Square Enix, Please make this happen!
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Square Enix, Please make this happen!
And if in bonus we can get new new "High Resolution" textures, it could be amazing! <3
I'd be very happy already if they make it so the game doesnt crash with Geforce 680 without having to turn off weather and shadows..Please SE fix that.
yeah okay I got my date a year off >.< to be fair there are many sites already announcing its doom as though it is april of this year though, full DX9c support should be implemented, upgrading to full DX9c would fix a lot of issues with the graphics in this game, it makes little sense not to since DX8 is old and outdated, it can't show water properly, it cant even do full screen without crashing if something tries to steal focus, DX9c and some previous versions(cant remember the numbers) can
Well actually, this problem still happened in the old version of FFXIV, which did use DX 9.0c...Quote:
DX9c and some previous versions(cant remember the numbers) can
http://dl.dropbox.com/u/36932874/Web...514_053312.jpg
This is an image I took of me playing with the clipping distance set to "off the scale" and as you can easily see in the upper right, the cloud textures appear in below the tips of the mountains in the distance. This is probably why they have left the clipping distance where it is, so these graphical issues don't crop up.
Every now and then newer cards will have issues with the game. The Geforce 660 series did recently. New drivers sometimes don't support outdated games well, and you can't always dial back to older versions. Also, some graphic effects like those involving more realistic water, simply aren't supported under older versions of DirectX.
Actually, I hope an official increased draw distance would sort that out. It might be much easier to solve that issue when you've got access to the game's source code,than it is to fix it when you reverse engineer it and practically hack (even if it's a pretty benign hack) the game.
In either case, it is a very slight problem, and it doesn't occur until you increase it past 2x normal draw distance. Another issue though, is that environmental fog effects also are tied to the draw distance, so it would change that as well. That is however also something I hope SE would be able to fix in an official update.
Not sure if its the same as what you are referring to, but if you turn down your Clipping Plane inside of Alzadaal Undersea Ruins to the lowest possible, you can barley see where your going at all, everything is so dark in the area its hard to navigate. Thats something that seems fairly problematic, because I only tried doing it since I was having lag problems inside of Nyzul and Salvage, however being unable to see where I am going is not exactly helping in the end.
THat's probably the same thing, yeah. It seems like all effects that are fog-like are tied to the drawdistance, and as a result, the fog appears thinner the longer draw distance you have, and thicker the lower draw distance you have. It is a bit unfortunate, really, but I guess that was the most efficient way to program that effect when keeping the PS2 in mind.
My uncle once drove my cousins and I several miles into a desert after taking a wrong turn. We were on a straight road most of the time, driving towards some distant mountains. The mountains were so far that they never seemed to get closer (grow larger in my vision), even after 10-20 minutes. They were much farther than Castle Oztroja (shown in Hercule's pic). If SE tries to claim the "distance of visibility is accurate", they've clearly never been in a flat region bigger than a couple of kilometers.
You know, it's funny. I never had this problem a long time ago, but lately it's a glaring eyesore when I visit Valkurm. Why do those render and not the mountains?
XIV 1.0 had a related graphical issue. The Stealth ability gives the player partial transparency (like Invis in XI), but for some PCs the game couldn't handle opacity less than 100% on some features so they just didn't render. This resulted in images where the character's lips would not appear, exposing the gums and teeth and giving people nightmares. Other instances involved characters whose eyes were missing, and in my case a facial scar turned into a gaping crevasse on my face, revealing my head's hollowness (lol). I don't think this will be a problem in ARR, though.
Nightmarefuel Fantasy 14.