Originally Posted by
saevel
Umm no, neither of those NM's were designed to ever be defeated. They were SE's sick idea of a time sink for players to do.
I remember when the very first AV was killed and it was discovered it had absolutely no loot pool, not even a title. There was no way to lock it's 2hr's, it just spammed them whenever it wanted and as many times as it wanted. Infinite Benediction and Chainspell Meteor II. When that epic long (was it 18hr) PW fight happened, the players could easily damage him. He just kept cycling forms over and over and over again. Kill him four, five, six times, it didn't matter, he had an infinite HP bar basically because it would just refill after each "death".
After we figured out AV had no drop list and was unbeatable unless you abused the AI and a null space location on the map we stopped caring about him. So SE came in and inserted a drop pool and gave that little video. People tried the whole "lock" his 2hrs and it didn't work, he still had infinite benediction / chainspell Meteor II. Then players figured out DRK zerging him with a dozen+ zerglings, so we killed it. But then SE stepped in and stopped that tactic cold. After that we stopped caring. Eventually the media attention from those people getting sick on the 18hr PW fight, when PW would just keep cycling forms forced SE to make their pet NM's actually kill-able. The inserted that 2hr period and suddenly you could lock AV's 2hr abilities and PW would only cycle through his forms once. Still the fights were ridiculously hard. On AV you only had seconds to use benediction after he refilled his HP, and it wasn't guaranteed that it would lock it. If your two to three WHM's failed to lock it then you either wiped or rushed people out to change to WHM to try again. Same with Chainspell. PW required that you have people /logout and use a bunch of zombie BLU's to bring his final form down. Otherwise his 2HR would just keep going off until everyone was dead.