regain and acc or att beats everything else. I believe a pure tanking earring counter+3 acc+3 surpass all others.
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regain and acc or att beats everything else. I believe a pure tanking earring counter+3 acc+3 surpass all others.
First the H2H earring does not break a H2H tier, nor do the faith torque; you do break a tier by wearing both though, but getting +1 base dmg with two items is not so good. Check the MNK forums. So far looks like the best capped acc combo is the new kick dmg necklace+ moonshade (regain/att), and the best uncapped is (ziel charm+moonshade(acc/regain)).
I'm seeing niche pieces for a handful of jobs, no major upgrades besides some of the VW bodies/hats. Mostly Inventory -1, mostly things you will seldom use.
Better? Yes. But better in the sense of level progression that we've seen through out the rest of the game? No. Even if it is just 5 levels, you mentioned Hoard Ring Vs. the new Attack/STP ring. Yes it's better, but off the top of my head I can't think of one job that will benefit from it in the ideal set. WAR? 5hit will still require tactical mantle, so put your Blitz ring back on. SAM? 5hit requires haste sacrifices and you can 6hit w/ sword strap reliably, so go get a mars ring. DRK? Maybe for a Apocalypse build, but I don't get into that. Good if you're trying to push for a Cala 6hit, but you're still using tactical mantle and accuracy sacrifices so there's no way it'll be worth it.
85 and 90 content both brought in clearly superior pieces to anything we've seen before. Even 80 brought in things like Loki's Kaftan, 6% haste panties, and AF3 accessories.
Should everything in the update be far superior to previous gear? Maybe, maybe not. Should it show clear signs of level progression to make the average player want to spend 13$ a month? Yes.
Point is, this stuff isn't something that the average player is going to go gaga over like AF3+2. It's not as big of a jump, and it's harder. This isn't a good business model.
Considering we pay for these updates and how lazy and lack luster this one is will everyone be so forgiving if the 95-99 one is equally as crap?
Honestly the way the game has been changing over the last few months is realy worrying, XI is enjoying somewhat of a resurgence lately because of Abyssea and if they carry on in how they used to run the game before Abyssea they are going to lose not only all the people that came back but the long-time loyal players too.
They changed the game too much from Abyssea to have us accept low standards now, there is a difference between being offered oatmeal 24/7 forever to being offered a steak dinner for a year then trying to feed us oatmeal again.
Ternary Flourish? WHY GOD WHY!?!??!?!?
Ok, I really liked that post. As far as the update, I was not expecting a lot of new gear. In fact I really do not care about gear anymore like i did at 75. There is no point to it, there is nothing hard. There is no reason to balance elemental magic skill and int (example for what I mean). For you to strive for having a real goal (I need a Sorcerer's Petasos). You wanted and needed a Sorcerer's Petasos for that perfect balance to help kill hard mobs effectively. I have seen people abuse the word ' need' since the game started but now it is ridiculous. What I wanted from this update was fixing balancing issues with adding some new things to current stuff to do. So they added small amount of new things like I expected. What shocked me to no end was the lack of fixes to balance issues.
Game is still a fake 'progress' of being 95 base on a level 75 game. (Jobs do not progress properly; I am not talking about the content)
From what I can tell from some posters, even when 99 cap hits, they'll claim "there are plenty more updates in the future when the game will get good armors and balance updates". Because for some, infinity is the planned playing time.Quote:
Considering we pay for these updates and how lazy and lack luster this one is will everyone be so forgiving if the 95-99 one is equally as crap?
It would be a far worse business model to put stuff into the game that eclipses AF3+2 only ONE year after Abyssea was implemented. WoW does this sometimes, but as I pointed out in another thread, there would be literal howls of protest from the FFXI playerbase if SE up and made your precious AF3+2 obsolete at this point. Yes, it's not as big of a jump. The new gear is a liberal mix of best-in-slot upgrades and sidegrades. Really, what ELSE did you expect?
