Make magical attack bonus a mod? That might fix things, we have a ton of gear for that.
Printable View
Make magical attack bonus a mod? That might fix things, we have a ton of gear for that.
With the recent last resort ajustement and the base damage of the scythe, maybe, explain why Entropy seems weaker. (and DRK WS in general).
I think we should see damage in globality, DOT and WS, and not WS alone.
I guess someone will reply that it's easier to maintain a x-build with GS than scythe. (i am not the math type player).
I think people have forgotten what balance is, which we all know se has no clue what balance is, so allow me to remind you. Scythe weapons have a longer delay time than greatsword and thus this gives greatsword a higher dps rate than scythes but scythes benefit from having higher tp gains which allow them to ws more frequently, thus there is potential for balance. Now as far as ws damage no scythe ws should ever out do damage than a greatsword ws because with that higher ws frequency then scythe would pull ahead of greatsword, (which btw against peoples constant belief that scythe is our signature weapon we have the highest skill rate in both scythe and greatsword as well as historically in past ff games drk's used greatswords not scythes) so therefore greatsword ws's should always do more damage than scythe ws's but there should be a balance. From what I'm seeing of entropy its guillotine + mp regain, so since it does guillotine damage but a bonus of mp regain which one should you use? As for the whole concept of damage for new ws's I agree all drk ws's need to be higher in the damage tiers, and the best way to do this is rework the formula of attack, we have highest attack in the game so therefore its the simplest solution to our damage problems, hell then wars mountain of crits would make since seeing as how that can't compete with our raw attack.
In conclusion I can't support this thread because it lacks balance and logical thinking but please feel free to demand that SE finally does something right because I believe all players agree that SE's performance is dismal.
Slippery slope or not its still facts, and I read every post in this thread. If you wish to debate something then bring up a point. Keyword is balance
Balance
BALANCE!!!
Before you complain try to understand something, I just explained my reasons for not supporting the concept of just upgrading this ws as opposed to an overall fix to how attack works. Also I should mention that its nice to finally see greatsword get a multihit ws to actually get use of souleater with.
Our main weapon? Yeah its good to think its a signature but let's face it we will as a player base revolve around the weapon that is better suited for the activity we find our selfs doing the most.
http://images1.wikia.nocookie.net/__...6/Ragnarok.jpg
Remember this? Its not a paladin weapon or a warrior weapon so...? Check the skill ratings.
http://images3.wikia.nocookie.net/__...aosbringer.JPG
This is how we unlock the job.
This is another hint by SE.
http://images1.wikia.nocookie.net/__...ven_scythe.png
or this?
http://images2.wikia.nocookie.net/__...KrakenClub.png
A club yeah... It gets the job done does that mean it our main weapon?
No. its great for certain things.
Now you know...
Great sword = physical. - Powerful Reliable damage WS's and DPS.
Scythe = magical. - Powerful damage that helps to enfeeble the foe and strengthen the drk.
And if you really have no use for the MP drain effect of it why dont we take away the Drain effect from Catastrophe too?
If i use you peoples logic then..
You should have a whm /whm around to heal/regen you anyway so if you lose too much HP that u need a WS to drain then your doing it wrong.... right?
Use both and know they both have their uses.
And seriously, if they made a kraken wand with 10 Hits per swing you be in that so fast...
So in short... I do not care if i have to get two good endgame weapons they are what makes my DRK so fun and versatile, i can go WS spamming hard damage DPS oriented, or i could go low man sideline standing support DD get in get out WS with enfeebling capabilities to boot.
I support it being stronger the guillotine not GS altogether.
Hold your horses kid.
I'm all for balance, or BALANCE!!! if you like it that way more. Only thing i wanted to get across in my post was that FFXI is a different beast in regards to other titles in the FF line, its an MMO not a single-player game. And partially basing BALANCE!!! in this game on what came in other FF titles is in fact a slippery slope.
Where do you draw the line? You can pull all sorts of things from various previous FF titles and use them to say, "Hey why can't X job do Y move/ability/spell in FFXI? It could do it in FF<BLANK>!!!". Or use those skills to justify a reason to change something about a job here in FFXI.
Just saying, if you are gonna decry a general consensus in FFXI, best to back it up with support from this game.
