Technically self-only job abilities have a "target" too, it's just that the list of allowable targets is very, very short.
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Technically self-only job abilities have a "target" too, it's just that the list of allowable targets is very, very short.
Well me personally I'm a royal a$$hole and will let all 4 of them die just to show them who the real boss is around here, LOL. Last time I checked "unconscious" characters cant yell, LMFAO. Plus I alwyas have a scroll of warp just in case i get crap load of hate. You dont bite the hand the feed you is what I've alwyas been told.
Since ANYONE can use Convert at full strength with /RDM why not let Accession work with Haste/En-spells II/Gain-Stat/Refresh II/Phalanx II
thats easy, you kill smn support with that.
I don't see how that has any effect on their ability to use Earthen Armor or Perfect Defense.
when whm/sch/red can cast ALL buffs for party ,you kill 50% from smn.
Aeo vers. is a big point for smn.
That doesn't kill Summoner support at all. Summoner still has things it offers up that can't be found anywhere else and they're pretty darn useful too.
Their Two Hour isn't the only thing they offer silly.
Only unique thing I can think of.
I can't think of the last time I saw a SMN try to seriously maintain Rolling Thunder, Noctoshield, or Earthen Ward.
For harder stuff, yeah. Though, until RDM gets some kind of Scherzo, if ever, the point was more directed toward RDMs or SCHs stealing SMN's thunder with Stoneskingas, Phalanxgas, and Enspellgas.
To answer your questions about the new red mage spell Temper...
This is going to be a self-target spell only and cannot be made into an AoE spell via SCH's Accession.
Yeah, way to waste an opportunity to keep RDM relevant. Good job SE.
But Byrth, we're getting Thunder IV. That's totally going to keep Red Mage relevant.
At least a lot of RDM melees will be happy to hear this. Depending on the gear that comes out next update, RDMs might be decent for front-line use. Yes, it would be situational, but hell, at least both the magical and physical type users of RDM will be happy all around. inb4 replace rdm with a real melee. <- Yes that statement is true, but hey, if someone makes a pt, and they are main RDM melee, more power to them, they can now help deal some decent damage with that spell and if they have an empyrean/relic, even better.
WOW, THAT IS FAIL. Way to freaking blow it, Square.
RDM just lost some potential to be useful in Abyssea for once. You people that have been talking about RDM Melee have done this to yourselves.
And this is from someone who also is an advocate of RDM Melee when done right.
Quote:
Originally Posted by RedMageJobManifesto
Seriously?Quote:
Originally Posted by SE
Even BLUs get Plenilune Embrace which is more or less Cure V.
Well that... sucks, woulda been a nice buffing tool
Wait, people actually thought this would NOT be self-target? Are you nuts? That would be extremely overpowered.
I'm looking forward to using this spell with Almace + Khanda +2 (double attack +10) combo. It has the potential to be pretty good as long as it's not something lame like 5%.
Also Plenilune Embrace is nowhere near Cure V, definitely not more O_o.
Dear SE
Please make this spell able to be casted on other party members.
RDM is not a Melee job.
Temper being self-cast doesn't surprise me that much. I think this is their attempt to bring Rdm melee back to where it was at 75 where the Joyeuse was a big factor in how well it did. Since the level cap rise our only advantage of more or less stupidly high DPS weapons compared to everyone else has pretty much disappeared leaving us where we are today.
I wouldn't be too concerned at the moment. The update hasn't hit yet and I'd be very surprised if there isn't a part 2 to the adjustments coming since I can't remember any new JTs being announced and those usually are in a second post.
That said though. I don't see how the notes so far reflect SE's vision of their job manifesto with nearly every other job receiving new enfeebles except Rdm.
I just hope Enfeebling Magic will be worth a damn on HNMs and Higher-tier NMs in Abyssea.
I'm really having a hard time understanding what the design team wants to do with RDM. The manifesto says they turn allies into demigods but then the design team makes a self Target only spell.
Camate, Is there anyway you can find out why a really good spell that would actually make Rdm start to become a serious buffer is self Target only? I'm 100% sure every serious Rdm wants to know.
I could only imagine some people reading that post and their eyes immediately becoming bloodshot from the rage induced aneurysm xD
I predicted this when they first announced it, still hilarious.
Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements
Explain this please, also explain how we're the masters of enfeebling yet you give our newest, unique, best(best because it has insane macc or something and lands on almost everything in the game) to WHM's?
Please either:
1) Hire devs who actually play the game to make changes
2) Hire WOW's devs to make changes
3) Actually translate things properly from japanese - > english
RDM is also not a melee job, fails at meleeing, has horrible(non-existant) melee gear choices, etc. I'm RDM main, but if I wanna melee and DD I switch to my Kannagi NIN. I will also NEVER make an almace for RDM, so stop trying to please melee rdm players, we don't need melee buffs.
Three words to that response from camate.
"I Like it."
I dont love it, its not a new car, i like it.
No new buff to be harped at for not casting, and i havent seen any mention of it being samba-esque or enspell-esque, has it been posted it wont work with enspells? If not then fine by me! If so, then ill deal! Besides, another nuke, raise II (for faster raising of people) And well, they easily could have given me nothing, if i gotta go 95, something would be nice, and this is something. So what if the buff/support rdm dont like temper, like you all said, a rdm who is idle isnt being productive, so instead of temper, cycle thunder/blizzard/fire IV more! And no this isnt a "troll" or "flaming" statement, i personally will be loving this spell, and using it and enjoying every minute!
Sure i have gripes about the update, but not needing to spam temper on people, riding MORE buff recasts is just a slice of toast WITH my update scrambled eggs.
RDM is a very bipolar community, it's split between those that want to be able to melee and others that just want to be backline mage jobs. You can't really blame SE for making Temper work on RDM only. The whole point of Temper is to allow them more of a melee opportunity, to allow one to cast it on other jobs would just defeat the purpose of Temper and turn it into another status enhancement for classes.
If you look at the big picture RDM is getting a nice balance of update
Melee=Temper
Nuke=Thunder IV
WHM=Raise II(ability to raise two people at a time rather then one is a nice utility to have)
Spontaneity:
This JA in itself has a huge varety of utility, if the casting is near instant to that of stun then it would be possible to raise 3 people, use a tier IV nuke instantly to finish off a mob, allow for back to back stuns if the timer is also reset. Odds are the ability duration is one minute so it would be possible to activate it to anticipate a time when stun is needed and you might need another one handy.
It just seems like people are missing the point as what Temper is. it's not meant as another enhancement to give to players but an optional utility to improve the melee power of a RDM if they wish. In the old era of the game the ability for a RDM to melee wasn't as great as it is now.
If you think of WoE, Dyna changes and even abyssea. The ability to melee and use magic is pretty important overall. In cases when it's not wise to cast magic off the bat the best bet could be either stand back and cure spam or help deal damage and create SCs, which adds another utility to the JA. a RDM could activate said JA open or close a SC and still have the ability to MB with a tier IV spell. With Temper by their side they have the chance to build TP even faster without having to use a sub or earring to give them double attack.
Overall you just need to look at the changes on a more grand scale rather then a small test size.