stat on japanese items, not translated yet
http://www.geocities.jp/ff11item/test/AF.html
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stat on japanese items, not translated yet
http://www.geocities.jp/ff11item/test/AF.html
NA version just has blanks where the text goes.
On that JP link, most of that gear looks worse then Empyrean Armor and just has a few situational pieces. Don't quite get the point of upgrading old Relic armor and its still worse then +2 empyrean. I guess people kept asking to upgrade their old stuff. Honstly they should of just left it as is if they were going make it sub par to what is currently available.
Looks like total crap. Some useful to macro into JA, I guess.
Hopefully that's only the item related stat version, or stage 1.
Maybe the merit related version will make them somewhat useful (Bonus to savagery would be nice, loves me some crit rate on ukko's during warcry)
seems like "enhance JA"s get tier II, koga tekko loose nighttime/DtD restriction
They were pretty clear about the "First Stage" only being basic augments to the existing gear, while the "Second Stage" would be "Different". It's not like Relic had very much potential there to untap. Some of the pieces are actually pretty decent. THF got some goodies, and NIN had their Night restriction on Koga Tekko removed.
Personally, I feel like everythingwentbetterthanexpected.jpg
wow, well if that crap is the final versions of relic gear, im going to cry. Hopefully its the first stage DATs.
Winner: THF hands get +2
2nd rank: NIN hand get rid of nigh time.
mnk stuffs is situational crap ( lolchakra) . Counterstance shoes ok if the effect stays after equiping real shoes.
You guys know who is in charge now, did you really expect big boosts to anything? Seriously. Relic/Emp/Salvage gear etc upgrades will all be as of old, weak situational upgrades that make you kill yourself to get. If you really expected upgrades the like of Abyssea gear you're delusional.
Nah. Not going throught that argument again with someone like you though, believe what you wish.Quote:
Tanaka never left. He was around during Abyssea, too
Treasure hunter +2 on ass. armlets +2. That's the only thing I saw semi useful so far (enhance couterstance II on melee gaiters +2 too).
I prefer a Chaotic Evil to a Lawful Evil. I imagine there's one member of the development team who lives, naked as the day he was born unless someone is taking pictures, within a giant desk fort in a corner of the office. Occasionally he pops out, howls in a bestial manner, eats whatever the other guys left at their desks, and adds weird and useless things to the game.
He's still on the team because he's the only one who knows how to fix bugs with some of the weird code from almost a decade ago. After he's done howling and eating and programming the magic accuracy penalty for Mortal Ray, creating the first incarnation of Bully, or doing something with Chocobo Racing; he takes the +10 MND off a Green Ribbon, fixes cures to stop doing infinite damage to the undead, and earns his keep.
Someone else promptly takes credit and leaves some red bean buns in front of the hulking desk fort as payment for services rendered.
Anyway...Relic Armor +1...The many, many macro pieces are macro-ier. A few pieces that were borderline usable for certain spells or weaponskills look pretty good for those things now. That's all I ever hoped for, honestly, and that has been delivered.
I do still find it amusing that from the almost exact moment he made his first public statement about FFXI for years (all his previous public statements were about FFXIV) the updates turned craptastic and stayed that way...and will continue to stay that way for future updates it seems.
For a while it was like we were customers and they were trying to make us like the game by fixing the issues we all had, then it was back to the play it or gtfo. :D They were so attentive for a while that the difference now is astounding lol
EMP Nms overcamped you say? we will fix that. *adds 2 more ???* Still too much? *adds more KI to boxes*, +2 items too hard to get? *adds +2 items to vastly more NMs*, relics not powerful enough? *vastly increases the power of relic upgrades with far less work to boot* HNM need to be fixed? *makes 3 kings force pop", Worried we are nerfing jobs? "we want to bring all jobs up not nerf, don't fear!"
Fast forward.
VNM drop system is horrible and everyone hates it you say? "Too bad suckers, working at intended."
If you call that fixing HNMs, I don't know what to say.
That not nerfing jobs line is bullshit too.
It was pretty much what a rep said when there were fears of them nerfing crit hits in realtion to thief and some other jobs, that since changed with the war nerfs ofc.Quote:
That not nerfing jobs line is bullshit too.
Hahahaha, SE never fails to meet my rock bottom expectations. Good job!
-23 BP timer on new Relic +2 set. Too bad the cap is still -15 in the game! Maybe it would be a good time to abolish that cap soon if you intend on just giving more of those stats we can't get anything out of.