That said
You are as entitled to your opinion as anyone else here. But really
* WS has a silly mod-DRK is a melee DD. STR, DEX, maybe VIT...but INT?!?
* WS generates MP-When MP isn't an issue when the job is played half right
* WS produces DMG comparable to a WS DRK got an eternity ago at a cost of ALOT of merits-when you can just use said old-school WS for zero merits.
Maybe its more that SE still doesn't know how to BALANCE!!! additions to DRK and not so much DRKs in general forgetting what BALANCE!!! is.
BalanceQuote:
Originally Posted by Dictionary.com
I remember some time back when SE said they wanted DRKs to use scythes more. They specifically said that. How does giving DRK another gimmicky Guillotine rehash(see Insurgency) equate to either BALANCE!!! or SE's statement? If anything, its like others have said, and SE seems to be wanting great sword to be DRK's thing now.
You like great swords? That's fine and dandy. I do too, but speaking just for me i picked the job up way back when because i wanted to swing a scythe. And if SE is gonna give us a new scythe WS, how's about they really make it a new WS. Not a WS we've gotten twice now in slightly different forms. Is having two strong WSs<edit-one for great sword and one for scythe> on the job so much to ask?
I don't think so.
Now, if SE has some grand vision for giving DRK this new WS(and let's face it outside of farming, do you really see BST or BLM using this?), now would be the time for them to break their silence when it comes to DRK and spit it out. But i doubt that is gonna happen anytime soon.
I say more power to the OP for making this thread. I'm all for it.
Tbh the biggest kick in the nuts about Entropy is that it literally has a worse ftp modifier than Guillotine (0.75 compared to 0.875). It's hardly like Guillotine has ever been overpowered to begin with and they couldn't even give Scythe a WS that outdamages that.
Like I said, it's a nice WS for what it does. It just isn't the WS we wanted or needed.
And to those saying Greatsword is just as much our signature weapon as Scythe. You all must have a short memory. It was only a few years back when SE complained about DRK's using Greatsword instead of Scythe and that it was a major concern they wanted to address.
Your calling me a kid when you just go on a little temper tantrum because I happen to disagree with OP's thread and alot of the ideas because they aren't taking balance into consideration. Perhaps you should look up hypocrit while your at it. All OP wanted to know is if people supported his concept of damage increase to this ws and what it should be and the following posts are all saying this should be as strong or stronger than any greatsword ws, so I decided to inform them of base balance of each weapon. As for your slippery slope concept, your wrong. SE bases almost all of this game off its past franchises, sure they do some things different but the overall flavor is still there, but if you want FFXI specific examples because you don't think it relevent otherwise then I will oblige. RNG has 2 main skills, marksmanship and archery, yet both are at a A- rating as is greatsword for DRK, in fact DRK has the highest skill rating in greatsword and is a very strong and useful weapon for DRK, not to mention the previous FF flavor but we are ignoring this. To completely ignore the balance of all of DRKs capabilities is foolish, which of course why we are so upset with SE to begin with. The whole point of my post which seems completely lost on you is that we should be constantly telling SE to bring the balance back to DRK, as well as many other jobs, because if we can get SE to balance the job then everything will fall into place.
If the foundation is flawed then the whole building will fall.
Stop with the fighting! For the record, StingRay, you're wrong about the balance BUT this is not a debate thread ><
If you do not support it, don't support it, don't come in here and start trying to lecture people lol
Edit: thanks for the support from those who gave it~ special : spiritreaver >_>
Sorry about that Natasha, i woulda taken that to a PM, but alas don't think we have those here.
Again though, 100% for Entropy getting boosted into something.
EDIT ADD-
@StingRay104
Just replying in kind fella
Yeah, I know~
Its a little hard to avoid here, and to be honest... if people would just do as I requested I don't think there would be a problem ^^;
This thread is to show support for boosting the ws, if you don't want it boosted don't support it. - I think this is fairly simple... there are other threads open debating the new weapon skills as is.
Friendly comments are okay of course~ and im mostly happy with responses thus far.. just need more support!
Dark needs adjusted and I am all for scythe being adjusted in the right way , however, SE doesn't intend to do this considering the almost past 4 years they have let dark go downhill.