For the people who live in Abyssea and want to work on AF3+2 for their umpteenth job, it's still there for you. For some of us, who have long since capped out on Abyssea and are looking for a new challenge and new gear to tweak out our jobs, SE just delivered some fun new content.
You pay for the maintaining of the servers, not the content.
The reason why everything has been lack luster is because they have no ongoing expansion pack that they stagger content out of over the period of 2-4 years as they have done repeatedly in the past. The story/abyssea add-ons were one-off deals that they charged for and had completed day 1 of their release (aside from post-patch tweaks which they still receive) so they can't really extend that content beyond what they budgeted.
If you want proper new content (rather than familiar NMs in old-locations with some new tricks that is Voidwatch), ask for them to consider another $40 expansion pack.
No you don't, you pay for the wages of the update staff to update and maintain the game as well as all maint costs. Hence why FFXI still costs as much as brand new MMOs monthly. Or do you really think they only charge us the maint costs and we get updates for free?Quote:
You pay for the maintaining of the servers, not the content.
Update crew is just content creation to give incentive to keep playing, that's it. They spend money to make money.
Wait!?! I pay for content? I thought this was life insurance.... damn.
And so will the game be over and done with if they continue to charge us the current fee with lackluster support. this is not about the grinds to say, it is about hardly any content and what content is there, trying to hide it in long time sinks.
The game is on its last legs as it is, another crap update like this may just get people to pack it in. At least diablo 3 is expected by end of year or shortly after. Then there we be fun had looking for gear.
Maybe that is a lot of content to you, but not to many of us, especially those that have no interest in VWNM. Compare this content to content from the past, go back years and look at what we use to get and what we get now. If you think it is comparable give your head a shake.
Content should be comparative considering the cost has not changed, they should keep up the same level of service as they once did, taking into consideration inflation.
and fyi, for those that are complaining the game is too casual and you want harder material etc. You do realize is they go back to that you might as well kiss this game goodbye. It is not the hardcore that keep this game going, it is all the casual players. You take away the casual content, you take away the casual players, and you might as well close the rest of the servers.
Many of us 7+ year players are done with the ridiculous grinds. We want to just try and enjoy ourselves in the game, which is more of a social thing for us then a game. I am sure many people feel this way
Sorry, I forgot that ToAU added so much casual content.
Like Salvage.
And Einherjar.
And HNMs.
And Beast Kings.
And ZNMs.
That's the casual content you're talking about, right?
What about CoP? They added ......... wait, right, CoP had absolutely no casual content.
Just because you have no interest in content doesn't mean that there is no content.
How many years ago was Toau? Somehow you just teleported your self back a few years to create an argument. We are talking now not then. Toau was created when the game was at its peak or there abouts, hence the hardcore content. Maybe you didn't notice the paragraph separation. One was talking about content patches, the second about casual vs hardcore as it relates to the game now.
try again.
What casual players? Only ones I knew of flocked back when Abyssea came out and made the MMO ez-mode because they couldn't stand the old grind of years ago.
This is an old MMO, it's not going to attract many 'modern' casual players at all.
You can't dismiss the hardcore playerbase as they're your guaranteed funnel of money since they're harder to turn-off from the game due to their timely investment.
"So when you say "The past", you mean Abyssea?"
Nope, again you are mixing content and casual together. Maybe I should have split that post into two separate posts. You seem not to have the intellect to realize they are two separate conversations.
The assertion that there was very little content released this patch is preposterous. There was a truckload of content. Plenty more than your standard "Free" Update. Obviously, Abyssea patches came with more because they were $10 add-ons and not vanilla updates.
You are just ignoring any content which you are not personally interested in, as are a lot of the people complaining. In that case, you shouldn't be saying "B'awwwwwwwwwww there's no content, I'm so mayad", you should be saying "B'awwwwwwwwwwwww, the content you released is too difficult for casuals, I'm so left out".
Greatguardian just thinks 27 stop-and-drop NMs amounts to a truck load of content when the majority of the NMs are just overall minor tweaks of existing NMs to be a hell lot more annoying for a group. Out of all 27, the only 'new' NM in the group is the mantis, which is tier-3 Jeuno.
