What if I do want to do it, don't care about the gil investment, but don't have 8 inventory slots to fill with resist gears?
Also, it's not like any of these gears are available often, if ever, on the AH or at NPCs. Let alone mats to make them.
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I agree with this. A 1v1 battle doesn't determine ones "skill" on a job it really only shows their level of commitment to PvP. If you're a casual to once every 6 month PvPer, and you fight someone who tries their best to pvp every single day obviously the person who does it every single day is going to win. Why? Practice, macros, pvp gear, and overall preparedness.
Winning a fight in pvp against players that haven't taken the time to make macros without gear swaps, or get resistance gear or what have you is not an accomplishment, nor does it say anything about that players ability to use that job for the 99% of the content in the game that isn't PvP. At most, all that can be said is when it comes to 1v1 pvp 99.9% of the time the least lazy player wins which for some I guess makes them feel special.
As for ballista that isn't 1v1 based, who here used to ballista 7 years ago? Remember when agas didn't take shadows? Or when kraken club rngs we're wreaking havoc on everyone because they could sidewinder for full dmg 2 yalms away from you. Or those damn galka warriors and mnks>.> atleast for me, I can't remember his name, but I had one I especially loathed in particular. Group ballista brings such a different dynamic to light over 1v1, because it's about the actual game of ballista or brenner rather than epeen.
Sleep and debuffs in general are already nerfed compared to PvE. There are caps on duration and you build resistance if hit with the same effect multiple times. (I'd argue the sleep duration limit should be lowered further though- sleep II basically eliminates you from the entire duration of some team fights unless you're poisoned)Quote:
Let's be honest, if SE was to do nothing but update ballista for the next year, do you not think that Sleep, break, -ga versions, bind, gravity, and the like wouldn't be gimped to hell?
Anyway- For me, it's the actual game of ballista that is fun. I like to have an objective to go with the combat. Brenner would have been a lot better if it was just flat out CTF without having to beat up the torch things.
Anyone who doesn't say 1v1 doesn't involve skill has never battled a Red Mage.
The materials aren't available, they are easy to get the hardest one probably being Flawless Ribbon - Derp Limbus.
Since you don't want to put i the effort to be the best, leave being the best to the people who can afford inventory slots etc. and kindly sit down.
Hilarious cop outs, are cop outs.
But this doesn't take away from Team play being great too, I wish team play would come back in full swing.
He's right that lazy people who are stupid enough to think that without getting gear for something they can be good, are shit? When that gear on the average is marginally easier?
Yea he is right.
Yea. Why are people who don't want to procure the gear even competing.
You don't not get PvE gear then go PvE.
These copouts are hilarious. But yes he is right. Lazy people fail at everything.
Some people actually just want to have fun XD. Some people don't care if they win our lose it's just something to do that's different and catches their eye. Some people have never tried ballista/brenner/pvp before and thought it was time to try. Who knows... why does someone have to be an idiot to want to pvp? Or to do anything at all in a game they pay for each month? Just because you're not the best at something doesn't mean you're not eligible to participate.Quote:
Why was this idiot PvPing in the first place?
All players have the tools to be good, most just tend to move on with their respective FFXI lives and focus on goals that are important to them. PvP, while fun (and deserving of more support by SE) is not important enough to warrant the enthusiasm or effort you put in towards PvP by most FFXI players.Quote:
You mean the least lazy player would have the tools to be good?
going against RDM is more about patience than skill. Takes a while to bring one down :pQuote:
Anyone who doesn't say 1v1 doesn't involve skill has never battled a Red Mage.
two PLDs can take forever lol
Who says they can't participate? Of course they can.
The idiot is the person complaining about something when they don't get the gear, refuse to work at something, and then fail and are disgruntled.
All players don't have the tools to be good, which consist of attitude and determination, because there is this complaint about having to work at the gear needed and system in the first place.
And I don't expect any of them to win then, and they shouldn't be upset, surprised, or mad at the system.
I'm all about PvPing for fun but if you're doing it for "fun" then you give up any and all claim to validating or invalidating the system.
It's definitely about buff removal, enfeebling evasion, and MP removal. A RDM fights through strong DoT damage and magic damage with powerful mp recovery that does not rely on offensive casting.
Jobs need to capitalize on strong burst damage and landing key enfeebles of their own, forcing the RDM on the defensive and overwhelming them quickly.