I'd rather have SE differentiate Scythe and Great Sword instead of making Entropy = Resolution for Scythe.
I can accept that perhaps they're pushing Scythe as the "utility" weapon whereas GS is pure damage...but are DRKS invited for their utility? No, and that's why this new WS is currently an undesirable clone. Why not encourage DRKs to choose their weapon according to the situation? So either
1. Keep your INT modifier but make Entropy an elemental WS that doesn't suck, affected by +MAB. Wildfire for DRK. Obviously anything that resists it throws this WS out of the window, but at least it has its niche. In this scenario, I'd drop MP restore for solid damage.
2. Keep Entropy the same but dramatically increase the potency of our spell-casting (too vague and unlikely).
3. Reduce the MP restore effect on Entropy by 25-50% but let us ****ing swing and cast simultaneously.
Have to make this a stance? Worried that Occult Acumen becomes too useful? Fine, balance it with increased spell costs or diminish/negate Occult Acumen, though we certainly don't have the MP, Fast Cast, or the spells to magic-zerg anything in the first place. Touching attack speed/Attack would be a big turn-off, and I can't see increasing casting time or recast time any further as a fair trade, either. Or hey, stick to tradition and have the stance reduce our HP in tics or in proportional to MP spent. GS still more useful with said stance? Job ability only takes effect with wielding a Scythe.
The only "downside" is that you could have the incentive to always cast while attacking, but it's safe to say that the game's existing mechanics would discourage this behavior.
tl;dr: Make Entropy a niche (elemental WS) that appeals to the DD nature of DRK or destroy the penalties for casting in the first place, making MP a desirable resource.
Well to be honest I don't much care if its Entropy or any other scythe ws but Entropy is new, in testing, and is a special ws (unlock via merits, maybe last ws?) and scythe really needs a new damage ws period. Guillotine being the only reasonable damage ws for scythe and its not that impressive in and of itself has been the ws of choice for scythe for far too long. I would actually rather have scythe be stronger than GS but I understand that is an unreasonable expectation so I would be happy enough just to see it brought up to be on par with resolution.
Edit: Can one of you guys explain to me why you really want Scythe as utility instead of GS?
I know Gs is loved but... GS for drk vs GA for war (GA wins out in both DMG and skill rating)
GS for drk vs Pole for Drg (same story)
GS for drk vs GK for sam ( GS wins DMG but not skill rating)
Why would you not want the weapon with the higher DMG and skill rating to be the damage weapon? Sorry to ask but its SOOOO confusing to me :s
It's not so much that I want Scythe to the utility weapon, but it seems that from SE's standpoint, it would be difficult to to match Scythe to GS' current prowess without differentiating them somehow, outside of number of hits in a WS and the difference in skill levels. If they focus purely on melee damage, one is going to be overall better than the other, or they're going to be the same. If Scythe becomes better, GS is kicked into the gutter. And if they're the same, what's the point of having the option? Aesthetic?
And for as much as people bitch and moan about MP being mostly useless, would you still use GS and Resolution if Entropy did 100-200 points less damage on average but still restored a crapton of MP?
I personally would likely use it regardless but I'm kinda funny that way (I frequently use spiral hell when im not doing something serious because i like it). I see what you mean, and yes SE does seem to be going that direction but thats why I made this petition ^^
My deal is, at this point we have a wealth of weapon skills, and they plan to re-evaluate our past weapon skills as well, so I dont see why they cant both have a couple of viable damage weapon skills even if one is more dedicated to utility... for that matter, why can they not both have a measure of utility? Both having different strengths damage wise and both having differing utility would be an interesting way to do it.
Just thinking out loud now lol
Generally speaking, great swords have average delay and damage for two-handed weapons, but their true potential is in their weapon skills. Great sword weapon skills are highly skillchain-friendly, especially for Dark Knights who sometimes have a hard time skillchaining with their Scythes. Because great sword weapon skills are primarily physical damage and single-hit, they are often much more reliable in their damage output than multi-hit weapon skills and also benefit the most from powerful single-hit job abilities such as Sneak Attack and Boost.
Any of that sound familiar?