What else did we get besides 4 more WoE arenas and more revamped zones for GoV goodness anyways?
To be fair, the criticism you just leveled against VW can apply to Abyssea as well. It's all about packaging. Abyssea felt like a truckload of content because of the huge concentration of drops, the Atmas, and the light system. But when you come right down to it, "the majority of the NMs are just overall minor tweaks of existing NMs to be a hell lot more annoying for a group. Out of all NM's, the only 'new' NM in the group is the Caturae." In Abyssea, you are killing the same mobs in a reskinned zone with new music and fancy lights.
A lot of the main NMs in Abyssea were at least given additional move sets. I never claimed Abyssea was a lot of content also. At least even it had more things to waste time with though other than spamming NMs.
HKCNMs? Along with the 27 new fights, Atmacites, Periapts, new WoE drops, Trials for existing weapons, new Food and Crafting recipes, complete overhaul of the WoE system, revamp of CoP Dynamis areas, addition of multiple new GoV zones and loot. What the heck more were you expecting? A full expansion? Can you point to a single non-expansion/addon patch that added more content at once?
The majority of NM's in VW are given additional move sets as well, and Zilart mobs pop with adds which makes things more interesting. It's an academic point though. My intent was to put things into perspective when comparing Abyssea to VW. You can do some quests in Abyssea zones, sure, but in the end you are really just spamming NM's. I kind of miss the days of Assault, when we had more original objectives than just "pop and kill this NM."
That I cannot. But that's only because we didn't have to wait four full months for a proper content update. Used to get content bimonthly which included continuation of set pieces and new locations to visit in a storyline in addition to the usual orb battles, NMs, quests, etc.
For the amount of time we had to wait, this amount of content is disappointing. The devs banked everything on VW and revamped CoP Dynamis this update, and the Dynamis part isn;t even completed yet.
Point taken. I've not done Zilart progress so I shouldn't really comment too much on that. I've been focusing on the Jeuno path primarily which has yet to surprise me at all, midway through T2 on it.
Is it that surprising that they emphasized Endgame content with this update? Endgame players are the ones who have finished Abyssea. They're the ones who need something to do. Most casual players don't even have a full set of AF3+2, let alone even a single Empyrean. There is still plenty of content for them to do. And even then, WoE, Dynamis, and HKCNM are all Casual-friendly events.
This is just a semantics argument. In other word, "My definition of non-niche and handful is different from yours." You don't have a real comeback other than that.
DRG working on a 5-hit without access to Rose strap will require it. Alternative options, insofar as that's not all that's implemented, is not always bad.Quote:
Better? Yes. But better in the sense of level progression that we've seen through out the rest of the game? No. Even if it is just 5 levels, you mentioned Hoard Ring Vs. the new Attack/STP ring. Yes it's better, but off the top of my head I can't think of one job that will benefit from it in the ideal set. WAR? 5hit will still require tactical mantle, so put your Blitz ring back on. SAM? 5hit requires haste sacrifices and you can 6hit w/ sword strap reliably, so go get a mars ring. DRK? Maybe for a Apocalypse build, but I don't get into that. Good if you're trying to push for a Cala 6hit, but you're still using tactical mantle and accuracy sacrifices so there's no way it'll be worth it.
Loki's was less phenomenal then than it is now because we didn't have CDC, CW, Blade Hi, Razed Ruins, and so forth. Some AF3 were crap. Just look at Mavi scarf. Your list here is less than what the 95 piece brought and some of these were more niche than the level 95 update. It's illogical for you to assert that level 80 brought a bold upgrade in gear which maintaining that this update did not.Quote:
Even 80 brought in things like Loki's Kaftan, 6% haste panties, and AF3 accessories.
