are you sure the troll wasn't the guy stupid enough to leak a system exploit on the official forums?
justsayin
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Ff2 Leon the dark knight can learn teleport, it's effects: teleports the party out of a dungeon. Ff3 (Nes version) dark knight learns exit, it's effect to warp party's out of dungeons. No reason why in ffxi drk shouldn't learn escape, it's effect: warp party out of dungeons
I think you guys are still missing the point:
1) It's Enhancing Magic: Only WHM's and BLM's can do "Teleporting" and "Time Changing" spells in the game. So they will not go for giving DRK escape. Why? Because there is no lure behind it
2) Why do you want a dead spell? It's not going to help DRK at all lol. Again, read what I said earlier. I haven't used that spell in years. LRN2NAVIGATE sky and sea and you won't need it.
Escape? For DRK? Holy shit, I didn't think the people perusing these forums would get any more desperate. I mean, DRK has Tractor, and that's enhancing magic skill also, but at least it fits with the job's theme somewhat, dealing with death and the macabre. And it at least it doesn't intrude on gameplay tactics. There are better things for DRK to get anyway, some of which are coming soon, I might add.
Maybe if PLD gets teleport spells, but that's just as much of a fat chance as DRK ever getting Escape. I just can't wrap my head around it, because it would be OP as hell. I love what DRK has become lately, but please, let's not overdo it.
I just don't want SE to spend any time on this until they fix the game. Also when they give SCH retrace naturally then we'll talk
If SE wanted Dark to have Escape it could be done regardless of it being an Enhancing magic. They made Dread spikes linked to Dark magic while all other spikes are still Enhancing magic. Tractor is a dark magic, they could just as easily change Escape if they wanted to.
I'm still waiting for a response of why DRK's want a spell that is hardly used, except for the people that don't know sky and sea well (Which is hard to believe there are DRK's at 99 out there who still don't know how to navigate those two areas).
Cause it's a nice spell to have, it's hardly game breaking, its a classic drk spell and I doubt it would take all of 5 mins to recode it to dark magic and add drk to the list of users.
Sky and sea aren't the only dungeons in the game and lvl 99 drks aren't the only ones that exist. How nice would it have been if while doing your af quest rather than warping back to your home point from the eldieme necropolis after going down the wrong hole while looking for your coffer you could just escape back to the entrance and try again? Or while you're doing a page for a grounds tome in sky someone comes along an closes the door back to the book, rather than goin the long way round to get out you could escape and speed that up. It may not be useful but it has utility which begs the question why are you fighting so fervently for drk not to get it? Will drk having a nice little way to get out of a dungeon fast step on other jobs toes? Will it cause the game society as we know it to break down? Will it envelop the developers every waking moment to make a simple tweak? It's really not that big a deal so if people want it why not?
If it had escape it wouldn't have to. could /whm or dnc to save on oils and powders
There are other reasons to go back to the book, refresh buffs change page, reparation.
I forgot to reply to someone earlier about another FF game getting Escape. I didn't play it, but they may have. Let's look at Final Fantasy IX. We have Princess Garnet who specializes in Summoning then White Magic, then Vivi who specializes in Black Magic, and then Eiko who specializes in White Magic then Summoning.
My point is: Ever FF game is different. This one doesn't have to -give- DRK escape. Also I never knew so many DRK's did pages solo. Every reason Cabalabob posted was in essence: I'm a lazy DRK.
SE has made this game easy enough, let's not continue down this path.
You guys fail to see the point of escape. Yes, we all understand its a old, out of date, and hardly ever used spell. But don't look at it from this standpoint. If we receive future expansions, or whatever content it may be, escape may once again be a viable option for content. Also, you sound so ignorant to assume every level 99 has done sea and sky. This spell is irrelevant to you because you have done these expansions, and had to time to explore. For new players seeking the enjoyment of a new adventure, escape can be a time saver when needing to go back. Yes, every job has more pressing matters than to worry about getting low tier spells, but your assuming that the life of this game is everyone who has played sense release. So stop thinking that because you have no need for this spell, that everyone won't. That's an ignorant assumption that should have no influence on this thread.
I still would LOVE! for you to give me a valid explanation besides
A) Lazy
B) Someone shut the doors in sky on me
C) Lazy
D) FOV (You can set the pages to repeat)
E) Lazy
F) It would increase job utility (Seriously? lol I think you said something about MAB when you said that also)
G) Lazy
H) I don't feel like buying sneak and invisible potions
I) Lazy
J) New Players (Again, seriously? I never had my hand held through sky or sea)
K) Lazy
When you come back with a real reason why, and when SCH gets retrace, then we will talk
1.) How does this promote being lazy? I don't understand why your assuming a drk has to sub blm just to use this spell. How overly inefficient and poor choice of sub could lead to the downfall of a solo fight. You cannot bring warp scrolls into this debate, seeing as there entirely different warps.