The longer a RDM fight goes on the more enfeebles that are landed, and a lot of jobs have a hard time sustaining themselves versus the DoT damage and recovery battles against a RDM.
The longer one fights a RDM the more slated they are to lose. The battle of patience is in the favor of the RDM, not a person fighting it, which is what I was talking about.
who honestly thinks people who don't do PvP suck at ffxi. That's truly idiotic with PvP at the stage it is in FFXI.
I actually have quite a bit of resist gear now that I think about it simply from augmented aby items. Some that don't even appear on gear otherwise. Would I like to go into a PvP match and use offensive gear on an offensive job to augment it's role? Yes. Should that be an option? It should. There aren't many popular MMO's without good PvP anymore, and it's not like you even have to PvP in the first place. Increasing the interest in PvP would only bring more subscriptions, or more players back who loved it when it was more popular. So I arrive on my next point
@SE:
Consider this: A Ballista Moogle in each of the three main cities. Has a "Ballista Locker" for specific Ballista items and gear or just make a Ballista porter slip. Another good alternative would be a second inventory and equipment screen specifically for PvP, but that's starting to ask a lot.
Ballista Gear:
"Damage Mage Hat"
[Head] All Races
DEF:10~28 HP+10 MP+20
Latent Effect: HP+1% MP+2%
INT+1~6 "Magic Atk. Bonus" +0~5
Enfeebling Magic Skill +1~8
Enhances "Resist Silence" +1~5
LV 30 All Jobs
Cost: X Ballista Points(or whatever currency you want)(Latent active during ballista/brenner)
How hard is it to put in the numbers to a spread sheet for the gear, I mean honestly. I should think you put one dev on this task for about a day and he could finish it. Balance wise all this gear should be is existing gear that fits the job, with bonuses like "Reduces stun duration" or "Reduces Shield Bash recast" and more HP/MP/Regen/Refresh. You could fix a ton of balance issues through equipment (kind of like how this is done for PvE anyway)
How hard is it to make a moogle, and a vendor for this gear?
Just by adding gear specifically built for PvP think about all the people who have now gained interest in the event (Give it some sexy skins and there will be people who want it just for that). Think about the time they can now sink into PvP.
Of course there will be people who say "FFXI IS NOT FOR PVP, IF I WANTED PVP I'D GO PLAY LoL OR SOMETHING," but it's not like they have to do it. PvP gear would be useless in PvE.
This is probably falling on deaf ears, but it's been something I've wanted for FFXI for a while.
Edit: Also, "Request Teleportation" to current Ballista matches at the moogle?
I think first and foremost they have update the current ballista system. At the height of its popularity very very few players did 30, 40, or 50 cap official daily tournaments. Most of the popularity was 60 cap and 75 cap, but players ended up having to wait entire days for the 30-50 program to get done. Once the good caps came around it was usually 2 in the morning, which was fine because we loved ballista, but eventually enthusiasm to stay up late for the dying event was quenched.
They need to add a few things to really make ballista boom again in my eyes. Either new zones that focus on high cap pvp all the time, or change the current rotation to 60, 75, 85, 95, etc cap. New zones would be more effective though, if they were high traffic zones, it would attract a crowd for people to watch. There also needs to be an incentive for players to spend their time in ballista, 250k ballista points for comet or thunder V etc. would entice new players to try it and old players to dust off their weapons. Throw what Leon is talking about as well, and we could very well see a ballista revival.
I agree with you about the cap changes.
The sad thing is that the current dev team completely ignores ballista, or is told to ignore it.
Even if this got player backing it would take over 6 months (more probably) to even start thinking about this as their current schedule is filled with VW updates, level 99, and old endgame updates like limbus, einherjar, nyzul, and salvage.
Really wish SE would give the FFXI dev's a leg to stand on
I honestly believe PVP revamp would greatly enhance the longevity of this game.
I'm totally all for special gear rewards for ballista (as long as those rewards are mainly effective *in* ballista, or help you participate (e.g. a teleport-to-next-match ring), or something that's purely for show, or something that may be useful outside but is for conveinence/utility, rather than power.
The only thing I spend ballista points on is opening Diorama Ghelsba. It would be really nice to have even a minor tangible reward available, it would have a potentially significant impact on participation.