You're really just creating a contradiction for yourself or trying to make vague arguments here. If the gains from level 80 were sufficient, then 95 should be sufficient. If you want to spell out exactly what stats they need to make so that it hits that oh-so vague notion of "not far superior" yet has "clear signs of level progression", then feel free to flesh that out. Otherwise, it's linguistic craft that spells out "I'm not satisfied" without giving clear justification.Quote:
Should everything in the update be far superior to previous gear? Maybe, maybe not. Should it show clear signs of level progression to make the average player want to spend 13$ a month? Yes.
Overall, I think the another issue you fail to recognize, aside from the fact that we paid an extra $10 for Abyssea content, is that the player's gripe over this entire situation is due to casuals crying about Abyssea and other people attaining the same "far superior" gear you mentioned are to blame. This is the problem when casual players try to act elitist. Elitists can handle difficult content with grand rewards because they're in it for the haul. Casuals making elitist demands are difficult to appease because they want gear that is easy to obtain, yet they want separation from some imaginary "herd" they feel superior to (Preposition...). At the same time, if it's gear they cannot obtain, they don't want it being vastly superior because they're worried about the real elites towering over them. It should be obvious how SE tried to reconcile these tugs and how the current situation resulted from that. Case and point, the current dilemma is the fault of ideas originating from players, not SE.
Edit: And I make all these statements knowing that I'm currently excluded from VW content. Despite being a poster on BG, I'm more casual than people expect.
I think that the truly disappointing part of this update is the lack of story. The CoP days may have been the dark ages when it came to convenience, playability, and not being hated by the development team, but the story involved with the game was incredibly rich. Updates could have up to a dozen quests added, many with more story involved than just "fetch me these items" for our standard monthly fee. To get a dozen of anything now you have to pay $10, and chances are the stories will be sloppily thrown together like those first three terrible add-ons. (Seriously, I will never forgive whoever did the "no one remembers anything because they were dreaming" garbage from a Crystaline Prophecy. Any Freshman literature undergrad could have scribbled out a better story than that.)
Take Open Sesame for example. This was a standard fetch quest where you just give the NPC some stuff and that is it. Instead, it could have been about an archeologist who wanted to study the Quicksand Caves ruins. Throw in a brief tour of the place through ??? spots, discuss the history of the place, maybe tell us some things that we never knew about it, the archeologist figures out how to make a gizmo to work the doors and gives us one because we were so helpful to him; everyone would feel a little more enriched for the experience. Instead we got a very lazy "get me this and something else" and called it a day.
Sure, some people don't care about the game's backstory, but a lot of us do. The game's lore keeps us connected to Vana'diel, it helps us to care about the game- anymore I am finding this part to be disturbingly wanting.
You can't really blame them... it takes a lot of time to develop add-ons like abyssea. I know they recycled the maps and such, but it's still a lot of work with npc/mob placement, quests, proc system, on and on. I assume they'll add some more mini-expansions for the 99 cap, but we'll see.
I enjoy VW quite a bit now, but it's still not the same as abyssea. It would be nice to see them incorporate new battlefields, instead of recycling old NMs.
People will whine about anything.
This update was awesome. It brought back WoE from the brink of death, it added BCNMs with rewards that are actually worth doing them for, expanded VW which is awesome even if the drops are rare, added new EXP camps/mobs, and they streamlined existing EXP even further with repeating pages.
On top of this, we got awesome new spells, some of you got awesome JAs, and lots of gear upgrades.
You want some examples of awesome gear upgrades? Is 10 right off the top of my head good enough?
Hagneia stone
Tyrant's Ring
Prolix Ring
Fajin Boots
Earthcry Earring
Nefer Kalasiris
Oretenia's Cape
Glassblower's Belt
Mekira
Phasmida Belt
All are pretty legit upgrades for their purposes.
Did you ever notice that every update ever, since the inception of this game, is filled with "SE MADE A TERRIBLE UPDATE!" Every single one of them.
I'm not saying that everyone hates the game, just that people who are dissatisfied will complain whereas satisfied people will just stay quiet and enjoy what is provided.
I was really hoping to see the new merits on this update. I suspect another mini-update will probably come in november/december. But, who knows. Either way, the update we just got definetly wont hold me over til the 99 update.