You would say that.
The word is biased, happens all the time. Especially from people who use third-party tools.
Printable View
i love this, i never understood why BSt got TH in the firstp lace, that should really be thief only ( i dont get why ranger has it either)
Pet with TH1 to start with, then comes gear, even if from high tier VW, that's where best gear comes from anyway. As for now anyone can burn BST to 99, buy perle and jugs and make 200 coin/run. That nerf only sounds reasonable to me. :p
I'll laugh even as I eat crow if that happens.
Appeal to motive while simultaneously trying to present oneself as an unbiased party. That's quite the trick, but it doesn't make for a sound argument.
Ironically, third-party tool users are probably in a better position to argue that BLU is overpowered given that the shifting nature of BLU is not efficiently compatible with FFXI's limited macro palette. You can definitely make it work with a little effort though.Quote:
Especially from people who use third-party tools.
Is it a strong job? Yes. Its capabilities as a frontline DD and support unit have finally reached a point where it's a good (but not overwhelming) DD that can also provide a degree of support to the more powerful offensive units around it and also has some debuffing capabilities, though the most powerful ones (hello stun) have their limitations (95% hitrate cap, forced choice between roles when examining weapon selection). Overpowered? No. I'll call it overpowered when you consistently see more than one in an alliance as opposed to the steady wave of MNK/WAR/SAM.
Word can be biased, but math less so and the game's mechanics are not so convulted as to disallow ready scrutiny of one's calculations. Any bias would thus be readily exposed.
wow. I never did understand the player hate directed at jobs.
If I don't like a job, I won't play it. If someone else likes it... good for them!
When I heard about Astral Burns, I thought it was cool and itnteresting. it made me want to understand the game mechanics more.
When I saw how 2-handers use /sam to pile on the tp and self-skillchains, i thought it was impressive
When I saw BLM''s AoE and mass nuke down legions of Mobs in Abyssea I thought it was sweet!
I didn't think, "they shouldn't have that!" I didn't think rdm/nin should be nerfed forhow it solo's NM's.
bst seems to really offend some players, and I just can't understand it. I started playing as a mnk. i tried out all the jobs. I like bst most and have mostly played bst ever since. Its fun.
I shoulda clarified, "bring a THF or /THF"
Why should BST have the same level of TH as a THF? You still have your ridiculous amount of pet melee damage, as well as your own damage, so you still have a faster killspeed then THF/DNC. And since it's not an all out "remove TH", you still get some coins
And yes, subbing THF will mean you lose out on DNC procs and dual wield. The idea is you pick one.
I don't think this is something to be that upset over considering they are adding a pet TH item. That being said I don't really see why they are bothering. It's not gonna stop BSTs from soloing dynamis or anything else they were doing.
There is a HUGE difference between th1 and th2. There is also a not-quite-so huge, but still very noticeable difference between th3 and th4.
You know what, bst also get the the fencer, attack bonus, and crit damage + traits on their pets when they are warriors... and don't get me started on the mnk and pld pet traits!! Pet mechanics are a bit different from player mechanics. Some players are good at capitalizing on that.
Scream bloody murder! pups have whm, blm, rdm, rng, and PLD in their pets!!
There are still lots of situations situations where pet mechanics work against a pet job in favor of non-pet jobs...
This is just going to create a lot of pissed off (rightfully so) beast masters.
You have a whole laundry list of complaints about drop rates.
Why not increase the effect (not the arbitrary number, the actual rate of drops) from thief instead. Or beef up thief as a DD / party support job, so that it isn't stuck being treasure hunter whore, and it can go make some loot off of treasure hunter like beast does.
Sort of off topic: What happened to not nerfing jobs?
ZOMG the poor gimped bsts who solo dyna will have to get gear now like other players!!!!!!!!!
BST should have at least the same TH as /THF *ninja edit with Yuly/Falcorr not ourselves. It was one of the few things that made us worth bringing to anything. I get to do seal farming as BST cause I can tank and TH, and I can duo Dynamis with my friend and actually do well. BST will not be worth anything for Legion and is already worthless in Voidwatch. Dynamis is old, no matter how many times you rehash the content and to nerf a job solely based on one piece of content is so irresponsible. I don't even mind giving up main job THF TH tier for sub job, but to drop it to 1? That's just awful. Drop it to TH2 and don't make pet TH gear. Of course my opinion doesn't matter, just wanted a place to vent my feelings.
AAWWWWWWWWWWWWWWWWWWWWWWWWW
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHH
ABOUT TIMEEEEEEEEEEEEEe
just like bsts not understanding why their pets being able to achieve -100%PDT is absurdly broken (yes you all whined like no tomorrow about that), theres no reason a bloody pet should have innate TH3.
I don't solo Dyna, and my BST is geared quite well and I'm still getting nerfed. I bet you don't have anything resembling an intelligent response for that, do you? Of course not and neither does anyone else from the highest level devs to the smartest of the player base.
Dear developer... congratulations for keeping spewing out WORST ideas one after another when it comes to pet based jobs. Do you even play the game? Are you so out of touch with what the players do in the game? EVERY SINGLE ideas when it come to pet based jobs are one of the worst ever - summoner, beast master, dragoon, puppet master.