And this~
Scythes are a high damage and high delay two-handed weapon, and focus primarily on damage output over enfeebling weaponskills or additional effects. Early on, a scythe wielder may find themselves hindered in making popular skillchains, so it is often recommended that scythe users carry a second weapon in case a certain skillchain is required. Dark Knights will frequently use a Great Sword for this purpose.
It used to be the Skillchain weapon for the endgame scene, but it later became the norm for merit parties that were fast paced weapon skill spam fests. but i think its more because everything became this big race towards 100% TP in which GS at the time was better then Scythe then with /SAM, STP, 2-handed weapon update and a lot of Haste it became just as fast to 100TP and having a higher base DMG weapon just makes more sense when ACC gear is more easily accessible.
I understand how gs work, but if SE seems to be trying to move one weapon over to being utility and one to being damage focused I would think that people would want the stronger weapon to be the one focused on damage.
Yeah people want a lot of things and i do not blame them. But when you are not hitting as much because you are casting you would want your hits to hit hard right? same for WS?
well that's why i think they made scythe's base DMG higher with longer delay imo.
I think he's saying, technically GS doing more WS damage shouldn't matter in the long run because Scythe has much higher base damage. So it comes down to DoT vs WS.
Regardless, our Scythe WSs kinda suck, and I doubt it's for the reason he gave. I'm more apt to believe SE doesn't know what the hell they're doing. We asked for a better WS after Quietus, asked for months, and they gave us Entropy.
It's crazy that they tell us "ok guys, give us feedback" then never acknowledge us, or even post once telling us "hey guys we at least read what you said". I could understand excessive complaining getting old on another board, but they literally asked us for feedback on ways to improve the game and DRK specifically.
I support this petition. Entropy needs to be fixed, the mp drain is nice but it needs a new modifier. I really hope they change it because the past few scythe weaponskills have sucked and DRKs should not have to have the relic scythe to be on par with other DD's and should not have to use a secondary weapon as their main.
The Juggernautx supports this petition.
Funny thing is this was in response to his defensive statement, so I tried to take it to his level so that he could understand, but oh well I better stop before I get the told I'm not allowed at the cool kids forum.
Btw how come when others bring up balance related issues they don't get booed off stage? Just my 2 cents.
I'll sign, make it not another guillotine please, something different and better after 35 levels. Right now my drk is g.sword only which probably wasn't going to change since Torcleaver, but it would be nice to still have scythe as an option. Right now it is retired permanently.
Thanks those who supported recently~
The weaponskill is as true to DRK's nature as can be. It doesn't do much damage, but looks cool. Just like DRK.
Apparently, all hits of entropy have the same .75 fTP as the initial hit. I didn't grasp how people were coming up with "less damage than Guillotine" from looking at the Entropy's presumed statistics on paper, but a total fTP of 3 for four hits would definitely do the trick.
I thought that I might as well post this here after reading it a couple other places, because every good wound needs salt.
If Eight 1.0 hits are too much, make it eight 0.75 fTP hits. SE has shown they can set the multiplier of secondary hits with Jishnu's Radiance and Last Stand, so I'll believe for now that Entropy is 0.75 on all hits.
How SE thinks Guillotine is still a competitive WS for Scythe and that the level 96+ WS for Scythe should be even weaker than that is completely beyond my comprehension though.
Eight hits, 0.75 each? Perfect weaponskill to make Scythe relevant and competitive without completely shoving Great Sword out. Insane Souleater damage at cost of poor scaling on hard targets.
as someone who leveled drk as his first job to 75, I'd like to say that as much as I like Guillotine, we need a scythe ws that is outright stronger, I don't know what exactly entropy needs, but right now guillotine is our best weapon skill in any situation, off hand I cant think of any weapon skill longer running in a position like that(there might be but I cant think of one atm), as to the subject of the mp recover, I really don't care, as a galka drk at 95 with 6 mp merits i have 293 mp, and i do fine between the bale collar and the occasional aspir, but regardless of whether they keep that part or not, it needs a damage boost, and I support this post
The hitrate on 8 hits is by far the most damaging reason why I don't want this weapon skill set as such. I rather the values be raised because at 95% hitrate you are really going to have a hard time to hit all 8 of those hits as pure luck. That is if the accuracy cap hasn't been changed on any updates I have forgot to read lately.