And Prices of Dorje just sky rocketed
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And Prices of Dorje just sky rocketed
Until todays test server update...
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Meteor - Join together with your party members to smite your foes with a massive meteor.
MP Cost: 418 Casting Time: 8.0 Recast Delay: 30.0
Target: Enemy / Type: Black / Element: Dark / Skill: Elemental Magic
Jobs: BLM99
It’s been quite some time since we first announced that we would be implementing Meteor, but we’re about ready to get this bad boy in for you all to use.
The specifications are nearly finalized and we are planning the below stats:We needed a good amount of time to add new elements to the game such as behavior when multiple players cast the spell, but it seems like we are just about ready to have you all test it out on the test server this week!
- Can only cast Meteor while under the effect of Elemental Seal
*For testing purposes, you will be able to use Meteor without Elemental Seal active on the test server.- Non-elemental damage
- In the case that multiple party members also cast the spell, damage will increase. The animation will also vary.
Dorje, Laevateinn, Maleficus and the MAB Magian Staff just went from "dreadful" to "useful every 10 minutes"
Getting Maleficus off my mule just to Meteor all the things?
Love that the rep that posts the Meteor news is the one with the Behemoth avatar... just sayin
I just want to say that, whatever else, it will be fun as hell to try it in an alliance of 18 BLM.Quote:
Meteor was always non-elemental, at least it looks like SE have stuck to it so far.
While the stave issue is annoying, if done properly then Meteor should ignore all defences, and should be rather powerful with the six BLM mages.
I would hope it is silly strong given the 10 min recast. I'm picturing a new blm zerg strategy. get it right the first time so you don't have to nerf it kthx.
What it needs to be is dark-based for the staff purposes, but immune to dark resistances, thus giving it the illusion of non-elemental damage to the mob. In order to prevent the over-abuse of affinity damage, only the initial caster's affinity should be considered in the total damage of a join-cast Me-te-or. This would still give the INT/MAB staff some function for the supporting blms, without undermining the hard work of the primary black mages who go the length to make proper magian affinity damage staves.
Window for other players to join in on the cast should be within no more than 2 seconds, so black mages do have to coordinate their casting of such an epic spell, rewarding teamwork as opposed to random chance. I'm sure we're all looking forward to seeing tarutaru casting this spell like in the opening cutscene, and they were casting in unison.
Assuming an equal amount of MP is going to be consumed by the support black mages as the primary, it'd make sense to give Meteor a base damage boost per black mage, along with adding the total INT/MAB to the primary Blm's. Other bonuses tho, such as the Blm AF3+2 set bonus, elemental casting time-, fast cast, and as previously stated affinity damage, should not be combined.
We want this spell to be EPIC, but we don't want it to see a repeat of the modus veritas ordeal where enough scholars together could kill absolute virtue in a matter of seconds, and have it stripped from us into something we can't use (ever hear of what happens when "Sch JA proc" comes up in Voidwatch? You'll never get it to land). Perhaps a limit on the number of black mages that can cast at one time?
If you want to make it unaffected by staves, you have to make it inheriently powerful enough to stand up over the other nukes with the full magian staves in effect. If you do that, I could see a colossal gap between Meteor and the other spells for black mages who don't have the full magian staves, and would be comparing Meteor to Blizzaja when casted with an Aquilo's staff, for example. Basically, the magian staves are a fair chunk of work on the part of the dedicated black mage, and I want to see that protected in regard to the most powerful spell by tradition of Final Fantasy.
That's my two gil on the matter, mind you: I am not a black mage, just someone who believes in protecting the people who work hard to be good at their jobs.
So every Rex fight from now on will start with atleast 10 meteors
Its' almost definitely limited to 1 Part, The .dats of Meteor way back when it was added show 6 different sizes.
Non-elemental makes me giggle.
Am I the only one who finds it weird requiring "elemental" seal if it's non-elemental? :p
Be glad it's not required to use your 2hr to use it like schs! etc etc etc etc
It will cap from 6 players. There are 6 different animations in the .dats. For some reason the meteor animation looks nothing like meteor, those comets don't look like meteors or anything they look like giant metal crystals or something. Behold!
http://www.youtube.com/watch?v=_Qv7M...9&feature=plcp
There's 6 versions that correspond to 6 different party sizes.
Think there will be a lot more people meriting elemental seal? I never thought I'd see the day...
I really want Meteor kills to count as darkness elemental damage for magian trials, etc.
Since it's non elemental, can you confirm whether or no the proposed "Prism Staff" will work with it. Atm I'm assuming not since Meteor has no elemental affinity.
Will it be Elemental Magic?
The latest dat for Meteor says Elemental Magic, but then again it also says it's Dark Elemental. The previous test server dats said "Non Elemental" and still Elemental Magic.
Just curious, since behemoths were common to cast meteor back at 75, would there be any particular behemoth that could drop the scroll? I'm looking at youuuuuuuu Camate :p
6 dats for 6 different animations, but a full alliance of BLMs wil just get 13 meteors at the 6th animation and full power, so not really 'limited' to 6 BLMs, just not becoming insane with 18.
This will be the BLM version of the "hard to reach" WHM scroll Arise.
@Orphanus: Just on a sidenote, what makes you think the 6 .dat files arent actived every 3 players linked into the spell? So far everything is speculation, and even if it is 6 ppl for 1 max meteor 10 min recast will better be worth justifying the waiting time.
Non-elemental also means it won't be Burstable. Not that it matters with today's Zerg mentality.
Actually, it would be quite hilarious if Prism Staff worked on this. That would turn it from an item that was designed to reduce inventory strain into an item that simply adds to it, because for maximum efficiency you'd have to have eight other staves plus this one for Meteor.
Not that I believe it would work like that, just like the irony in it.
Is Comet non-elemental damage? No, it's dark-element, right? Why not make Meteor the same... That would make sense.
If SE wont nerf Meteor's dmg, then:
BLM/SCH using:
- Manifestation
- Manawell (also 10min recast)
will be fun as hell.