Granted you did try, you do good with puppet master update, and you at least try to do some effort with dragoon - but please work a little harder for summoner job. Beastmaster was fine they way it is - it could use some tweaks but this nerf is not it. The various jug pets are genius ideas, it gives us options and flexibility though this one nerf takes the cake - dipper yully and falcon are not cheap pets for a reason!! It's a good income for crafters - and a good solo solution for beast masters. Please do not implement this dumbest idea ever...
About time they start nerfing bst. So annoying doing dynamis with like 3-6 Pearle/Pink bsts there everytime.
as i read through more of the posts my opinion is.. let bsts have their TH3 or whatever it is they can cap out at.. Fix TH itself so that TH10 or higher actually means something.. actually do the unthinkable.. fix and scale TH itself. you expect BSTS to shell out 100k or more gil for a pet that gives TH then gonna nerf the TH you have been giving what they have been paying for.
I could not agree more - instead of nerfing they should make Thief TH actually MEANS something and make Thief as indispensable job by adding more useful abilities similar to dancer point system. I suspect lack of understanding of what the player wants, the inability to understand how to create good pet based jobs and the ignorant to other jobs and how to balance the games properly are what causing this. Plus they only play Samurai.... every other jobs are useless and require no fixing but A LOT more nerfing. Stop destroying the game and start listening to the players feedback. They took one step forward and 5 steps back every single time - it baffles me.
Thats your first post in the forums... lol?
We are not broke if we were we wouldn't be able to buy Pet food or Jug pets and if you cared enough about the issue you would know how rare the items to make said jugs are, with that said. If they in fact make the jugs easier to Synth then it should balance out because that's money in our pockets.
The fact that BST is good at those areas is because they are a solo job noobs stop saying "About time" and "They Control those areas". The reason your 3 and 2 man groups don't give you that same amount of loot is because loot is Divided!. simple math...
Their reason for nerfing this doesn't convince me though. THF gets something like TH+6 with items and gear combined right?
So what kind of stupid THF would take offense from a pet with half that you ask? a gimpy pink THF with dual Yataghans....
Ill take the nerf just fine, but is the reasoning for it that gets me thinking they gonna do it for other Pets job traits...
double attack? Defense Boost?
If players want to make THF more effective then a jug pet? then they need to work for those TH+1 items and get their gear in check.
If SE wants to make THF more effective then a Jug Pet then they need to give THF better JA's.
I really hope the recipes for Yuli and Falcorr are downgraded in accordance to the loss of TH-3
The question is what is worth 2 tiers of TH?
And what about the bsts, like me, that have worked for gear?
I have all +2 empyrean, 5/5 af +1, 3/5 +2 relic (legs, feet, and gloves), fully upgraded astolfos for pet pdt and pet eva (and working on str axes atm), pet att and DA/crit mirke, moogle scenario pet pdt and haste hat,pet pdt- necklace, oneiros cappa, full pdt- and mdt- gear for myself, salvage fasty-feet, capped reward potency and close to best mnd gear I can get on a reward set, primal rend and runiator ws sets, and a half-made guttler. Hell, I even keep a full charm set in my mog sack even though I've used it once in the past year, when I helped a blu friend learn white wind duo.
I think I can safely say I've put a shitload of effort into my gear on bst, yet the nerf applies to me as bandwagon bsts. I leveled and played bst before it was cool.
Did you really just sign up for the forums just to express your schadenfreude over this? Fuck you and the horse you rode in on pal.
This update, when it happens is really gonna hurt the economy everywhere. this is just one stupid idea you will all regret.
I just wonder why making Treasure Hunter 4+ less disappointing and Bounty Shot less horrible were never even considered?
That wouldn't affect /Thief, which was mentioned, but maintaining the relative item-producing potency of White Mage/Thief mules can't be that huge an issue.
I'm gonna jump on the "You should have made THF TH mean something instead" bandwagon. All this will accomplish is lowering the amount of currency on the market and force BSTs to use atma of dread when they solo emp items lol. BSTs are still gonna solo dynamis. They will just walk out with 20-30 less currency until they get the pet TH item and they walk out with the same amount they did before. TH3, instead of apparently working just like a piece of TH+1 gear on top of TH2, should be changed to the same potency as the TH1 and 2 traits and TH levels 6 and 10 should get the same treatment.
I used to think giving us a th pet was SE's apology to us for the silly amount of money we have to pay for jugs and pet food to keep our job going. Clearly I was mistaken.
no its not lol, umad. you had something that was imbalanced, and its being balanced...atleast in this case its being balanced properly. You still have TH1...?
"hi, I'm a scrub bst who has 50k in AH gear, I can solo farm dynamis for 200 currency without putting any effort into it. SE hates us because we used to be able to have PDT-100% on our pets, basically rendering them invinvible, and SE nerfed that, douchebags always nerfing bst, we've been through enough, WE DESERVE TO HAVE INVINCIBLE PETS WITH TH3" (which is the level of TH which stops to see exponential gains and starts to receive marginal gains)