I also agree that the lowest-level caps should be removed, and only have 60/75/no cap.
Also make the quest for license optional (and have it grant the ability to use the functional key items as a reward). It's a needless barrier to entry.
In a team match your desire is highly plausible if you have about 3 other people to support you, if you can pull this off go for it, is it the inferior choice? Depends completely on the setup.
In WoW you never have to PvP, they cater even more to PvE players by having two different gear sets, on my Deathknight I certainly have PvP armor from the current season, and PvE armor for raiding. You don't mix them, totally separate and since the "Go Play WoW" is always brought up, the reality is you 'never' have to PvP ever, if you don't want.
If you want to use the wrong gear for the wrong situation that's your choice but prepare to lose.
Just as there is wrong choices for all the things you do in PvE in PvP there are wrong choices and right choices.
Not different choices. Wrong choices, and right choices.
How can you quote one fraction of a sentence of a post, somehow think that holds validity, and then say you want to use the wrong gear for the job, and somehow you should be rewarded for victory?
If you want to go full DD setup go to a team match but you'll probably die because of no PDT and gearing totally wrong, just like how in PvE you can gear wrong during TP/WS.
You want to be rewarded for doing things incorrectly, so yes you have the option to be wrong and die easily.
The idiot option is picking the wrong gear and expecting to be rewarded with positive results, all I've heard is: I don't have inventory space, and, I don't have any idea what I'm doing but I still want to talk about how the system should be changed.
Yet you keep talking about Balance issues, weaving in and out of 1v1 and team scenarios, when you my good sir quite frankly haven't the slightest clue as to what you are talking about.
In a game where Corsair mostly thought of a back-line support job has an amazing chance at taking out even RDM's and DD's if executed to perfection - I think that's a pretty damn good system.
Feel free to exercise your 'option.'
Not really sure what your post has to do with the post you quoted. All I see is a suggestion that tangible rewards be offered for ballista as an attraction to those who might not otherwise participate. There are those of us who would like to see Ballista develop a bit more and not be seen as just a little minigame to smack your best friend around in.
As you pointed out, PvE and PvP in WoW each offer gear that is most desireable to the relevant crowd, and the best PvP gear is not the best PvE gear or vice versa. It's perfectly possible to have nice rewards for participation without them being out of balance with everything else.
Well glad you replied, but again you didn't really say anything new.
Gearing for the situation is great, but what I'm trying to go for is situations where DD gear is actually useful and not completely stupid to use. 1v1 it's almost never useful (almost impossible for jobs without silence/sleep/gravity/bind/petrify to win, since kite/nuke will generally beat any DD) to gear for DD in most slots.
Another issue: how is it not a flaw that you have to gear for your opponent 1v1? There are way too many situations for balance to be possible in 1v1. Can be useful in 3v3+ but again depends on your party members and targets. The issue with gear is this: You have to gimp your DD output in several important slots to gain a chance to resist something that may or may not even be used in the fight, depending on the target. If the target has half a brain he can find ways around that particular defense. Pretty much impossible for certain DD jobs to beat RDM or BLM 1v1 (probably why SE hasn't installed a 1v1 system officially, since it's completely biased). In these matches you can't gear for MDT or MDB because you'll get ripped apart by enfeebs/DoTs, if you gear for enfeebs you'll get ripped apart by a good kite/nuke strategy.
What I'm trying to say is that this game needs gear specifically for PvP. Or did you miss the 95% of that post that wasn't pointing out your insane and stupid opinions on FFXI PvP? Silly to argue this stuff with you when you think the system is amazing and flawless because jobs that are lackluster in PvE are amazing in PvP, FYI that doesn't make balance in either PvE or PvP, as, like you and I both agree, they are different events.
Who can possibly think that a gearing system specifically for FFXI PvP is a bad idea? At minimum there would need to be 3 sets and various accessories, at maximum there would be a tiering system for your level in Ballista (not practical at the moment because the event isn't exactly popular).
With gear designed for PvP, and only obtainable through PvP, you could have stats like Haste +5%, Damage Taken -5% and Resist Sleep on a single piece and not have it be COMPLETELY overpowered in PvE.
Can't believe you're disputing this simply because I think you're a total tard
+1 for good, intelligent suggestions.
Now there are certain things we will fundamentally disagree on, but you're pretty much spot on here.
