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As a PS2/XBOX360 controller user on the PC, I would like for it to continue to be possible to perform everything possible except for text entering.
If the new UI is targeted toward players who use a mouse and keyboard, please also allow the option to use the old UI.
Oh, I forgot to mention this. For those who are very comfortable with the old UI, it will be possible to choose between the new and old UIs.
※This is an either-or selection, so it would not be possible to use parts of the new UI.
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Originally Posted by
Hiromichi_Tanaka
• Continual Display of Macro Palette
In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.
I am interested in how controllers will work. In addition to R2 and L2, maybe you can press R2 and L2 together, or implement 2 rows of pallets for each of R2 and L2 (Alt pallet + New pallet, Ctrl pallet + New pallet)?
The new UI is geared for keyboard and mouse users, so these new pallets will only be implemented for keyboard and mouse use.
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Originally Posted by
Hiromichi_Tanaka
• Macro Recast Time Display
The macro palette will display the time remaining until each macro may be used again.
I do not understand this well. Is this a response to player requests to have recast timers displayed in the palette? How would this work with macros that contain multiple abilities/commands?
We have not finalized these details yet, but we plan on displaying recast timers for each macro palette. Also, if several commands with recast timers are registered on the same button, the longest remaining timer will be displayed.
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This is good news! Maybe we can check this out around VanaFest? I’m excited. I know that it is right after a vacation, but we are here supporting you!
Also, I would like a frame to separate HP gauges for pets from the background. In areas with lots of sand, such as Abyssea, the color for the HP gauge must be very dark for it to be visible. It would be great if this can be fixed.
We are looking into a frame layout for HP gauge displays. We are also looking into customization for the size and graphics of the bar graph.
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Please increase the number of lines for macros. There are 16 locations that gear can be equipped, so more lines are necessary. I would be happy with about 20 lines.
We have received this request many times before, but there are many issues with this, so we cannot look into this at this time. Similarly, we have no plans to transmit additional data besides what is currently being transmitted between the server and client. Our goal is to improve the operability of what is currently displayed in the current UI. We appreciate your understanding.
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The chat filter will also be revamped, right? I hope the devs understand that when you try to display your party members’ status in the logs, songs, rolls, and double-up really clutter up the logs.
2 chat windows can be displayed, so it would be possible to filter logs by displaying only important information on one window.
Regarding chat filter categorization, we will look into categories that are universal across all platforms, so we would like to discuss this separately from the Windows only UI.
We will have to take the memory capacities for each platform into account, but please submit any feedback or suggestions.
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I wish it would become possible to copy and paste!!!!!
This would be very difficult to implement, so we would like to prioritize implementing the UI first. Based on our workload after that, we may look into this.