2.) This would increase utility! That's what you fail to grasp! as for MAB, you better bet a drk should get that, anyone would agree. That's all a argument on its own though. Having escape and/or warp would highly increase usability solo or in groups.
3.) Sneak and Invisible have absolutely NO impact on this topic! Your trying to grasp ideas for your own sake that BLM has to be the only job with escape. What, so sneak/invis are off, and your stuck behind the doors in sky. How in the world is having sneak/invs going to help there? Again, stay relevant as to why this spell shouldn't be given, seeing as how you love it so much to create ideas that seem to come from no logic other than you yourself deem it useless.
4.) Well to be honest, so glad no one held your hand through sky or sea. SO glad those missions that require two people you completed by yourself! You cannot argue that sense you have had escape, you have never once used it. Even the chance of you using it once would deem it a great utility spell.
5.) Look at scarlet delirium, and how underused that ability is. Its utter crap, and its situational use it SO RARE that it is hardly ever deemed super effective in combat. But yet...we have it? Why? Because my good troll friend, it is situational, same as escape!
Hopefully you grasp the idea a bit more now why escape would be a handy utility spell, and not just say lazy! lazy! LAZY! as this makes your argument invalid. Good day sir!
Where is the dislike button seriously? It's not even worth wasting a breath on you. I know you assume that I am on BLM 100% of the time, but I do have Melee jobs leveled. I can't remember the last time saying "Gosh, If i just had escape it would make my life so much easier." Just admit your lazy and we'll all have a nice day.
(To your #4: When could we escape to missions? I may have missed that memo i guess)
To SE: Don't ever consider this. If you do, make it beyond last place.
I'll be waiting for your next post asking for SE to give DRK's Tier4 magic along with the full MAB of a blm
Thanks!
http://25.media.tumblr.com/tumblr_m4...s6bo3_1280.jpg
When was Escape ever outdated? I don't agree with Nyerieri on that issue. As far as I know there are places where Escape is still used. If you would just come to terms that SquareEnix would never consider giving such a powerful spell to an equally powerful Melee Job such as DRK, you would be saving a lot of anguish trying to push for this, and right now you're falling apart.
I should've gotten drunk reading this thread; this is as bad of a suggestion as Scarlet Delirium's usefulness is.
So, let those new players enjoy the same events we enjoyed those many years ago: DRK didn't have escape then, and we got through it all just fine. Point?
Also, don't assume that everyone else will use escape, just because you want it.
How about we just add a Scroll of Instant-Escape?
You can have escape as soon as it casts from HP. Gotta give up something because lore after all.
Truth be told, if we're talking about a traditional FF dark knight, traditional dark knights didn't have magic, they just had various abilities and special weapons. Really, the only example I can think of of a dark knight using spells outside of 11 is X-2, and by the gods I don't think that game should set an example for anything. Ever.
Imo this is the most pointless suggestion i've heard for DRK.
Honestly DRK getting Escape ... just cause there's a back dot next to the spell, is boring.
How about DRK gets Escape II ^^ the version that works on MOBs that you link lol
Of all the fixes jobs can use this is really the most irreverent one i seen yet.
That topped off with i think warp and escape is enchanting magic anyway.
Also does drk get Klimaform because that is dark magic?!?!!?
(Why do i get the feeling all this was said already?)
I'd rather give Escape to rdm than drk, but that's just me.
Better suggestion just make items for that stack to 99 that gave escape, tractor ability.
These items would be better suited for ninja though. Like fighting and using a smoke bomb to escape or a grappling hook on a target. The hook would be nice but I wouldn't recommend calling it a hooker.
Yet another 4 month necro-bump?
tl;dr
Never gonna happen; Escape is enhancing magic and DRKs have no enhancing skill.
(Fun Fact: I love how SE says they're running out of space for spells but the .dats are chock full of useless spells they never added to the game. One of these spells is Tractor II.)
BUMP! lol felt this thread needs light again ^^
Retitle to following: Please Ignore This Pointless Thread.
Why not just give DRK an equivalent spell with a different name? I made a big (not entirely serious) post in Zeroe's other thread about warps, trying to give front line jobs plausible equivalents to our convenient transport spells. Giving DRK some kind of teleport seems plausible, especially after witnessing how much the Heartless in Kingdom Hearts pop out of nowhere.
ah, but you see, you are dark knights, you are all about the fight to the death, even if it's yours! NO RETREAT, NO SURRENDER!
seriously, while I see your point, Escape actually seems a bit out of character...
that being said, no balance issues so I don't actually care, knock yourselves out, or vote against it and still knock yourselves out.