The 125 dmg average critical are make whit a weapons trials that got 0 of DMG XD so i think is not bad ...
(Ursine Claws +2 (Dmg 0 Delay 86) (Delay +54) (Occ. Atk. 2-4 times) )= Kraken club on tp farm but make most DMG XD
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The 125 dmg average critical are make whit a weapons trials that got 0 of DMG XD so i think is not bad ...
(Ursine Claws +2 (Dmg 0 Delay 86) (Delay +54) (Occ. Atk. 2-4 times) )= Kraken club on tp farm but make most DMG XD
I vote this new kick WS be called "No shadow kick".
The damage per strike increase is being exaggerated anyways.
In the most extreme case, Furor Cesti vs Tantra Gaiters +2, there's a marginal increase of 56%. Don't get me wrong, 56% is a huge number (a 100 damage strike with Furor Cesti would deal 156 under Footwork with AF3+2), just needs to be put in perspective with the overall trade off. This does dismiss the 15% attack bonus, although in many cases (both inside and outside of Abyssea) cRatio is already capped.Code:Weapon Base DMG +DMG fSTR Total DMG Marginal Increase
Furor Cesti 46 22 10 78 56.41%
Taurine Cesti 46 28 11 85 43.53%
Revenant Fists +2 46 31 11 88 38.64%
Verethragna(90) 46 35 12 93 31.12%
Glanzfaust(90) 46 42 13 101 20.79%
Spharai(90) 46 44 13 103 18.45%
Tantra Gaiters +2 64 45 13 122 -
I don't remember comparing Footwork with any of those weapons.
Because comparing Footwork against Fruit Punches is easy. And completely useless. Much like Footwork.
In what situation would Footwork be superior to H2H?
Try fighting a mob with bad spikes.
Tell that to the tier 3 VNM in misrex, in fact, there are quite a few mobs which names escape me that has Undispelable spikes.
Oh man lol....yea, cause being stunned 80% of the fight when you have a way of REDUCING the stun procs while WSing more freqently is defintly not worth it, i'm not saying he's incredibily difficult, it's just a smart way of fighting him as mnk, but if you like making it hard on your self, that's fine. can't sit here and say he isn't annoying.
As i said, he isn't the only one with annoying spikes that do 100+ damage, etc. i can't remember there names atm.
Spike damage "mitigation" on one NM that poses no actual threat? That is the best you can come up with? Shaving a few minutes off killing one mob in the game does not a good JA make.
This ^. Except, hell, using lolFootwork will reduce the damage you do anyways. You'd take longer to kill it than if you just punched it. Because it'd take longer, you'd take more damage, use up more WHM MP (lol), and you'd get less done in any given timeframe. So no, using Footwork is not the "smarter" way to fight it. It's just bad. If you're getting owned because you're stunned, get a bloody PDT set and swap it in while stunned. If you're actually taking damage from nukes, get a bloody MDT set and swap it in when it starts casting high tier spells.
I can't think of a single NM in the game at this moment where you would actually benefit from using Footwork.
They could either give monk a crit kick ws or something useful. I'd probably pick something useful.