7 64 does not natively support 16 bit programs. Most new PCs come with the 64 bit version to make use of 4gb+ RAM If you want to run Win 3.1, or DOS programs, on a 64 bit machine, then you need an emulator to do so. Even getting older 32 bit programs running properly can be tricky.
Then you are kind of doing what FFXI does....you are emulating another operating environment inside a virtual machine. In other words, (as lowkey pointed out) you are not running it natively.
Also, you may have to actually download that copy of Virtual PC (does not always come installed), and....depending on your system, it may not have hardware supported virtualization, which can open another can of worms. Sounds even a bit more like what goes on with FFXI, eh?
Their wording doesn't say there will never be PS2 release. I don't know if it was intentional or not. They should have just been blunt about it, so we can get the whining done with now.
Only today's SE could take such a momentous occasion in the history of the game and turn it into such a controversy. They must be looping Benny Hill through their offices 24/7 to produce this level of derp.
32bit programs run natively on x64-windows though, so older 32-bit programs are incompatible with win7 because it's win7, not because of 32/64 bit differences. As a side note, however: Some 32bit games use 16bit installers, such as need for speed 2 and 3 (i wanted to play you and I hate you :((((( )
Anyway, talking about hardware, all x64 CPUs actually have the sufficient instructions and modes needed to natively run 16 bit programs. That's why running a 16-bit program inside a 32bit Windows Virtual machine on a x64bit windows isn't *really* emulation, but virtualization.
The difference might not be obvious, but there is a distinction between the two. Emulation generally involves "translating" instructions from one system to instructions that the current system's CPU understands. In the case of 16-bit on 64bit via virtualization, I am pretty sure the CPU executes the 16 bit program's instructions without them being translated to other instructions.
Likewise, WINE on Linux in order to run Windows applications isn't emulation in the same sense as (for example) zsnes, because these Linux systems run hardware that is more or less 100% compatible with the hardware Windows systems run on. That's why WINE usually sees far less performance loss compared to emulations of entire hardware systems.
Although, if someone who is actually really hardcore at virtualization comes in here and tells me I'm wrong now, I won't feel insulted.
@ Mirage: Clarification noted. Kinda the same thing with FFXI--not really emulation, but run in a wrapper. Kinda the same thing with the XP environment in Win7. The real point though is that the older software doesn't run natively within the scope of Win7--you have to inject that extra layer of code in there to make it run in the newer environment, and for most people that got win7 Home on the more affordable systems, they don't get the virtualization piece (has to be Pro or Ultimate). FFXI has to go through more or less the same thing--without the wrapper, it won't run in Windows.
It all boils down to the PS2 is legacy hardware/software that eventually will no longer be supported by it's designers, and will eventually be dropped, whereas even though Windows/*nix/Apple will continue to provide a means to "upconvert" existing software to the newer OS environments with far less impact than what you deal with when converting a to a newer console (in the case of the PS series, as they are always vastly different components in play). Oftentimes, the only way to justify porting to the newer console is if you plan to do a relaunch of the title---ie: Shadow of the Colossus/IQO HD re-release.