Umm no. He was project lead of FFXIV while a different guy took over FFXI. This was before Abyssea era. New took was responsible for Abyssea and everything from 80~90, including Emp armor. During this time FFXIV crashed hard core, lost tons of money and got some of the worst reviews for a new MMO ever. Suddenly SE announced that the guy doing FFXI would move on as the project lead for FFXIV to rejuvenate it and update it and that the #2 guy on FFXI would step up and lead FFXI, Tanaka's fate was unknown, only that he was "moving on" from project director of FFXIV. Many months of absolute crab VWNM later, Tanaka shows back up and it's been shown that he was doing FFXI all along. Basically they put him as lead on FFXI after the previous guy moved to lead FFXIV but didn't tell anyone.Quote:
Tanaka never left. He was around during Abyssea, too.
The timeline is rather easy to follow as is the update style.
As I’m sure most of you are curious about the various upgrade possibilities for relic equipment, I bring you a tidbit of additional information to whet your appetite!
Currently the below is the direction the development team is heading in for relic equipment upgrades:
Stage 1: Enhancement of base stats creating a more powerful version of the original relic piece
Stage 2: Enhancements with unique properties that are different from that of other existing equipment (Example: enhancing merit point-related stats, etc.)
Camate, thanks for the info - but can I just say this looks like a lot of work for some macro items? I was really hoping my monster set would complement my playstyle (like pet only damage dealing in things like WOE) - instead it looks really underwhelming.
If the 50 of whatever item is easy to get then no problem, but if it is going to require a ton of work for these pieces the devs are pretty much wasting their time cause people won't do it when empy armor is so much better
My thoughts exactly.
Anyone who doesnt' believed VW and WoE current crapastic drop rate has anything to do with Tanaka must not understands the timeline on who was the producer/lead on FFXI and FFXIV along with what events/updates came out in assoications with FFXI and FFXIV. Wake up and look at the reality.
Well that's good news. I've seen the total crap that is the first version of this upgrade, and I'm happy to see that there will be more, possibly making some of these pieces quite useful (better than AF3+2 maybe, depending on the "etc.")
Whether they're easy to get our not, I'm happy about it as long as it doesn't require an alliance or something truly ridiculous. I would be willing to work about as hard as I would for a BLM magian staff. It would be ridiculous to add upgrades with better stats than the higher forms of Artifact, so I think this is a great way to make them useful without just adding another piece for a weapon skill macro or very situational armor. I definitely wouldn't mind an "Enhances Penance" or "Enhances Saber Dance" effect. If you're like me, in the current game state your favorite job likely has all the possible armor, and this would be a nice way to get a little boost. Hope nobody was looking for something amazing. I view this as more of an excuse to wear the classic AF too look cool (go rdm!) without looking like a gimp.
I'm now intrigued as to how they're going to add merit-enhancing stats to the BLM relic gear...
74 Sorcerer's Coat RareExclusive
[Body] All Races
DEF: 41 MP +12
Elemental magic skill +5 Enmity -2
Adds "Refresh" effect
[Aug] Ice potency +5
Lv. 74 BLM
is about the best they're going to manage...
First of all, even tho this information is in Japanese I wonder where it came from, since SE has been so secretive with all its stuff I wonder who leaked that kind of data. Don't get me wrong, I am glad I got a peek of what it possibly will be.
Secondly, if that's the last upgrade it's very disappointing. Because, honestly, they don't get anything good. In case of RDM would be nice to see another refresh piece of armor like empy body.
All I can hope for is that SE make relic something nice to wear again (at least, with the jobs it were actually useful, since DRK relic set stats are lol IMO).
Why does Rdm need another refresh piece? You can get at least +5 in visible slots, just that feet and hands share a lot due to serpentes set effect. I'm quite happy I won't have to bother with getting lucky with Anhur Robe so +1 inventory there at minimum.
... Why would you put aside either, carry both, swap them as necessary >< This just means relic body is no longer just a fast cast piece.
Moreso for Mages and utility jobs than pure melees, but yeah, there are a lot of nice pieces in the +1 release.
any plan to upgrade relic accessories?
This maybe a bit off topic, however, I have question. As the gear is augmented, from various job classes, will a Porter Moogle be able to store them?
They said that final upgrades will be able to be stored on Porter moogles. No idea if this also applies to +2s (the stage 1 upgrade).