I just wish the community team would weigh in on this issue or at least let us know they've forwarded our feedback.
A little shot in the arm could do wonders for Conflict.
Honestly gear is pretty much what propels players in this game at this point. I mean look at sky, before augments (after aby ofc) no one did it. Now it's actually very profitable to simply farm pops and sell in your bazaar again.
Why don't people do Ballista? Nothing rewarding but a sense of epeen that doesn't really matter elsewhere in the game. Put gear in there, boom. It would be flooded with interested players.
Most people who actually give PvP a shot are astounded by how fun it is, there's just nothing pushing players into it.
And as far as SE adding gear etc? Cool I guess but it would be nice if they put things in to ballista like massive amounts of cruor/exp/cosmetic items/useful teleports/a point system that allows you to obtain PvE gear/that wouldn't take away the need for people to go into PvE and pursue better gear. This way the game can use PvP to be an extension of PvE.
I hope they do add something, whether its titles, neat consumables, some type of gear. But then probably that gear would just be useful in PvP and that wouldn't bring anyone running over. For PvP to be popular especially on the scale you are advocating the reward needs to be applicable to the rest of the game. Oddly enough PvE gear is good PvP gear you just have to know what you are doing.
PvE gear is amazing PvP gear, and there is gear that is often overlooked and never used that finds amazing uses in PvP. What you want is a specific set of equipment just for PvP and I'm simply saying that it isn't truly necessary as these niche pieces of gear already exist. Just look for them.
There are pieces like Mekogai, twilight, alot of the AF2 etc. which you can then modulate your gear with these odd pieces to cover your ass, and the awesome thing is they aren't too terribly hard to obtain.
"How is it not a flaw that you have to gear for your specific enemy:"
Are you kidding? Picking the right tool for the job is a basic skill we do every day when creating gear sets, this is just an extension of that.
Your entire argument is based on your laziness and wanting to wear full DD gear in situations that don't call for it. In PvE you change your gear for the right situation and you meet failure when using the wrong gear.
All I hear is "I can't do this." "I don't want to gear properly." "I don't know what the hell I am doing."
Its really funny when I know a few warriors who do very well with hybrid setups /sch and use their retalatino and varied gear matchups to overcome this weakness. And in TvT they gear for straight DD but even then use pdt/mdt. Again they
You are by far the most incompetent PvP'er on the planet and yet act like your opinion should be taken seriously when you say the most amateur, dipshit things I've ever seen.
I don't think you PvP because if you followed 1/10 of your own advice or anyone did, they'd achieve such terrible results its not suprising why they would want to quit or hate the system.
Increasing interest in PvP is as simple as added the ability to select:
Seals, +2 Jewels/Cards/Stones, 15 AC to each member of winning team, 50,000 Cruor to each member of winning team, cosmetic(aura/title/name changing color).
If they added things similar to these it would instantly become popular again without any other adjustments being needed. (Although, those would be nice.)
How is it not a flaw that you have to gear for your opponent?
That's like playing Pokemon TCG and knowing that your opponent has a Water deck so you stack your deck with Thunder types. Seriously, it's actually cheating in competitions.
I have the gear, I've used the gear. Doesn't mean it's right that it has to be that way, or a good thing in any way.
Shooting for one piece benefits several situations for both mages and melees separately, made for PvP from SE; what's your issue with that?
I don't know how you came to this conclusion, I essentially agree with you as the game is right now. I'm not telling anyone to not gear for the situation. If you're fighting a RDM by all means use enfeebling resist gear. Bummer you're losing out on all that MDT cause they can nuke too. Hell the good ones can CDC your face.
I'm saying it shouldn't have to be that way.
Also, 1v1 is stupid. You're stupid for thinking it's balanced. Whoever was fighting those WARs is stupid for even giving them a chance. It's incredibly easy to take down a WAR in 1v1 for any mage, including NIN. DD v DD is a completely different game though.
The game isn't /really/ balanced anywhere, you think its better on the team v team level? One word: Corsair.
The fact is that many jobs can overcome other mage jobs that aren't strictly mages, Samurai is an excellent example, Corsair, Spharai Monk, Dark Knight, Paladin, Ninja.
Why would a RDM be going toe to toe with a good DRK or WAR, not very smart especially if they can put Dispel pressure and have a relic/high end weapon with the ever looming fear of WS. And retaliation would murder them.
Yes you just implied that a RDM would walk up to a warrior and eat retaliations with weapons in the 130+DMG range.
CDC? Who the fuck uses CDC in PvP, Sanguine Blade or go home, on RDM death Blossom for magic evasion down.
. . .
In reality its incredibly easy to take you down, warrior with sublimation, resist break and fighting in light arts to erase gravity etc itself has incredible Zerg potential. Slot in haste easily with 2x +3 resist earrings, and the simple use of MP merits and minimal gear can allow /sch's natural mp levels the Warrior a lot of breathing room especially if the enemy can't aspir back.
You don't want to use the right gear, you don't want to use MP merits. Then lose. You lose. Too bad, you didn't augment yourself correctly. Its your fault. However for a Warrior with Bravura, and top end gear and (here's the hard part) knows how to use it, its not /as/ hopeless as it seems. Hard? Yes, yes it is.
What, you don't gear specifically for PvE? Are you honestly saying that its stupid that you have to choose specific gear in specific situations? . . .
Warrior can progress very well against any DD job as they cannot be easily evaded in full accuracy gear, Retaliation cannot be countered, and the 2handed formula favors them like SAM and DRK for kicking evasion based jobs in the ass.
I agree warrior has it rough, but many jobs don't nearly have it quite as bad. Perhaps its warrior that needs specific attention, and I agree it does. Warrior honestly is kind of boring and while it does good damage (and it should its ALL the job has) I think it would benefit from some JA / trait buffs that gave it utility.
And even then that's 19/20. Pretty nice if you ask me.
The only equivalent we have here as far as your deck vs. deck thing goes - is you know the job of your enemy.
I don't have an issue with it, as long as the gear is useful in PvE too and doesn't only activate in PvP - you want to make one an extension of the other where the balancing comes into play with abilities/spells being modulated in the specific environment in which PvP happens.
Really though, I've been saying Warrior needs something nice for years, but if you really want to win on a DD try Samurai.
One day I sincerely hope through ingenious JA's, raw damage, or through WS updates they will get a GA WS that silences and addles, and stuns the enemy for a severe beat down.
I've never felt pride about killing a warrior and we both would agree rightly so, I'm more concerned with RDM, BLU, BLM, and Paladins with Aegis/Burtgang. Those are the enemies that I am concerned with fighting.
I would go so far as to give Warrior native regain, I am far more in your camp than you realize.
In most cases, skill can triumph over a gear difference. The alleged impact of gear is why everyone thinks 60 cap is better. In reality the balance is not that much different at no cap, with a few easily fixed exceptions. One of those exceptions (a weakness) was addressed (PUP) with the introduction of Deus Ex Automata at an early level, so that you don't have to go without your automaton for half the match if you get KO'd. BLU might be somewhat disproportionately strong uncapped, though there are still strategies to deal with it, especially in team fights- And I think the only real reason for this was they havnen't considered the new spells added since 75 cap.
I will continue to maintain and state that all of FFXI, whether it be PvE or PvP, was built to be a team game, and your ability to perform in 1v1 does not translate 100% into an ability to perform in team fights or in the game of ballista itself.
We agree to some extent then. I've stopped playing WAR in PvP because there aren't enough people to do serious team battles, so I just end up going BLU or something. I'd probably even play RNG in team battles.
RNG is a lot of fun in team battles. There's something really satisfying about dropping people from afar while they're fleeing or whatnot.
This tournament was recorded right? I heard there was a good DRK vs. RDM fight but all I can find on Youtube are lame NIN vs. MNK and there's a link from FFXIAH that shows some other fights...nothing DRK vs. RDM though. Am I being impatient or just not looking in the right place?
Here is the video of the whole tournament. The drk vs rdm fight is at the end.... (urtiel vs the champ of the tournament)
Was really hoping for more youtube commentaries.
I quit ballista since i had my old character.
the game is unbalanced beyond belief and theres no
reward.
if they wanted people to play tthey would offer
better things then 400gil/exp and a tittle.
I get my pvp fix from guild wars thats real pvp imo.
I move for a vote to transplant ballista to abyssea areas to be able to use atmas and gain seals and cruor (dominion?) like ops. special pvp traverser stone that doesn't let you attack/be attacked mobs for stay?